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Singletracker

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  1. My Airline introduced Single engine taxi in a few months back. Uptake from pilots has been almost zero. My own personal reasoning, finding a taxi in long enough after a 3 min cooldown (after coming out of reverse) is difficult. Not getting messed around by ATC and having to stop on a uphill slope is an unknown. Having to stop short of the gate due to the guidance or bridge not being ready is another unknown.Trying to break away from a stop in a full aircraft around the ramp or terminal area requires a stupid amount of thrust when on one engine therefore the jetblast dangers are an unreasonable risk to personnel or equipment. It all looks great on paper I'm sure, but at the end of the day I won't be participating.
  2. Yes I remember that beta I nearly splashed my NGX going into YBHM as the undershoot was so severe. At the time I was unaware it was opus generating it, I only clued up doing an approach last week. Very slight effects with the same motion overshoot then undershoot would be very realistic as these almost always accompany the shake of mech turb. The effect would generally cause no more than a slight change to aiming point unless the conditions were extreme, from a cockpit perspective vertical speed change would be in the order of 100 ft/m each way. We can continue this at Simforums if you like, I'm logged in there now and have a lot of reading to do to catch up Matt
  3. Can you control the altitude band it occurs at? Eg mech turb off a structure would cause an effect (depending on wind speed) say 100-200 ft above the structure, however once you transition below the height of the structure you generally exit the mech turb. Unless of course you have rotor effects ( unlikely from structures however). It may actually do this at the moment? I'll head over to simforums and have a read. Matt
  4. Ok great, I'm really loving your software. If I can make an observation based on 19 years of airline flying I'd say the effects are a little too pronounced. If others are happy with the current level I'm happy to try turning the effects to low on my system. Am I right in assuming I'm only adjusting the threshold values. Ie I'll still get severe effects if the condition are extreme? This is a great feature and has huge potential as even full blown commercial full flight simulators can't recreate these effects they only insert a canned type of turbulence that is non dynamic or pre programmed dynamic events. Good job! Great idea Stephen, could having separate events allow different effects ie the overshot/undershoot is normally associated with cb's where the rock and roll followed by undershoot is normally associated with mechanical effects from structures etc. and terrain normally has undershoot followed by overshoot as you cross the terrain. Would be very cool!!!
  5. Ah ok that's great, having just read the announcement I see I can tweak the settings to my desired level. When I get home I'll have a look into the settings. It's pretty exciting stuff. I noticed at Sydney on 16R I got the severe shear effects of overshoot followed by undershoot with a wind direction of 090/12. In reality on this runway you only get light turbulence when the wind comes from the SW at around 15 knots increasing to moderate once the wind speed gets above around 25 knots other directions are fine. Will my settings remain in place if I reinstall a new version? Thanks for the info Stephen.
  6. Is OpusFSX currently generating localised mechanical turbulence? The reason I ask is I have noticed I some very strong low level windshear occasionally flying into some airports that have terrain or structures near the approach when the wind is coming from that direction. It is usually an overshot shear followed by a large undershoot shear. Or is this a function of FSX? It's sort of realistic but it seems a little strong when the wind speed is taken into account. Matt
  7. Hi Stephen the website is still being blocked by iinet in Sydney as of this morning. it's been a couple of weeks now.trying the proxy work around now as i would like to update my beta version. Matt
  8. Stephen, just a quick post to say thanks for such a great product. For the first time ever in FSX I have stable, accurate winds aloft and no longer experience instantanious overspeed on climb and descent. I have also compared winds aloft with real flight plans generated by my companies flight planning system, flown the at the scheduled time and found them accurate withing a few knots, just as you find in real life. Not to mention the low level cloud depiction and mist/fog simulation that is just fantastic. Great work. Matt Hicks

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