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fly_edds

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Posts posted by fly_edds


  1. I don't get reshade to work anymore in v5 - even with the usual workarounds applied (disable magicbloom.fx, disable HW acceleration in registry).

    Reshade V3.x doesn't load up at all, while reshade V4.x causes a black screen followed by artefacts, mouse delays etc:

    unbenanntiujnr.png

     

    Hopefully we can fix this somehow and find a workaround (once again 🙂 )!


  2. Sadly it doesn't work anymore. Artefacts, lags and additionaly a crash as soon as I open any settings.

    It seems to be a general compatibility issue, it's not related to a specific effect.

    Best way would be to make LM aware of this directly, I wonder what they've changed in 4.4 to break reshade support?


  3. @David Roch Your new PSU would have 1600W, unless you plan to build up a small bitcoin mining farm, isn't that a bit too much for a usual gaming rig? 😂 On which resolution do you run P3D? I'm also planning on upgrading my 1060 to a 1080TI, despite it's already hugely overprized. I expect major performance improvements in terms of clouds, anti-aliasing and dynamic lighting. To be honest, in the current situation it would probably be the best to wait for P3Dv5 which will hopefully bring a lot of code optimizations (for example, performance of dynamic lighting is a joke at the moment...)


  4. I highly doubt this error has anything to do with P3D as it also appears when P3D is not running. Just google for EseDiskFlushConsistency.

    Too sad, but our flightsim is just unstable and will it ever be. My sim also crashes from time to time, usually on every second flight without any chance to determine the cause...


  5. The dev of Pro-ATC/X seems to be in his yearly winter sleep already (which lasts approximately from Oktober to July)...

    No crashes occured since more than a year, but it still generates a very! small percentage of weird routings on taxi, takeoff and approach at a few specific airports , but I can live with that.


  6. As far as I know, this problem only exists since P3D 4.2 Update.

    I have seen those black/night textures around the globe (and also in FT Sydney), usually not far away from the airport. It's really strange.

    What I want to try next is to reinstall the 4.2 client. If it still doesn't fix it, I will downgrade to 4.1 as I already have enough of reinstalling, testing, rebuilding cfg's,...

    Not sure who to blame in this case. Lockheed Martin? Orbx?


  7. Yes, I tried it multiple times:

    Everything is fine when it's not running. As soon as I start FS Real Time, the mouse bug appears. I close FS Real Time again and everything it's working like before.

    I know it's odd, because both programs have a totally different purpose and I don't understand how they can interfere with each other.

    Now I think it's more a bug of FS Real Time (which is P3Dv4 compatible, but very old to be honest) and the way it interacts with the simulator , so I will contact the dev.

    Thanks Keven and let me know if you have any idea  ;-)

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