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Baleur

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  1. Anyone got any ETA for 10.20? Some previous blog post some weeks ago stated "we plan to start the beta within WEEKS, not months!".
  2. Sounds like the same issue i'm getting in X-Plane 10 with HDR and 4x SSAA Quad Render (which is the only ingame setting above FXAA). Runs good for everything, but when looking at a cloud, the framerate dips to 1/5'th of the normal framerate. There obviously is an issue in both Flight Sims (and many other games) where Super-Sampling completely ruins your framerate if there are lots of transparent textures on top of eachother. I wish there was a way around this.. http://forum.avsim.net/topic/389059-forcing-aa-with-hdr-which-compatability-bits/
  3. So, the ingame FXAA looks awful due to the way the game relies on many small objects at ground level. But the 4x SSAA Quad Render is way too taxing on the framerate.. I'd love some sort of middle-ground, even if it was low quality 2x nonsense. So, is there anyway to force specific AA settings via nvidia inspector for example, without needing to resort to the full 4x SSAA Quad? Which compatability bits should we use? Thanks.
  4. What i'd like to see in v10.20? A single skyscraper model, used in metropolitan cities. I'm not kidding, even if there was only 1 single monolithic rectangle repeated a hundred times in Tokyo, Hong Kong or New York, it would still be infinitely better than the suburban villages we get today. I feel this is something they need to fix asap. I can wait for variety models and unique landmarks, but i can not accept little 2-story family houses to represent the biggest cities of the world. It's abysmal. There are already a few skyscraper models in the game, why they simply are not repeated in the cores of these cities is a mystery to me. Yeah it'd look slightly odd to see the same handful of models repeated next to eachother. But you know what looks even more odd? Seeing Hong Kong looking like a fishing village.

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