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dighost

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About dighost

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Flight Sim Profile

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  1. I don't know about Aerowinx for a computer, but if it was ever developed for a tablet it would be brilliant! Plus I would think a newer gen tablet could handle it.
  2. dighost

    Just Nuts!

    I was doing some genealogical research and found this article about the "Flying Man" from 1874. The crazy things people did to try and fly back then... Here is the link, and the article starts about half way down-- Death of Flying Man: http://chroniclingamerica.loc.gov/lccn/sn85033413/1874-07-29/ed-1/seq-2/#date1=1836&index=2&rows=20&words=FLYING+flying+Flying+MAN+man+Man&searchType=basic&sequence=0&state=&date2=1903&proxtext=man+flying&y=0&x=0&dateFilterType=yearRange&page=1
  3. Steam sales on X-Plane must be doing well. It's been out like three or four days, and is still featured on the main page sliding banner-- which only the best selling games get to occupy. We as a community can't afford to be elitists and just take the perception that these "14 year olds or console gamers" are going to ignore or not like X-Plane because it doesn't have a gun or have gold coin challenges. "New blood" is what we need in this hobby. No offense to all you guys, but coming on to Avsim and seeing the same names post over and over is just getting old! Someone who posted on this thread said it right, there needs to be a presence by Xplane or whomever is selling it because they are doing a disservice to the community, the product and Steam customers.
  4. This is a shout out to anyone over at Laminar, who may (and I hope) read this. A kind of public shaming. First, thanks for getting X-Plane on to Steam. It was an accomplishment for sure, especially with the Greenlight vetting process. But now what? Well, there is nobody from your company helping out or moderating in the Steam forum. Guys are asking for help with their systems and software. People have sales related questions or are complaining about the pricing. There are no "stickies" offering tips or clues. No links to other support forums, nor any mention of the great community mods out there. It's like someone took the time and energy to run a marathon, but quit at the 25 mile mark. I've been dropping hints here and there for your potential customers, but don't know why I am bothering. Isn't that your job? Don't you want X-Plane to become successful? Steam is unforgiving, because once you ignore or ###### off the users, X-Plane will be finished. There are many examples of that.
  5. This is freaking fantastic news! Dovetail is passionate about simulations. Maybe more importantly, they are mod-friendly. Putting FSX on Steam is going to open the flood gates to new users.
  6. There is nothing proprietary that PMDG is doing in creating their planes. They have the same access to the SDK's, modeling software, C+ and libraries that the public has. Their secret sauce is that they have access to detailed specs and data (Boeing licensing), excellent programming and insane attention to detail.
  7. Tom be like: "You heard it here on Avsim that a licensee purchased the rights..." Avsim guy be like: "So Tom is saying that a guy who owns a Russian oil company bought the game himself..."
  8. I'm not the sensitive type, so if you need to change my post over semantics-- then fine. Let me rephrase "I am dissatisfied that none of the developers in the community have tried to crowd fund a new simulator". And that brother is the truth!
  9. Thanks for the read. It's good to know that business is still good. I have to agree! Look at the Elite: Dangerous campaign for example. 25,000 backers for a new game based on one originally made in 1984. It pulled in around $2 million. I think I have heard that the active flight sim community is around the 40-60K mark? I'm positive we could pull in triple the amount or more. https://www.kickstarter.com/projects/1461411552/elite-dangerous Here is a quick video of where development is at.
  10. I'm not suggesting that development of a flight simulator is on par or less complex than a train sim for example. My point is that no credible developer has tried to Kickstart or crowd fund a new simulation using the new pay models (alpha pay) that many other games are using. So why doesn't a developer like PMDG or Aerosoft just calculate how much it would cost to create a new simulator, then create a Kickstarter campaign and see what happens? What's to lose?
  11. Why do we as a community settle for old flight simulator software made by a long gone company, or software that will never meet the demands of our hobby? It's been brought up before by many that the cost to create a new flight simulator is out of reach and not possible. But I look around at projects like Elite Dangerous and Star Citizen, and heck even that train simulator "Trainz" who have turned to Kickstarter and have been funded with millions of dollars. Two space simulator games and a train simulator game reached their goals. But nobody, and I'm talking about developers like PMDG who have the know-how, will step up to the plate to even try a Kickstarter campaign for a new Flight Simulator? The days of having to craft a new game engine and every asset are over. There are amazing game engines out there, like Crytek 3 (same engine Star Citizen is using) or Outerra or many others. Ten or five years ago, I would have agreed that it wasn't feasible... but now, there are so many resources and new ways to develop and fund games, like Steam Alpha, that there is no excuse! Sorry, it's just damn frustrating watching other games get developed while we settle.
  12. Thanks Tom! I applaud your effort and time spent helping out the sim community. Too bad not everyone shares those attributes! Thanks Jesse and Alenia, I'll go scope out their FB page.
  13. I recently purchased the A320 Prologue product. It has issues, but I understand "you" are working to correct them. Fine. The problem is that "you" don't respond to support questions. In fact, the only semi-active customer forum you had has been removed. Why? There are people literally begging for help, or even just acknowledgement to their plight with the product-- but to no avail. How can your business be satisfied with this level of inattention to your customer base? I don't expect someone to man a phone line, but really you ought to be able to take ten-twenty minutes each day and quickly respond to everyone. That is just the right thing to do. I am sure even the busiest developer can manage that! Thanks.
  14. Nevermind, I fixed it. In case anyone else runs into the same issue. After repeated attempts at deleting I.F., rebooting my phone.. it turned out to have something to do with iCloud. I turned off iCloud and then logged back in. I was then able to restore my purchases. Shnitz, thanks for the help!!
  15. No error messages. I click on the restore purchase button, then the Apple store window pops up asking for my password, which I enter. Then nothing.. No errors or further indication on the screen that anything has updated. I even tried deleting I.F. from my iphone and reinstalling, to no avail. Any further ideas? Thanks!
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