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  1. Hi, Same here, recently got UT Alaska-Canada from Flight1 and vicinity of Vancouver also shuts down my FS. (Just closes). I noted that the Flight1 download UT Alaska and Canada also comes with bit of UT-USA. When I deactivated UT-USA part, Vancouver issue was fixed but the shoreline around Fairchild and Detroit (on US-Canada border) was just squares. Also have deactivated all my add-ons around Vancouver and also tried without AI, still the same the UT shuts down my FS. Cheers Peter
  2. Hi, Unable to download anything from AVSIM library. Security content (restrictions). All of a sudden happened without making any changes to my system. Any clue??
  3. Hi Angelo, forgot to mention that I am using FS2004. I really do not know what you mean by V4? Appologies if I missed something trivial.
  4. Hi, This is actually good news. I have downloaded (MANY THANKS) aim_dc1010_modelbasepack.zip which is described as inferior and inaccurate model design. On top the readme section knocks this file horribly: You have just made the mistake of downloading the AI Malcontent McDonnell Douglas DC10-30. You just made a big mistake! What were you thinking? Have you been drinking or something??? This model sucks. It's the crummiest model by AI Malcontent to date. Do yourself a favor and just exercise the use of your delete key now.The DC10-30 features 11 LODs and absolutely no detail at all. Inside you will find a total of 27 model variations. Who could ever believe there would be so many? In order to pollute your flightsim with this stinkburger, drop all three model folders into your FS Aircraft main folder. You cannot merge the three model folders together. If you do, the world will cease to exist as we know it, and of course the models won't work right. WELL: I would like to tell all that this model with the associated different airlines texture files works GREAT. The aircraft is crystal clear with all the necessary functions working just fine. Perhaps it should not be knocked as above. PS have many years experience in AI aircraft design and scheduling. All the Best. Peter
  5. Amazing, five years later I run into this problem (NO TREES AT TINCONTIN MHTG) and this resolved it. I was racking my brain for days and all OK now. MANY thanks!!!!!!!!
  6. Hi, I am scheduling AI aircraft to different airports and have noted that in mountain areas some aircraft descend to airports in the valleys and land OK, BUT some AI aircraft are descending to slowly and overshoot the runway. Can someone advise which parameters do I need to tweek in the aircraft cfg or air files to make AI aircraft descend more rapidly? Any help would be much appreciated. Thanks Peter Read more: http://forum.flyawaysimulation.com/forum/topic/38468/rate-of-descent/#ixzz2WCoD23Oh
  7. Hi Joe, MANY thanks for your comprehensive explanation, much appreciated. I actually used the tool and tested FS after with good results. What it does it actually looks at all the add-on scenery texture folders (in add-on airports, EZ objects library, Static objects library e.t.c.) and if there are any true duplicates it moves it to the main FS texture folder. It also creates a back up file in each add-on scenery texture folder containing the texture files which were removed from the folder. Additionally a log listing the removed files is there also. To ensure only the true duplicates are removed It does not remove the files with different capacity or dates of issue. These are retained 'as is' and also listed in the log. I have large amount of addon airports and was surpriced to see the amount of duplicated textures. For example have recently downloaded tha last KISP Islip, which looked great but my FS froze on landing there. Sure enough KISP had number of duplicated textures, which I also had in Object Library. After fixing this, the landings are smooth. So so far so good. Thanks again, Peter
  8. Many thanks, got it and it works perfect. Just not clear about the logistics of bgls in scenery file pulling out the texture files. Example: If I have a texture file removed from the add-on airport texture folder because it is also in my Addon Scenery/Static Objects Library, how does this add-on airport know to pull that file from this different library? (since it is no longer in its texture filder). Or if a texture file is removed from one airport, because it is duplicated in another airport texture file? Perhaps a silly question but any explanation would be appreciated. Many thanks again, Peter
  9. Hi, I am going through all kinds of searches and cannot find it, any chance sending the link. Many thanks.
  10. Hi, I have large number of add-on airports with their own texture files in texture folder. Recently I noted freezing at some of these airports, which have the texture files duplicated in one of my libraries. For example have recently installed the letest KISP version and the small aircraft in the texture file there are duplicated with the texture files in my active Static Objects Library. The airport is freezing on approach. To my question: If I delete any duplicated texture files from any add-on airport (the texture files I also have in other library), do I need to point at these from this add-on airport scenery (would immagine one of the bgl's there should be pointing to the library)? Any logistics to explain this would be appreciated. I am due for a big clean-up. Many thanks Peter Also, found in other forum that there is find_all_duplicate_v2.4.zip available to detect these duplicates, but it does not seem to be available anymore at AVSIM? Any clue where can I find it?
  11. Thanks Joe,I am glad this is a known issue and not 'a joke'. I can easily fix it. With all the good stuf Avsim offers, this is a minor issue. Although I must say that this was my first landing into the trees, so with the reality of FS, I thought it was urgent. Additionally it took me a day to research which one of my add on files acts up.RegardsPeter
  12. Hi,I recently downloaded the London City EGLC zip London_City_274783 signed by Ashish Singh dated 23 May 2010. As much as I respect the developers of the enhanced airports (got over 200 of them in my FS4) this airport has bgl/texture to distort former Chicago Meig's Field and also Seattle Tacoma stock airports. Apparently a joke played by the developer. The objects appear on the runways there after the EGLC is added to FS2004 as area. (pictures attached). When EGLC deleted the objects disappear, so no coincidence.Perhaps you should pull London_City_274783 from the library. You are free to check this, download the airport, add it as an area in FS2004 and look at Meigs or SEA airports.As mentioned, the developers are respected by me but this type of a 'joke' is not acceptable. Otherwise Avsim is GREAT!!!!!RegardsPeter
  13. See the plan, and I used many different variations. Actually had given plenty of time between different legs, arrival and departure. Also have reduced speed in aircraft file. There must be some other data probably also in aircraft file, which makes this aircraft to behave strange. I am questioning this now in the a/c design forum.
  14. Hi,I mentioned this before in a different forum, but hope that I can get some advise in the Design one.Got FS9.I downloaded ARNZ AIS-AI Concorde as part of my extensive AI fleet (got over 250 airlines from WOAI). I also did some subsonic Concorde flight plans using TTools. Concorde however behaves differently. It often disappears on landing (touch down). It shows in Traffic Board but many times it just flies a weird pattern - usually a straight forward instead of ligning up on landing and acually landing. Once, while watching it in Traffic Board, it did a full flight and actually landed! But often it does not follow the flight plan. I have made sure that al the flight plan legs have plenty of time between arrival and departures. Also, as suggested in the TTools manual, I changed the concorde.air file with the stock B737 file and it definitely improved the situation. Also I reduced the speed and tried different variations. Now aircraft mostly lands and does not disappear. Not always though. Sometimes it appears to be arriving too fast and just vanishes when it touches the runway. Please note that all my other AI aircraft behave just right, and I have made plenty of TTools flight plans. Somehow I think there might be some tweek I need to do in the aircraft file. So if any of you designers can adv what could I possibly do please let me know.The aircrft file is below. Many thanks[General]performance=For detailed specs visit www.concordesst.com atc_type=CONCORDE atc_model= editable=0 [Views]eyepoint=56.671383, -1.281578, 9.188915 [weight_and_balance]// ACM V2.0max_gross_weight = 407154empty_weight = 172671reference_datum_position = 38.2, 0, 0empty_weight_CG_position = -50.333, 0, 0empty_weight_pitch_MOI = 29000118empty_weight_roll_MOI = 26000118empty_weight_yaw_MOI = 7406663empty_weight_coupled_MOI = 0max_number_of_stations = 9station_load.0 = 0.000000,0.000000,0.000000,0.000000station_load.1 = 3342.000, -29.000, 0.000, 0.000station_load.2 = 300.000, 8.000, 0.000, 0.000station_load.3 = 500.000, -4.000, 0.000, 0.000station_load.4 = 2562.000, -82.000, 0.000, 0.000station_load.5 = 2966.000, 18.000, 0.000, 0.000station_load.6 = 2966.000, 2.000, 0.000, 0.000station_load.7 = 4296.000, -28.000, 0.000, 0.000station_load.8 = 6006.000, -53.000, 0.000, 0.000[lights]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.0 = 3, -84, -42, -6.5, fx_navredhlight.1 = 3, -84, 42, -6.5, fx_navgrehlight.2 = 3, -139.87, 0, 2.14, fx_navwhihlight.3 = 2, -88, -42, -6.5, fx_strobehlight.4 = 2, -88, 42, -6.5, fx_strobehlight.5 = 2, -139.88, 0, 2.76, fx_strobehlight.6 = 1, -26.31, 0, 5.98, fx_beaconhlight.7 = 1, -43.76, 0, -6.77, fx_beaconb[GeneralEngineData]//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turbopropengine_type = 1fuel_flow_scalar = 1.000engine.0 = -56.000, -19.250, -1.000engine.1 = -56.000, -15.250, -1.000engine.2 = -56.000, 15.250, -1.000engine.3 = -56.000, 19.250, -1.000min_throttle_limit=-0.469910[effects]dirt = fx_tchdrtconcrete = fx_sparkstouchdown = fx_tchdwn, 1[fuel]//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)fuel_type = 2number_of_tank_selectors = 1Center1 = -15.2, 0, 0, 7695, 0Center2 = -110, 0, 4, 3479, 0LeftMain = -52.58, -14.6, -4.5, 10173, 0RightMain = -52.58, 14.6, -4.5, 10173, 0electric_pump=0[contact_points]static_pitch = 1.3static_cg_height = 17max_number_of_points = 7point.0 = 1, 4.7243, 0, -18.6862, 1242.896, 0, 1.9, 40, 0.3, 0.5, 0.8, 6.5, 6.5, 0, 270, 275point.1 = 1, -116.666, 0, -4, 1042.896, 0, 0.6, 0, 0.1, 0.1, 0, 4, 4, 0, 270, 275point.2 = 1, -54.1568, -13, -17.6924, 1587.896, 1, 1.9, 0, 0.8, 2, 1, 9, 9, 2, 270, 275point.3 = 1, -54.1775, 13, -17.6911, 1587.896, 2, 1.9, 0, 0.8, 2, 1, 9.4, 9.4, 3, 270, 275point.4 = 2, -54.167, -42, -7, 1274.433, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0point.5 = 2, -54.167, 42, -7, 1274.433, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0point.6 = 2, -116.667, 0, -4, 1574.803, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0gear_system_type=0[keyboard_response]elevator = 150.000000, 250.000000aileron = 150.000000, 250.000000rudder = 150.000000, 250.000000[forcefeedback]gear_bump_nose_magnitude = 3000gear_bump_nose_direction = 18000gear_bump_nose_duration = 250000gear_bump_left_magnitude = 2700gear_bump_left_direction = 35500gear_bump_left_duration = 250000gear_bump_right_magnitude = 2700gear_bump_right_direction = 00500gear_bump_right_duration = 250000ground_bumps_magnitude1 = 1300ground_bumps_angle1 = 08900ground_bumps_intercept1 = 3.0ground_bumps_slope1 = 0.20ground_bumps_magnitude2 = 200ground_bumps_angle2 = 09100ground_bumps_intercept2 = 1.075ground_bumps_slope2 = 0.035crash_magnitude1 = 10000crash_direction1 = 01000crash_magnitude2 = 10000crash_direction2 = 9000crash_period2 = 75000crash_duration2 = 2500000[airplane_geometry]//ACM_AREAW1// 0,0,0,27.7138,1.4220,1.4220,2.0313,28.3596,2.8447,2.8447//ACM_AREAW2// 4.0626,29.0053,4.2670,4.2670,6.0939,29.6508,5.6894,5.6894,8.1253,30.2966//ACM_AREAW3// 7.1118,7.1118,10.1569,30.9423,8.5340,8.5340,12.1883,31.5881,9.9568,9.9568//ACM_AREAW4// 14.2194,32.2336,11.3788,11.3788,16.2511,32.8795,12.8016,12.8016,18.2824,33.5251//ACM_AREAH1// 0,0,0,0,0,0,0,0,0,0//ACM_AREAH2// 0,0,0,0,0,0,0,0,0,0//ACM_AREAH3// 0,0,0,0,0,0,0,0,0,0//ACM_AREAH4// 0,0,0,0,0,0,0,0,0,0//ACM_AREAV1// 0,0,0,10.5642,1.1734,1.1734,0.2069,9.9259,2.3475,2.3475//ACM_AREAV2// 0.4138,9.2880,3.5213,3.5213,0.6208,8.6498,4.6950,4.6950,0.8277,8.0115//ACM_AREAV3// 5.8688,5.8688,1.0348,7.3734,7.0429,7.0429,1.2417,6.7353,8.2166,8.2166//ACM_AREAV4// 1.4486,6.0970,9.3905,9.3905,1.6555,5.4587,10.5642,10.5642,1.8624,4.8207//ACM_CAREAW1// 6.4008,6.4008,22.9981,28.5410,7.1118,7.1118,24.0139,29.2796,7.8232,7.8232//ACM_CAREAW2// 25.0296,30.0181,8.5340,8.5340,26.0452,30.7567,9.2454,9.2454,27.0610,31.4951//ACM_CAREAW3// 9.9568,9.9568,28.0767,32.2336,10.6680,10.6680,29.0923,32.9724,11.3788,11.3788//ACM_CAREAW4// 30.1081,33.7108,12.0902,12.0902,31.1238,34.4495,12.8016,12.8016,32.1394,35.1879//ACM_CAREAH1// 0,0,0,0,0,0,0,0,0,0//ACM_CAREAH2// 0,0,0,0,0,0,0,0,0,0//ACM_CAREAH3// 0,0,0,0,0,0,0,0,0,0//ACM_CAREAH4// 0,0,0,0,0,0,0,0,0,0//ACM_CAREAV1// 0,0,2.6410,7.9232,1.1734,1.1734,2.8480,7.7076,2.3475,2.3475//ACM_CAREAV2// 3.0550,7.4920,3.5213,3.5213,3.2620,7.2764,4.6950,4.6950,3.4688,7.0608//ACM_CAREAV3// 5.8688,5.8688,3.6758,6.8452,7.0429,7.0429,3.8828,6.6296,8.2166,8.2166//ACM_CAREAV4// 4.0899,6.4140,9.3905,9.3905,4.2968,6.1984,10.5642,10.5642,4.5036,5.9828wing_area = 3926.000wing_span = 84.000wing_root_chord = 90.925wing_dihedral = 3.999wing_incidence = -1.300wing_twist = 1.700oswald_efficiency_factor = 0.832wing_winglets_flag = 0wing_sweep = 55.000wing_pos_apex_lon = 20.840wing_pos_apex_vert = 0.800htail_area = 0.000htail_span = 0.000htail_pos_lon = 0.000htail_pos_vert = 0.000htail_incidence = 0.000htail_sweep = 0.000vtail_area = 365.000vtail_span = 34.660vtail_sweep = 10.000vtail_pos_lon = -125.000vtail_pos_vert = 26.12elevator_area = 344.400aileron_area = 344.400rudder_area = 112.000elevator_up_limit = 19.000elevator_down_limit = 19.000aileron_up_limit = 23.500aileron_down_limit = 23.500rudder_limit = 30.000elevator_trim_limit = 15.000spoiler_limit = 40.000aileron_to_spoileron_gain = 20.000min_ailerons_for_spoilerons = 0.800min_flaps_for_spoilerons = 0.000spoilerons_available = 0[electrical]max_battery_voltage = 24generator_alternator_voltage = 30max_generator_alternator_amps = 70electric_always_available = 0flap_motor = 0, 5, 17gear_motor = 0, 5, 17autopilot = 0, 5, 17avionics_bus = 0, 10, 17avionics = 1, 5, 17pitot_heat = 0, 2, 17additional_system = 0, 20, 17marker_beacon = 1, 2, 17gear_warning = 0, 2, 17fuel_pump = 3, 6, 17starter1 = 3, 20, 17starter2 = 3, 20, 17starter3 = 3, 20, 17starter4 = 3, 20, 17light_nav = 0, 5, 17light_beacon = 0, 5, 17light_landing = 0, 5, 17light_taxi = 0, 5, 17light_strobe = 0, 5, 17light_panel = 0, 5, 17fuel_transfer_pump = 0, 10, 17[jet_engine]thrust_scalar=1.000 [TurbineEngineData]fuel_flow_gain=0.0020 //4.2 feet diameter 26.4?inlet_area=12.400 //RPM for hydraulics and generators-//Air file expects 29920.00 for full power-//Does not affect performance:rated_N2_rpm=29920.000 //Real-world RPM://rated_N2_rpm=8530.000//Thrust does not include reheat configured in air file: static_thrust=30400.000 afterburner_available=1 reverser_available=1 [Reference Speeds]//knots (true) (used by AI and ATC):flaps_up_stall_speed=140.000 full_flaps_stall_speed=110.000 cruise_speed=480.000 max_indicated_speed=380.000000max_mach=0.92[autopilot]autopilot_available=1 flight_director_available=1 default_vertical_speed=1200.000000 autothrottle_available=1 autothrottle_arming_required=1autothrottle_takeoff_ga=1autothrottle_max_rpm=106.000000pitch_takeoff_ga=13.500000 use_no_default_pitch=1use_no_default_bank=1default_pitch_mode=0default_bank_mode=0max_pitch=10.000000max_pitch_acceleration=1.000000max_pitch_velocity_lo_alt=2.000000max_pitch_velocity_hi_alt=1.500000max_pitch_velocity_lo_alt_breakpoint=20000.000000max_pitch_velocity_hi_alt_breakpoint=28000.000000max_bank=25.000000max_bank_acceleration=1.800000max_bank_velocity=3.000000max_throttle_rate=0.100000nav_proportional_control=9.000000nav_integrator_control=0.250000nav_derivative_control=0.000000nav_integrator_boundary=2.500000nav_derivative_boundary=0.000000gs_proportional_control=9.520000gs_integrator_control=0.260000gs_derivative_control=0.000000gs_integrator_boundary=0.700000gs_derivative_boundary=0.000000yaw_damper_gain=0.000000[pitot_static]vertical_speed_time_constant=2[direction_indicators]direction_indicator.0=3,0 [Radios]Audio.1=1 Com.1=1,1 Com.2=1,1 Nav.1=1,0,1 Nav.2=1,0,0 Adf.1=1 Transponder.1=1 Marker.1=1 [Flaps.0]type=1span-outboard=0.125extending-time=25system_type=1damaging-speed=270.000blowout-speed=325.000lift_scalar=1.000drag_scalar=1.000pitch_scalar=1.000flaps-position.0=2.000, 0.000flaps-position.1=5.000, 0.000flaps-position.2=8.000, 0.000[flight_tuning]cruise_lift_scalar=1.000 pitch_stability=1.0 roll_stability=1.0 yaw_stability=1.0 parasite_drag_scalar=1.000 induced_drag_scalar=1.000 elevator_effectiveness=1.000 aileron_effectiveness=1.000 rudder_effectiveness=1.000 pitch_stability=1.0 roll_stability=1.0 yaw_stability=1.0 elevator_trim_effectiveness=1.000 aileron_trim_effectiveness=1.000 rudder_trim_effectiveness=1.000. [brakes]toe_brakes_scale=0.442518parking_brake=1[gear_warning_system]gear_warning_available=0pct_throttle_limit=0.099976flap_limit_power=25.496622flap_limit_idle=5.042029[hydraulic_system]electric_pumps=0engine_map=1,1,1,1normal_pressure=3000.000000[stall_warning]type=1[attitude_indicators]attitude_indicator.0=1[turn_indicators]turn_indicator.0=1,0[ACFU]title=ARNZ AIS CONCORDEsim=concordemodel=panel=sound=checklists=ui_manufacturer=ARNZ AISui_type=Concordeatc_heavy=1visual_damage=0AC_Model=ARNZ_AIS_CONC[FLTSIM.0]title=ARNZ AIS CONCORDE British Airwayssim=concordemodel=panel=sound=checklists=texture=baatc_id=G-BOACatc_flight_number=1ui_manufacturer=ARNZ AISui_type=Concordeui_variation=British Airwaysdescription=AISatc_heavy=1atc_airline=SPEED BIRDatc_parking_codes=BAWatc_parking_types=GATE[FLTSIM.1]title=ARNZ AIS CONCORDE Air Francesim=concordemodel=panel=sound=checklists=texture=afatc_id=F-BTSCatc_flight_number=1ui_manufacturer=ARNZ AISui_type=Concordeui_variation=Air Francedescription=AISatc_heavy=1atc_airline=AIR FRANCEatc_parking_codes=AFRatc_parking_types=GATE
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