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  1. XenoRad

    Flashing vertical lines

    Good job opening a P3D thread. I ran some tests last night and posted my observations there.
  2. XenoRad

    Flashing vertical lines

    So you know how my system is doing from where you are sitting? When I'm telling you that I'm constantly monitoring my system and that it's all fine then I don't know what I'm saying? So I'm overloading my system because you say so, not because this can actually be verified with diagnostic tools or other more demanding games. Fair is fair, but when you're presented with evidence and still solely blame the user's hardware then it seems you're not listening and are actually hurting. How about we do this: we raise this issue on the Prepar3d forums, provide all the necessary feedback and try to find exactly the cause of the problem. To me this looks like the best way to go about things. Much better than constantly blaming the hardware or the users or a certain configuration or whatever. Several of us are trying to get to the bottom of this and you're not helping. Your input was and still is helpful as long as you don't get tied down into repeating the same thing over and over again without actual proof that that's what's really happening. Please stop and let us figure this out properly.
  3. XenoRad

    Flashing vertical lines

    I made a simple test with everything turned down except autogen buildings. Basically it happens anyway, but after "Dense" it's more and more obvious. Other settings don't seem to affect this issue much if at all. So as far as I can see it's not a hardware problem, it's not an overloading problem since at those low settings I can get between 60-100 fps. I'd say it's just a glitch that's more apparent on some systems rather than others (like many glitches) for whatever reason. I hope one of you opens a new thread over at the Prepar3D support forums. I might do it myself if I can find the time. PS: In a proper application graphics settings should never cause glitches like this, not when otherwise the performance is good. It does happen, yes, but it's rare. What should happen is either poor performance or program hangs or crashes in extreme circumstances. I don't think it's helpful at all to blame users and suggest turning down settings on systems that are otherwise fine. This may mask the problem but won't fix it.
  4. XenoRad

    Flashing vertical lines

    Maybe it's more frequent in V2.2 or more frequent for some but in any case it shouldn't be happening. My video card is new, I have the latest drivers and I am constantly monitoring it. It stays at around 70-73 deg. Celsius with 1.4 - 2.8 Gb of memory occupied in P3D. In more demanding games, like Crysis 3 or Arma 3 it performs flawlessly. With the plethora of FSX bugs, we've grown accustomed to reconcile with the smaller ones since there was no fixing them anyway. But now we have a chance to speak up and get these problems fixed.
  5. XenoRad

    Flashing vertical lines

    I may agree that it's nothing new, but I can see no other program were such a thing would happen and have it not classified as a bug.
  6. XenoRad

    Flashing vertical lines

    Hello. I have an R9 290X and am also seeing the lines in Prepar3D 2.2. I thought it could be an ATI problem since for me at least FSX has been unusable for quite some time due to nasty graphical corruption regarding ATI cards/drivers. However I started looking around for others with the same problem in Prepar3D and I found nVidia owners have problems as well. So here I am. There are even a few Youtube videos where this glitch is present, but goes seemingly unnoticed by the author. Here is an example with version 2.1: -Between 7:28 and 7:29 in the center of the screen. -Between 7:41 and 7:42 look slightly up and to the right of the center of the screen. Some lines shoot up from what appears to be warehouses to the right of the road. Disclaimer: This is not my video and I apologize in advance if posting it here is deemed inappropriate for whatever reason. Looking carefully you'll probably see other instances in the video. I do believe someone should open a new thread in the Prepar3D support forum. It does take a keen eye to see this issue, but now we have proof that it's not that rare.