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fly_edds

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About fly_edds

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  1. Hi, James, it's definitely working with v3.4. Maybe it has something to do with access rights? I would suggest to execute AIMonitor.exe as an Administrator. Furthermore I recommend to copy your scenery.cfg to another location outside of the FS folder, eg C:\Users\>name<\Downloads and change the path in AIMonitor accordingly. Can you show us the error message, when exactly do you get the error?
  2. Hi Dimitri, this is still the current thread. Today I saw once again, how awesome AIController is. I mean, look at this, AI lined up like pearls on a string :smile:
  3. I thought exactly the same about EDDF and AI departure taxi control. It's annoying to see "traffic jams" on a single runway. Let's be patient, it doesn't help anyway to ask for an update each week...
  4. I'm not a fan of these "good driver - bad driver" discussions, as they're mostly related to (demanding AA + other) settings in Nvidia control center, which will be resetted when a new driver is being installed. So forget about this, it's nearly always wasted time - but it can for sure help to improve peformance
  5. Hi, I think your cloud.fx has been corrupted by a faulty REX4 update. You can fix it by downloading the default P3D3.2 cloud.fx file: http://www.mediafire.com/download/05t68smuyy7s5v6/Cloud.fx Copy it to Prepar3D v3\ShadersHLSL and overwrite. Hopefully this will help you... (as it did for me)
  6. Hi, I have some advice for Kaspersky users. -In settings, go to "Performance" (not sure how it is named in the english version exactly) -Scroll down to the buttom, you can specify prepar3d.exe here. Kaspersky will pause now everytime you start the prepar3d.exe process and resume when the process terminates!
  7. Hi! After landing, AI traffic always stops for some seconds before leaving the runway. Is it somehow possible to "smooth" this flow by changing some parameters? There are so many options, I'm a little bit overwhelmed. Furthermore I have seen some weird approaches lately: AI aircraft sometimes land with extremely high bank angles. Any idea why this happens? Thanks!
  8. Hi, Did you find out how to activate all airports worldwide at once? If not, here are (parts of) my settings files for an example: AIController.ini: AIControllerList.txt: It *might* work, you simply copy the above entries into your files, then use default text editor and go to "edit" -> "replace" / "replace all" to replace my path with yours. Hope that helps!
  9. Hi data63, you might be right! But it's crashing anyway (after some minutes), so I will try a reinstall or revert to the old version...
  10. Hi Roland, Hotfix 8 creates a couple of error messages for Pacsim Manila bgl files. Screenshot. Anyone else getting decompiler errors?
  11. Hi Roland, thanks for the fast fix! Indeed, the orbx scenery bug seems to be fixed. What I can say so far: AIController has it's problems reading these 4 SIDSTAR foldernames: Curaçao, Côte_dIvoire, Perú and Réunion. I had to remove the "special" characters and replace them with "normal" letters.
  12. Hi Roland, thanks for your performance tips some time ago. I'm still experimenting to find the best combo between performance, AI density and active features. I'm also struggling with the latest Hotfix 7 (using a fresh full version): Path settings are the same as before, however no taxi_graph file is generated (Screenshot) and I get error messages for several installed FTX region files. (Screenshot) Beside of that two generated STAR files for LFMQ are always faulty and I have to delete them manually. It's not a big problem as it can be solved by simply deleting these two files, but it would be nice when you can have a look into it :unsure: (Screenshot) I'm currently not running a networked version. Once again, thanks for providing us with so many great updates, that's outstanding!!
  13. Hi, I searched this thread but I couldn't find any experiences in terms of performance. The reason for my search is the following: When I use AIController, I have huge stutters after some time (once per second). It seems to me that AIController takes a lot of CPU power to manage the full AI environment. It wouldn't surprise me as I've set my traffic at 100%. All airports worldwide (respectively all converted SIDSTAR files) are active at the same time. But I also have to mention that I use AirTrafficManager, it limits the traffic at 100 aircrafts. First thing I would try is to turn off the handling of ground traffic. The earlier versions without this feature, eg V1.3, worked well, even at 100% traffic. I'm wondering which of the features (jetroutes, takeoff/approach handling/ground handling) has the greatest performance impact generally? Any ideas and/or own experiences are highly appreciated! Thanks!
  14. Any idea what that means exactly? I'm still having the hope that Aerosoft lights will be fixed someday... Maybe they have fixed the bug that default lights lost the bloom inside of a specific radius around the aircraft?
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