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Q400lover

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Everything posted by Q400lover

  1. I too want that feature. This is amazing program that was Worth the hype and miles ahead of that clunky pos GSX pushback non sense.
  2. Yes. There are some airports I fly into in the sim they require the aircraft or pushed on to a certain spot before the engines are to be started, in most cases that’s done by initially pushing back and then pulling the aircraft forward to that spot currently I have to push back all the way which mean making a 180 to make a towbox spot which isn’t ideal but it work In most cases unless you have a very narrow alley. I know the program has this Feature but not for pushback it’s just for towing to a different gate which is essentially the same thing only you’re not going to get it you’re just going forward a bit.
  3. Are there any plans to add a direction Change option for pushback? That’s be a great addition especially for this airport with start boxes or alleyway taxiways like PDX, SFO, SEA, LAX, and SAN.
  4. it was FScaptain, setting the option DISABLE_PROTECT=0 to 1 resolves this issue. https://fscaptain.proboards.com/thread/4232/ugcx-fscaptain?page=1&scrollTo=27680
  5. it was fine before I reinstalled FS Captain. and whenever I'm not using it it works flawlessly.
  6. So I installed V2.3 and its still freezing the. I'm pretty sure its FScaptain. https://www.twitch.tv/videos/909134809
  7. So a few weeks ago I i reinstalled FScaptain and UGSC still freezes During pushback. I remember this being an issue when UGSC first became out and it seems like it’s still an issue. If there are any fixes please let me know 🙂. Skip to 45:20. https://www.twitch.tv/videos/838652701
  8. I haven't tested it with other planes but i know for a fact that ugcx freezes when trying to a push back while FScaptain is active.
  9. Just letting you know i found the issue, UGCX doesn't work with FSCaptain for some reason.
  10. i only have Zapsound=firework and none of the others, do i just put ZapCylinderAltDiff=0 under that of add all of the missing ones?
  11. Any update on the compatibility with the NGXu? I misS using UGCX.
  12. In real life fuel trucks aren’t allowed to go under the wing of a 737. It’s slight more realistic with the truck at the wing tip, even more realistic it the truck was just in front parallel with the wing.
  13. Here is the log, the flight was for the CYYZ pushback but the video was from KIAH, same thing happened at both airports. ------------------------ INITIALIZATING FS MODULE ------------------------ It's a supported Flight Simulator: [11]... Hooking to the Flight Simulator's MAIN window procedure... Registering CUSTOM windows messages... Reading the INITIALIZATION file... Getting the FSX.CFG or PREPAR3D.CFG file path... Reading settings from the FSX.CFG or PREPAR3D.CFG file located here: C:\Users\Aaron\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg The Flight Simulator's frame rate LIMIT is 0 fps... Creating our timer... Current language ID: [409] Current sound pack: US Retrieving UGCX module's version... Running UGCX module's version: Version: 1.3.0.0 Attempting to connect to the Flight Simulator... CONNECTED! to Flight Simulator... Mapping Flight Simulator's events... Setting up data definitions... Initializating scenery reader system... Verifying the Flight Simulator's SCENERY configuration... Reading the SCENERY.CFG file, located in: C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg Reading the SCENERY_ADD-ONS.XML file, located in: C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml Unloading the scenery index from memory... Updating the INITIALIZATION file... Creating aircraft's profile FONT... Module's initialization sequence COMPLETED! ------------------------------------------------------------------------------- --------------------------- LOCATION CHANGED --------------------------- --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: G:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg --------------------------- LOCATION CHANGED --------------------------- Aircraft's Model Name: Boeing 737-824NGX United Airlines N18220 ------------------------------------------------------------------------------- ----------------------- UGCX API ----------------------- Registering API variables... ----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- Loading CURRENT Language and Sound Pack... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED... Stopping Text-To-Speech... Text-To-Speech has been STOPPED... UGCX - CURRENT language's ID: [409] UGCX - CURRENT sound pack: US WINDOWS - CURRENT language's ID: 0x0409 UGCX - CURRENT language's Name: [English – United States] Reading all WORDS, PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file... Reading the REGIONAL sound packs INITIALIZATION file... Loading the language's DEFAULT sounds pack... Loading CURRENT sounds set... Attempting to load the following sound pack files: G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... Starting the speech recognition's engine... Starting the voice recognition's engine... Language ID: 409... Creating the ISpRecognizer object... Creating the ISpRecoContext object... Defining the SR notification callback... Setting SR event types... Creating the ISpAudio object... Setting the input stream for the SR... Activating the SR engine... Creating the ISpRecoGrammar object... Loading the specified CFG grammar file... Activating the rule ID: 1... The voice recognition's engine has been STARTED... Starting the Text-To-Speech engine... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... ----------------------- LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER thread... Starting the WORKER thread... Loading and updating the scenery cache's data... Searching for the NEAREST airport... The NEAREST airport's ID: CYYZ Located at the Region's ID: The NEAREST airport's BGL file's path is: G:\Lockheed Martin\Prepar3D v4\FlyTampa\Toronto\scenery\CYYZ_ADEP4_FLYTAMPA_TRIPLE_BASE.bgl Searching for the CURRENT parking's information... Unloading scenery index... Triggering CUSTOM event... Loading the sound pack based on the CURRENT region and language: [US]... Loading CURRENT sounds set... Attempting to load the following sound pack files: G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... Loading the speech recognition's grammar... DEACTIVATING the grammar... Adding ALL airport's items to the loaded XML grammar... Adding ALL dialogues to the loaded XML grammar... Commit grammar changes... ACTIVATING the grammar... Loading process has been COMPLETED! ------------------------------------------------------------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: G:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: Boeing 737-824NGX United Airlines N18220 ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: G:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: Boeing 737-824NGX United Airlines N18220 ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: G:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: Boeing 737-824NGX United Airlines N18220 ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: G:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: Boeing 737-824NGX United Airlines N18220 ------------------------------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [(null)] CURRENT script's page: [1] CAPTAIN's recognized phrase: 'Brakes are set' --------------------------------------------------------- Requested Ground Service: PUSHBACK [or] ENGINE STARTUP SEQUENCE... Current airport's ICAO ID: [CYYZ] Current airport's BGL file's path: G:\Lockheed Martin\Prepar3D v4\FlyTampa\Toronto\scenery\CYYZ_ADEP4_FLYTAMPA_TRIPLE_BASE.bgl Current Gate's (or parking's) ID: [Gate 193] USER's aircraft model name: [Boeing 737-824NGX United Airlines N18220] USER's aircraft CURRENT location: +-> Latitude: 43.68001228 degrees +-> Longitude: -79.61002162 degrees +-> Altitude: 175.885 meters +-> True Heading: 331.332 degrees The TUG has been CREATED in the simulation. A RAMP AGENT has been CREATED in the simulation. It's index number is: [0] A RAMP AGENT has been CREATED in the simulation. It's index number is: [1] A RAMP AGENT has been CREATED in the simulation. It's index number is: [2] ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [1] CAPTAIN's recognized phrase: 'Open map' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [1] CAPTAIN's recognized phrase: 'Go ahead' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [2] CAPTAIN's recognized phrase: 'Communications are okay and the brakes are set' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [3] CAPTAIN's recognized phrase: 'Zoom out' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [3] CAPTAIN's recognized phrase: 'Go ahead' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [3] CAPTAIN's recognized phrase: 'Brakes set' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [3] CAPTAIN's recognized phrase: 'Zoom out' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [3] CAPTAIN's recognized phrase: 'Previous route' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [3] CAPTAIN's recognized phrase: 'We are ready for pushback and engine start, facing south west' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [4] CAPTAIN's recognized phrase: 'Brakes released' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [4] CAPTAIN's recognized phrase: 'Zoom out' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [6] CAPTAIN's recognized phrase: 'Parking brakes set' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [6] CAPTAIN's recognized phrase: 'Flight Deck to Ground' --------------------------------------------------------- ----------------------- CVR - LOG ----------------------- CURRENT script's description: [Pushback script] CURRENT script's page: [7] CAPTAIN's recognized phrase: 'Clear to disconnect' --------------------------------------------------------- The NEAREST AIRPORT is now more than 3.0 nm AWAY! ----------------------- UGCX API ----------------------- Registering API variables... ----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- Loading CURRENT Language and Sound Pack... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED... Stopping Text-To-Speech... Text-To-Speech has been STOPPED... UGCX - CURRENT language's ID: [409] UGCX - CURRENT sound pack: US WINDOWS - CURRENT language's ID: 0x0409 UGCX - CURRENT language's Name: [English – United States] Reading all WORDS, PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file... Reading the REGIONAL sound packs INITIALIZATION file... Loading the language's DEFAULT sounds pack... Loading CURRENT sounds set... Attempting to load the following sound pack files: G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... Starting the speech recognition's engine... Starting the voice recognition's engine... Language ID: 409... Creating the ISpRecognizer object... Creating the ISpRecoContext object... Defining the SR notification callback... Setting SR event types... Creating the ISpAudio object... Setting the input stream for the SR... Activating the SR engine... Creating the ISpRecoGrammar object... Loading the specified CFG grammar file... Activating the rule ID: 1... The voice recognition's engine has been STARTED... Starting the Text-To-Speech engine... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... ----------------------- LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER thread... Starting the WORKER thread... Loading and updating the scenery cache's data... Searching for the NEAREST airport... The NEAREST airport's ID: KORD Located at the Region's ID: The NEAREST airport's BGL file's path is: G:\Addon Manager\FsDreamTeam\KORDV2\scenery\KORD_ADEX_FSDT.bgl Searching for the CURRENT parking's information... Unloading scenery index... Triggering CUSTOM event... Loading the sound pack based on the CURRENT region and language: [US]... Loading CURRENT sounds set... Attempting to load the following sound pack files: G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... Loading the speech recognition's grammar... DEACTIVATING the grammar... Adding ALL airport's items to the loaded XML grammar... Adding ALL dialogues to the loaded XML grammar... Commit grammar changes... ACTIVATING the grammar... Loading process has been COMPLETED! ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED...
  14. I’m not useing the NGXu yet. I’ll check and tend the logs next time it happens I’m actually using V4
  15. Is there a way to push back then pull forward? there are a couple of airports i fly into that require aircraft to initially pushback then be pulled forward to a designated engine start point.
  16. this is what is happening every time i try and push back. I've done a fresh reinstall two or tree times with no resolution.
  17. Ok, i'll do that, by the way i was in the PMDG 737.
  18. when i try and do a pushback the truck and stays at its gate position while the aircraft pushes back, any fixes? i have screenshots but are unable to post them here it seems.
  19. I tried that, it didn't work. That's what i did and it started doing this, how do i delete that entry from the scenery library?
  20. Unfortunately removing the shadersHLSL.cfg file didn't work. I am not running spadnext. And we thought V4 was our FS savior. haha
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