aerobird

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  1. aerobird

    Rex Texture Direct w/Softclouds

    I think its upgrade available under application, and version that will be released Tuesday will be full installer.
  2. Yes, I have tried. Applying preset E:\PTA 2.50\URP v1.1 High Contrast (no Reshade).ini... Applying [Reduce cloud brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Reduce cloud brightness at dawn/dusk/night] Problem with patch #0 - Null original block. Applying [Alternate lighting for clouds groups] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Alternate lighting for clouds groups] Problem with patch #0 - Null original block. Applying [Clouds lighting tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds lighting tuning] Problem with patch #0 - Null original block. Applying [Clouds saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds saturation] Problem with patch #0 - Null original block. Applying [Clouds light scattering] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds light scattering] Problem with patch #0 - Null original block. Applying [Clouds Fog tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds Fog tuning] Problem with patch #0 - Null original block. Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Reduce top layer cirrus clouds brightness at dawn/dusk/night] Problem with patch #0 - Null original block. Applying [Cirrus lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Cirrus lighting] Problem with patch #0 - Null original block. Applying [Objects lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Objects lighting] Problem with patch #0 - Null original block. Applying [Aircraft lighting & saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Aircraft lighting & saturation] Problem with patch #0 - Null original block. Applying [Autogen emissive lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Autogen emissive lighting] Problem with patch #0 - Null original block. Applying [Terrain lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Terrain lighting] Problem with patch #0 - Null original block. Applying [Urban areas lighting at night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Urban areas lighting at night] Problem with patch #0 - Null original block. Applying [Terrain saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Terrain saturation] Problem with patch #0 - Null original block. Applying [Water surface tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Water surface tuning] Problem with patch #0 - Null original block. Applying [Waves size] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Waves size] Problem with patch #0 - Null original block. Applying [Water saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Water saturation] Problem with patch #0 - Null original block. Applying [Specular lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Specular lighting] Problem with patch #0 - Null original block. Applying [Rayleigh scattering effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Rayleigh scattering effect] Problem with patch #0 - Null original block. Applying [Haze effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Haze effect] Problem with patch #0 - Null original block. Applying [Turn off HDR luminance adaptation effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Turn off HDR luminance adaptation effect] Problem with patch #0 - Null original block. Applying [Alternate tonemap adjustment] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Alternate tonemap adjustment] Problem with patch #0 - Null original block. Applying [Contrast tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Contrast tuning] Problem with patch #0 - Null original block. Applying [Custom post-processing] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl Activating post-process [DPX] Activating post-process [Sepia] Preset has been applied with errors. See log above Shaders cache cleared
  3. @Pe11e URP 1.0.1 and 1.1 present seems to not working with PTA 2.50. There will be some fix to make it work ?
  4. How to fix that ? Applying preset E:\PTA 2.50\URP v1.0 Prologue.ini... Applying [Reduce cloud brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Reduce cloud brightness at dawn/dusk/night] Problem with patch #0 - Null original block. Applying [Clouds shadows extended size] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds shadows extended size] Problem with patch #0 - Null original block. Applying [Alternate lighting for clouds groups] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Alternate lighting for clouds groups] Problem with patch #0 - Null original block. Applying [Clouds lighting tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds lighting tuning] Problem with patch #0 - Null original block. Applying [Clouds saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds saturation] Problem with patch #0 - Null original block. Applying [Clouds light scattering] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds light scattering] Problem with patch #0 - Null original block. Applying [Clouds Fog tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx ERROR applying tweak [Clouds Fog tuning] Problem with patch #0 - Null original block. Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Reduce top layer cirrus clouds brightness at dawn/dusk/night] Problem with patch #0 - Null original block. Applying [Cirrus lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Cirrus lighting] Problem with patch #0 - Null original block. Applying [Objects lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Objects lighting] Problem with patch #0 - Null original block. Applying [Aircraft lighting & saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Aircraft lighting & saturation] Problem with patch #0 - Null original block. Applying [Autogen emissive lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx ERROR applying tweak [Autogen emissive lighting] Problem with patch #0 - Null original block. Applying [Terrain lighting] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Terrain lighting] Problem with patch #0 - Null original block. Applying [Urban areas lighting at night] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Urban areas lighting at night] Problem with patch #0 - Null original block. Applying [Terrain saturation] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Terrain saturation] Problem with patch #0 - Null original block. Applying [Water surface tuning] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Water surface tuning] Problem with patch #0 - Null original block. Applying [Waves size] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx ERROR applying tweak [Waves size] Problem with patch #0 - Null original block. Applying [Rayleigh scattering effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Rayleigh scattering effect] Problem with patch #0 - Null original block. Applying [Haze effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh ERROR applying tweak [Haze effect] Problem with patch #0 - Null original block. Applying [Turn off HDR luminance adaptation effect] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Turn off HDR luminance adaptation effect] Problem with patch #0 - Null original block. Applying [Alternate tonemap adjustment] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl ERROR applying tweak [Alternate tonemap adjustment] Problem with patch #0 - Null original block. Applying [Custom post-processing] to E:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl Activating post-process [DPX] Activating post-process [Sepia] Preset has been applied with errors. See log above Shaders cache cleared
  5. Yes, it will work without ReShade
  6. @Pe11e I have used v1.0.1 Prologue. Which one from v1.1 is similar to 1.0.1, low contrast or high contrast ?
  7. I was using only URP. Its amazing ! Its config file with shader settings used with PTA. I guess Predrag (dev) are manage to write tool to apply URP without PTA.
  8. Holly crap, you are right ! URP 1.1 with config tool !
  9. There is a light at the end of the tunnel ! Please, let it happen.
  10. The main question is: Yuri, did you really WANT to step back flightsim !
  11. Yuri, sorry to say but you killed most od my P3D v4 enthusiasm... P3D without PTA it's a different sim, I will risk a statement; worst. Very unpleasant surprise. I want to belive that PTA will be continued....