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MikeS369

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  1. You might like to try this also. http://www.venetubo.com/fsx.html
  2. Contact RealAir support and explain your problem. They will send you a link to download a file that corrects this problem. RealAir will tell you that the file may cause some light anomalies but I haven't seen any yet.
  3. The good ole iFly paintkit. Like was said above the belly stripes are trial and error. Just wait till you try paint that gold at the front of the fuselage that crosses the belly section. Another tip. When you are pasting your sections into the Fuse_C bmp you will need to select (or cut and paste) the right fuselage section and move it 3 pixels down. It won't line up properly if you don't do this. Took me a couple of weeks to figure out why my stripes were not lined up. I think what I did for the alpha channel was select the part of the engine you are talking about using the "Pen" tool, making it a selection then filling the selection with a color on a new layer. I use that as a guide to select that part of the engine then go into the channels and fill the alpha with whatever color of gray I would like. The reason I made a layer guide was so I could use it to select on all my reapaints. I usually make a kind of custom paintkit to make things like what you are talking about a little easier. Another problem with the iFly kit is the strechting that occurs when you paint high up on the fuselage. They really need to make a new uv map. I'll check some of my repaints tommorrow and see if I can find one that has a similar stripe crossing the nose. If I do, I can send you a copy of the file. It's a pain-in-the-butt and sometimes you just cannot work it out. BTW, you did a good job with the rear belly stipes.
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