Aerosoft is using physics calculation per frame, and not per unit of time, so it's very sensitive for sim rate. I don't know what is p3d default physics model or for FSX, but this approach is very unusual for simulations. Calculations per unit of time are not sensitive for slow framerate, unlike the opposite. So if you have, let's say 30fps, at x4 rate it's similar to 7fps, so physic model don't have time to make necessary corrections. So, at least with Airbus, you're out of luck, unless you can maintain 100fps at normal rate, which will give you similar to decent 25fps at x4 rate.