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Radeon R9 270 and Pixel Shader?
crossave replied to crossave's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcWell, I do appreciate the 23 views to date---do our moderators ever respond to topics? Is there anyone with any ideas? :-)
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Radeon R9 270 and Pixel Shader?
A couple of years ago, there was a post in this forum which dealt with a download made available for ATI based graphics cards. It was called something like "Shader 3.0 mod." At that time, NVidia cards had something in their hardware that ATI cards lacked. Excuse my ignorance, but I am not informed to the intricate workings of video cards. But, pixel shading was considered an important development, and I also believe that DirectX was including support for these shaders. The point of the Shader 3.0 mod was that only NVidia cards were utilizing this technology. Hence my question stemming from my own ignorance.....With today's AMD Radeon cards, namely my own Radeon r9 270, as well as the fact that the latest Directx drivers are supposed to offer Shader 5.0, would there be any relevant need for this mod? More specifically, do today's AMD Radeon cards now address the issue if pixel shading that the older ATI cards did not?
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DX10SceneryFixer vs Bojote Shader 3.0 Upgrade
OK, I have been noticing different discussions on the Shader 3.0 mod for ATI users. Question......Is the mod relevant for newer Radeon cards, in my case R9 270, and also because of Directx11 using pixel shader 5.0?
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MSE States vs. MSE Ultra Res Cities
I can vouch for a significant difference in the case of central California and of the San Francisco Ultra high resolution. I was very pleased with the upgrade and did not regret the extra expense at all. I was also impressed with the amount of ultra-high resolution coverage area extending beyond the city of San Francisco itself. The area covered farther south than San Jose, as far north and east as Napa California. Even if you don't know this area, the point is, it is a large coverage area.
crossave
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