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nehuge6348

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  1. If only the lighting on the terrain was decent. Don't get me wrong, I appreciate very much that FS2020 exists, but every time I fire it up (3080 and 4k and ultra settings), the lighting that hits the terrain, especially around noon, is just 'cartoony'. I've done split-screen youtube videos of people flying in the same area I have the sim going and it is just....meh. I don't know what it is. And don't say adjust my contract/saturation, because the youtube videos don't lie. Again, trying not to nitpick but it's the only thing holding me back from immersion in the sim.
  2. Is there a way to mod the taxiway and runway stripes so that the yellow isn't so bright "too new looking" yellow and the same for the white? It this just a bitmap or DDS that I can use BXTBMP to bump out to Photoshop and edit and throw back into the folder? Where would they live?
  3. I signed up for Insider, and installed the Xbox insider hub app. The fact that it doesn't have Flight Simulator in my tab means its too early? Or does it mean I won't be a part of it no matter what? I'd like to be a beta tester. Was this Youtube guy full of it like perhaps the rest of his video that he's part of it?
  4. Tons of the gaming YouTubers are loud and obnoxious.
  5. Does Windows Maps have 3d like google maps does? I mean everywhere like Google does, not just main cities? It's ability to make even individual houses in a suburb pop in 3d is amazing. I'd love to fly over that, I'd love to fly over my house!
  6. That mentality of those managers is what plagues corporate America as a whole.
  7. I'd say that is a tad nit picky. If a car is going through an intersection and the other cars are also going through at the same time and running through each other, then you should be paying more attention to ...I dunno....flying? That stuff is meant to be peripheral immersion, not spot-on-perfect. There are too many variables in terrain (elevation, curves, objects) to ever get exact.
  8. I hope this is what it seems to be. I have complained and moaned like a little brat about how FSX lighting always looked cartooney. When the Tom Clancy games were bringing out that real sunshine look where it hits objects and bleaches it out, FSX always looked just too colorful.
  9. Now before everyone just freaks out, take this with a grain of salt. If they didn't learn from their BOMB called "Flight", and the actually LISTEN to their fan base, this will not be an arcade game that flops, but a real real sim. Crossing my fingers.
  10. Out of nowhere, totally.... I hope they don't mess it up like "Flight". No arcade, we just want a real sim!! A photoreal sim! I knew Flight was gonna flop when I talked to the marketing guys at E3 in person. They were real standoffish and didn't answer much. It was catered to oversimplistic audiences that would be bored with it in minutes....and well we saw what happened. However, notice that it doesn't say PC...hmmmmm
  11. Well I'm here and asked them about dropping "simulator" from the name and whether this has as much to it regarding the core simulation aspect as fsx did. He said "depends on what you mean". I said "pure simulator aspect...no games..missions. The thing that made it as we know it today". He said "we kept all that there but are looking in a different direction". This means other audiences. I asked "when will the world or other areas be available " and he dodged it by saying "well we are here to show and discuss the free part of the game right now only" . I didn't go into the bitc h fest. I was like "ugh whatever"
  12. A number of you have asked, “Why did you drop ‘Simulator’ from the title of the game?”In addition to the FAQ on this topic, we want to directly address the concern that by dropping the “Simulator” from the name, we’re dumbing down the experience. Quite the contrary! We’ve developed on the “simulation” aspect for many years and have no intention of losing that legacy. What we’re doing now is improving the total experience while building on this legacy, enhancing the enjoyment for all who share a passion for flight. The more people who join us in the Flight experience, the greater the opportunity we’ll have to do even more.Many of you are concerned that because we want to appeal to a wider audience, we must be building an arcade game.We don’t need to create an arcade game to welcome a wider audience. But we do need to improve the total user experience if we’re to be successful in welcoming new audiences into the experience of Flight. The passion and fascination of flight is powerful, with so many different aspects to aviation and different levels of enjoyment to experience. There is distinct value and strength to be gained by welcoming a wider audience, and we can’t claim to have done the best job of it in the past.I think I will ask these..see if they dodge it. I dont' want to come across as press lol...maybe I'll visit them last that day :)
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