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tzen

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Everything posted by tzen

  1. Yeah, I know that's the official word, and I'm sure the Maule and P51 still showing up in the "marketplace" section within the game is just a mistake or oversight. It will even let you get as far as entering credit card info to buy points. I read another post that seemed to imply that people who had points are still seeing those points in GFWL, but I could be inferring that incorrectly. It would probably not actually allow the credit card transaction. But I'm just curious.
  2. I missed out on the closing of the MS PC marketplace, and unfortunately I wanted to grab the Maule and Carbon Cub during a future sale. Looks like the Maule is actually still available through the in-game GFWL interface, but I'm reluctant to feed it credit card details to try to buy points. Wondering if anyone with points still "available" has been able to get any DLC since the marketplace closed...?
  3. https://news.microsoftflight.com/blogs/news/archive/2012/06/08/now-available-red-tails-p-51-mustang.aspx That leads me to believe it was a limited time only thing. It certainly was not available in the in-game store when I started playing. Not sure if it was always available through the website, though.
  4. fryerlawrence over on the Steam forum noticed that the Red Tails P-51 is free to download again: http://marketplace.x....5-d8044d5308d2
  5. It depends on both the game and the controller, really. I suppose the most common PC-specific gamepads these days are modeled pretty closely after the Dualshock 2, which - while an excellent general gamepad - lacks analog triggers. I know the Xbox 360 pad has analog triggers, and I believe the Sixaxis and Dualshock 3 do also, but I don't own either of those. Generally, pitch and roll are controlled by the left analog stick. If you have analog triggers, I would set them to control the rudder/yaw, otherwise I would use the X-axis of the right analog stick. Having the analog triggers for yaw leaves the right stick available to control the camera/view. The d-pad's up/down can be used for trimming the pitch and right/left for flaps. Though MS Flight defaults to using the shoulder buttons, I like to set the throttle up and down to two of the face buttons, so I can manipulate the throttle while still having my index fingers on the triggers to control yaw. Other possibilities include using the remaining two face buttons and two shoulder buttons for brakes, landing gear, adjusting prop/mixture, engine ignition, etc. The analog stick pressing buttons can be used to switch between camera views or whatnot.
  6. Another thing I found is FSUIPC (http://www.schiratti.com/dowson.html). Not sure what the licensed version has that the free one does not, but it might do what you're wanting.
  7. http://www.autohotkey.com/community/viewtopic.php?f=15&t=88118 This might help.
  8. I'm new to FSX and Flight, and FSX does seem to be a bit janky when it comes to control axes. For me, I am using a 360 controller until I can Jerry rig up some kind of joystick and rudder pedals, and the right stick is used for changing the viewing angle in both the cockpit and spot views. But in FSX, the view recenters when the stick returns to the neutral position, which is very irritating as you have to apply constant and even pressure on the stick to hold the view at any particular angle. After a few failed Google searches that yielded several instances of people complaining of the same issue with no resolution, I am not really inclined to try to find a workaround myself, because I will possibly get a FreeTrack setup at some point. However, if you are so inclined to find solutions for your axes issues, you can try taking a look at AutoHotKey. It is a free and rather impressive little app/scripting language that can let you do quite a bit with joystick inputs. You MIGHT be able to make a small script that lets the Y axis act as a third and seperate axis when a modifier key is held, but I can't promise you that for sure. There are certain limitations. Edit: I believe AutoHotKey can definitely solve your z-axis problem. You can get AHK to make it so certain positions on your Z-axis will input specific keyboard commands, which can then be assigned to the various throttle commands in FSX: i.e. the lowest value of the z-axis is cut throttle, the highest is full throttle, and increase/decrease and quickly increase/quickly decrease fall at certain other positions. I think AHK may let you use percentages for ease, though you might have to specify the actual number, and you can get that by using the joystick script that shows you the number in real time of where the axis is currently positioned. JoyToKey is a much more simple program that would let you map the two joystick buttons to keyboard keys, though it's probable that FSX would interpret them the same way as the joystick buttons. You could perhaps make it so that when both buttons are held, a "return rudder to center" command is applied in FSX, though I'm not sure such a command exists. If it does, you can use JoyToKey to set a key to be input when both buttons are pressed, and then assign that key to the return rudder to center command in FSX. Good luck. Edit: Unfortunately there doesn't seem to be a center rudder command in FSX.

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