Daikan
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Unless MSFS2020 delivers similar or better flight dynamics realism than X-Plane, add efficient VR support without the need for stupid touch controllers and provide a reasonable level of openness allowing users and third parties to create and tweak the most important aspects of the sim (including aircraft, scenery and terrain mesh) I will be rather hard-pressed in letting it waste any amount of storage on my local disk.
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Ortho4XP for FSX/P3D
Daikan replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
Orbx True Earth autogen/overlay is certainly not hand placed - at least not in 99.9% of cases. AFAIK it is placed according to available GIS datasets using an advanced, proprietary version of World2XPlane. The following topic explains why the (extracted) default autogen is not a good match for orthophoto meshes: https://forums.x-plane.org/index.php?/forums/topic/124771-know-how-where-forests-do-come-from-in-x-plane/ PS: I realize the above applies only to X-Plane while this topic is about FSX/P3D - apologies for that. However, I suppose it might still be useful to know, so I'm leaving it in. -
ortho4xp: no autogen and roads
Daikan replied to FlyIce's topic in The X-Plane General Discussions Forum
That won't work. All extracted overlays need to be in their own scenery folder (containing a subfolder "Earth nav data") prioritized right above the zOrtho_* folders. -
ortho4xp: no autogen and roads
Daikan replied to FlyIce's topic in The X-Plane General Discussions Forum
Extracting overlays is a separate step that can be run in via tile collection window. No need to start again. -
ortho4xp: no autogen and roads
Daikan replied to FlyIce's topic in The X-Plane General Discussions Forum
Did you extract overlays? -
Ortho4XP for FSX/P3D
Daikan replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
You don't have to compile anything - that's the whole point with Python scripts. To be able to run the .py you just need to install a Python runtime and a few modules as described in the official Ortho4XP installation manual. -
Ortho4XP for FSX/P3D
Daikan replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
https://github.com/oscarpilote/Ortho4XP/issues/85#issuecomment-513562309 -
Ortho4XP for FSX/P3D
Daikan replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
The overpass API servers are frequently overloaded. Consider donating to the OpenStreetMap Foundation to help with covering operational costs and improving server capacity. -
Ortho4XP for FSX/P3D
Daikan replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
For the original (X-Plane) version I doubt this will ever happen as there are tools like World2XPlane or OSM2XP for that purpose. I have no idea what exists for FSX/P3D though. -
Ortho4XP for FSX/P3D
Daikan replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
https://forums.x-plane.org/index.php?/forums/topic/175855-trouble-help-me-see-what-the-problem-is/&do=findComment&comment=1629053 -
Ortho4XP for FSX/P3D
Daikan replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
Most are hidden in the UI because they are already part of combined providers like "EUR" and "NO". https://forums.x-plane.org/index.php?/forums/topic/162320-question-on-providers-in-130 https://forums.x-plane.org/index.php?/forums/topic/165736-missing-source-providers -
Ortho4XP for FSX/P3D
Daikan replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
That's because in X-Plane tiles are grouped into folders of 10x10 degrees and the folder uses the "bottom left" tile coordinate of the group as a convention. However, this can be configured in the .lay file of the provider i.e. for Bing (BI.lay) simply change line #3 to "imagery_dir=normal". -
ortho4xp: no autogen and roads
Daikan replied to FlyIce's topic in The X-Plane General Discussions Forum
What happens when you run the "Build Overlays" step? Including X-Plane's log.txt might be helpful, too. -
I couldn't find any public and machine-readable data source but IMO it's pretty straightforward to create it manually as there aren't that many data points really. As an example I'm attaching a navdata XML (FMC schema) which I made for the "whiskey" approach route for LSZH for the use with WorldTraffic (containing some additional, inofficial waypoints for the various circuit legs in this case) Given the lack of a comprehensive, global data source I'd propose a solution where the user would be given the option to import this kind of data for whichever airports he or she is able to either obtain or create it - assuming the program is capable of making sense of it.