Jump to content

trollray

Frozen-Inactivity
  • Content Count

    10
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by trollray

  1. thanks for the invite, i've joined it ;)
  2. Thanks, i have send them a message and received an answer. But still no luck for now. Maybe a problem with my account but i'm in contact with them now. Thanks for the answers and link ;) Finger crossed now lol
  3. Of course i would do that but that's precisely what i can't do for now. No access in alpha forum and always stay in pending state in xbox insider. Just was asking if somebody had encounter this issue. i thought avsim is the second best place to ask (first would be asobo/microsoft) 😉
  4. Hi guys, i'm in too but anyone have this problem? I've got the content alpha in xbox insider but it's always stay "pending" status. I'm also not able to join the alpha forum from microsoft website. I just have the same page as before (insider member) Any ideas?
  5. My two cents here, of course, i want VR support 🙂 I'm using the pimax 5k+ with dcs and Xplane 11. The only weak in vr are the FPS needed and the resolutions for details. And the more you push one, the less it is for the other... But, if they can offer a sweet smooth rendering in fps at high resolutions, then, it would be the very best VR experience for a lot of people. 😉
  6. @Scottoest, Yep, this is what i hope at release. But, popular destinations is still a big deal when we talk about the whole world. 😉 What i would like is the opportunity to help in this way freely with the community. A common SDK linked with the cloud library growing by the community would be great for me. Sure thing, some payware will happen with 3rd party dev but personnaly, i don't like to have big differences from accurate part of the world against other. The consequence is that you fly all the time in this part and don't get back to less detailed ones lol. This time with this technology, i guess that the wordt "discovering" the world will be taken as it is and it's a gamechanger (simchanger if purists prefer 😉 ) I wouldn't be surprised if some business in the background will be connected like for exemple tourism. ( Already the case for google earth isn't it? 😉 ... )
  7. @rustyflyer. Of course, as i said, nothing to complain about. Already amazed by what they offer. Just hoping for an equal rendering of the world and propose a kind of solution to help in this way 😉
  8. Thanks for the precision of the technology. That s pretty impressive if they can offer this level of detail. For the rest, yes sketchup is a fantastic tool to make 3d objects very simply. Would be nice to use community in conjunction with algorythm.
  9. Hi, i just thinking about that. Not to complain really but when we see the videos it's nearly only the 400 detailled cities that are shown. We know that all other places are made with data and azure to fine place the buildings type, vegetation etc and match the satelite ground texture. But, in my point of view, what makes the identitiy of a town or place is not only the placement of the buildings and trees but more the known monuments or special buildings and architectural objects ( churches, stadiums, museums, Castles, Stations... ) So, when we saw the videos, we have been able to see Paris in that method and of course, Paris had Tour Eiffel, Arc the triomphe etc.. That looks great but Paris wouldn't work if for example, Tour Effel was not made as an object in the sim. (I don't trust that azure ai can reproduce a complex monument like Tour Eiffel only by orthoimagery lol 😉 ) So my question is, All the remarkable monuments or point of interset are they made and integrated in the world? What about a not so well known place in the world? Could we recognise it? Why i tell that : 1- Outside of the 400 cities, will we have the boring generic building effect that was already there with autogen? 2 - If not all the monument where there (possible and understandable thing) could we have the possibility to create them and upload them via the CLoud ? (like the data openword of openstreetmap for exemple ) That would be interesting to use all this community to add what is missing all around the world. (If things are missing of course lol ) Cheers
  10. Hi all. First, sorry for my bad english ;) Since the begining i wasn't reacting on this forum because so many others have tell already how much promising is this sim. But, as Asobo seems to use the philosophy "listen and communicate with community", i think it's our job to say our needs and let them make the good choices ;) (Very good philosophy indeed ;) ) Here is my two cents : I think that Fs 2020 can offer something in a new way than just flight. I mean, in any other titles, you pickup a plane, a place and.. go to flight. Any other things like planning phase, learning phase, weather predictions etc are generaly made with external website or 3rd party programs if you want them realistic. Personnaly, i d'ont like to "learn" other products to achieve a realistic flight becasue it's so much time consuminng and not everyone have the time to. The result is that a majority of users just take flight and discover some places around the world in free flight. So they don't really progress and can even abandon. For harcore simmers, there is no problem to learn some usefull 3rd party tools but in the same time, they probably stay on the same plane learning procedure and train in a specialised way than a majority of players wouldn't reach. My idea is to propose something like in racesim or sportsim games where you have the opportunity to learn AND play. Let's take an example. - You load the sim and setting it up -In the menu, create a user name and avatar or some stuff like that. Your progressions will be saved. -Generally, you start by choosing a place where you want to be, let's say, i want to go to my local aeroclub. Sim load and place you in the tower or fixed camera place in the aeroclub. There, you can already see by transparance of the menu the other planes from AI or humans online flying. (Like you do in a racesim when you stay in the pitlane for example ) - Then, you have all the menu to create your flight completely without 3rd party prorgramms. From a simple free flight to an international ifr flight. BUT, the differences here are that your options available will be directly dicted by those aspects : 1 The airport class (You can't choose a 747 in your local Aeroclub ) 2 The rewards and class that you have reached with different learning tutorials 3 The options of rules gameplay (ex: Free flight/ private pilot vfr rules/ifr/commercial and full rules) Each option result in a more or less complexity of your flight planning. A freeflight from an aeroclub means just fill the fuel, payload and go. An IFR will need a precise flight plan created and send to control tower, etc.. ) Last but not least, some options can be like "real weather impact rules" (You must have completed the ifr tutorial to fly on low visibility) etc.. And finally, having the opportunity in option to fly online with ai and humans in real time and communicate with them via a complete atc (Option can be "player visible" or "not visible" for those who don't want to be disturbed by other pilots.) I'm not for a true closed rating system but more a license level made with tutorials that make all players progress in the sim and not only fly ;) (Some rewards can be included for fun too) Just an idea to make the sim more fun. Flying realistic is an adventure by itself ;) Cheers ;)
×
×
  • Create New...