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About j0nz

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  1. So P3D V3 doesn't work with SLI? If not then FAIL. No way to mod the profile to make it work? That means it won't work for me in 3D surround.
  2. P3D V3 WOW...go buy it guys

    I didn't WANT to have to buy steve's fixer to fix orbx's constant dx10 issues with their scenery but you know what, sometimes you have to or else you're just out of luck. I am buying P3d this weekend. Am hoping that I don't have nvidia 3d surround issues with it. Can anyone comment on whether P3D works in 3d surround? I suppose if it doesn't then I can ask for a refund. Can't wait to switch to VR next year. Too many issues with nvidia surround...
  3. Was really looking forward to this fixer fixing problems with orbx products that shouldn't be there (but that's another topic altogether) but am having serious FPS issues when using this product. Sitting on the heli pad at Jefferson before the fixer I am just about at 20fps with most settings to the right. After the fixer I am at 16, maybe. The difference between 20 and 16 is a lot though when it comes to control. Across the board I'd say my fps is down about 15-20% when running with the fixer. Disabling it returns the fps to normal. I thought I was supposed to get a good boost? Any ideas?
  4. P3D v2.5 SLI test results, up 33%

    Hi all, is nvidia surround across 3 monitors working in this sim yet? I have read some posts that say SLI performance is disabled in this scenario. I have dual 760s at 5760x1080 and want to obviously get max performance in surround at this rez. My system also can run 3D surround and I was wondering if this will work in P3D? There doesn't seem to be a lot of info out there with regard to my surround setup working in P3D. I would have no reason to try P3D if there is poor surround support as FSX supports it right out of the box without performance penalty. Thanks.
  5. First I've heard of such a setting. Must be exclusive to this iracing game. FSX as far as I know doesn't have such a setting either and no game I have ever played in surround does either. Thanks for the clarification though. I have gotten used to the fish eye myself and it never really bothered me. In FPS games it's always been somewhat of an advantage since I can turn sideways and see far away if someone is there! It also would seem to me that such a setting would greatly decrease frame rate if each screen is being rendered separately?
  6. I don't understand this surround distortion issue that many here are talking about unless it is an issue exclusively with P3D. Games that are played in Nvidia surround will ALL have this stretched fisheye look on the side monitors when facing forward. It's just part of the price you pay for surround play. I have been playing games and simming in surround since 2007 when TH2G came out. I moved to 3D surround 3 years ago or so and the fish eye issue is and always will be part of the compromise. I have no idea how P3D handles surround since I can't seem to find any info on the web if triple monitor surround resolutions are supported in this sim. I have found some threads that say they are but SLI doesn't work which I'm not sure how that's possible. I've also found some that say there is a significant performance hit with surround in P3D whereas with FSX there was none. If that's the case then potentially for me P3D will perform much worse than FSX. I was actually going to buy P3D this weekend but now I'm reading that V3 is coming out I don't want to spend $60 now just to have to spend another $60 when the new version is released.