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Everything posted by znatusch

  1. Congrats on the release. Just a couple of things: 1. Autopilot NAV mode arms but doesn't capture the FMS path, even when the UNS-1 HSI VHF/FSM toggle switch (for either pilot, copilot, or both) is set to FMS (although captures ILS perfectly in VHF mode); 2. Lateral deviation as shown by either HSI or ARC mode is opposite to the actual as shown in MAP mode.
  2. Hi Jevon Hope your studies are going well (or have gone well!). Managed to finally find the time to try the Black Phoenix. Pretty sweet. Well done 🙂 Just a couple of things that I wonder if you or anyone else reading this could assist with. 1. The font size in the PFD - characters appear slightly too large (noticeably, NAV and COM frequencies, and HDG and CRS), so either overlap or are truncated by other elements. 2. FLC mode seems a bit aggressive (immediately pulls up several degrees), and never settles on the speed commended but rather 20-30 knots short. E.g. If I select a climb speed of say 200KIAS, and transition to this from a VS mode of 2000FPM, when selecting FLC the aircraft will pitch up, hitting 4000FPS maybe, slow to somewhere under 160, pitch down to try and meet the 200KIAS target, but never reaches it and settles somewhere between 170-180KIAS. Cheers.
  3. Another workaround might be to use Ctrl-K (default P3D hardware diconnect key map), use the functions keys to ensure throttles are at zero, and click the red paddles into cutoff. Once engines started, unlock the controls with Ctrl-K.
  4. Hmm... when it's prevalent, though, it can be very noticeable, and sweeps through both low and high frequencies....Rather nauseating. Feels like someone's rotating my brain within my skull. I'd be a little surprised if someone with, say, the ability to hear a conversation at normal levels couldn't hear the phasing swooshing sounds. Oh well, its an ongoing mystery to solve. Maybe hardware related too. If anyone else has this issue I'm happy to share my sound modifications. I'd say it's reduced the intensity of the phase swoosh by 60-70%.
  5. Thanks for posting this up - I feel that performance tables and thrust charts should have been included in the manual, but hooray for helpful community members. I adjusted the scalar, and got around to my first flight in Falcon this evening. Felt like a T-38. Post-flight I checked the scalar. I set it to 1.5, instead of 1.05. Beautiful plane.
  6. Yes, it was ver 2.0b actually. Did a bit more experimenting with Audacity - adding noise, remixing to mono etc. Still have harmonic interference or 'phasing' phenomena but possibly somewhat improved. More testing to do. Thanks.
  7. Very cool. An extra 250-300nm of range will be handy. I'll have to try this!
  8. Hi, Downloaded the the F50 v1.9H last night. Lovely aircraft. Noticed however a phenomenon with engines on, also noticed previously in the FSW Learjet, which I also own though don't have currently installed. Note that this effect is present when view is in the VC - and appears to be reliably triggered by a taxi turn, although will also occur less frequently when static. It is present with only 2 or more engines running (i.e. not present with only one engine running). I would describe it as acoustic beating with a slow period (about 30 seconds), and annoying to the point where I won't use the aircraft until I can fix it. The sound is of course best communicated with a recording - which I'll try to do when I have time later this week - or else find a video online made by someone else in which you can hear this. My impression is that this is the same phenomenon as encountered here (although, again, these are verbal descriptions, so doesn't ensure that people are talking about the same thing). If it is the same thing, then some people call it 'phasing' - including some developers (e.g. "sounds optimised to eliminate phasing" as advertised on their sites). I have tried applying the "invert" transformation on all 2xxxx engine sound files, and "reverse" on all 3xxx engine sound files (via Audacity), but the problem remains. First time I've encountered this in P3Dv4.5. Previously, with FSX-SE I had several addon aircraft which exhibited this, and generally was solved by purchasing add-on sound packs specific to those aircraft or engines.
  9. Great, thanks, I thought might be so. The FSW manual has a part that describes how the fuel system operates in the real aircraft and the sim, but doesn't offer a prescription for use. Thanks for the AOM procedure.
  10. Hi, What's the recommended fuel management technique on the MU-2? I'm tempted to follow the practice common on airliners to burn from the center tank first to reduce wing loading, but not sure if that is advisable on this aircraft. Thanks.
  11. Much appreciated. Should have mentioned that before I wrote the question I tried ctl-shft-g as that's a default TOGA mapping but doesn't work for the MU-2. Made a macro so I can toggle L:GOAROUND_Node from a joystick button. Works perfectly. Just flew into ORBX's ENHF (Hammerfest, northern Norway). Short sloping runway at a cliff edge, no GS just LOC, snow and a low ceiling.
  12. Hi, Just wondering if anyone has a mapping for the go-around button on the MU-2. Manual doesn't mention any. Would be handy to map to my hardware. Hunting head down in the VC in IFR at minimums trying to click on the side of the throttle is a recipe for disaster in this high-performance ship. Cheers Zenji
  13. Same here. Worked this morning for a few minutes then stopped. Won't start as it normally does when starting p3Dv4, nor will it run (apart from a splash screen that appears for a minute) from the desktop shortcut.
  14. The Carendao PC12 is not comparable with a product from a quality marque. Many aspects are not simulated. However, I have it and like it. I also like the plane in real life. I would not use it, however, if it wasn't for community mods that improve realism and flight dynamics (see the Carenado forum on Avsim - look for the PC12). Arezone also have a soundset which I find is a slight improvement over the original sounds.
  15. Hmmm, still fails to activate. This is for P3DV4.4 and PTA version 2.65, running PTA as administrator.
  16. Hi, Probably a temporary thing, but just in case anyone should know, I just upgraded my PTA version and am unable to activate. Will try later. Cheers
  17. Hi,

    Would you be able to send all Cheyenne III mods to znatusch@gmail.com.

    Love your work - you make the Carenado planes worth flying.

    Many thanks

  18. Confounding factors aside (like updrafts from ASN, or something wrong with the sim, etc etc.) I think A2A modelled the 182 spot on. I found it oddly hard to land at first until I decided to try and approach and land like I was taught in the real world, albeit a 172. The numbers aren't that different. If you get the speed right in short final - and this varies according to how you've loaded the plane - a normal flare is almost straightforward, and very satisfying. Carry too much speed though, and it'll be evident.
  19. Looking forward to the PC-12 sounds from TSS. Quite like their work - recently started using their FSX packages for the Cap'n Sim 707, 767, and C-130 and favourably impressed.
  20. Haven't heard back from Oovee. I suppose that they no longer support their FSX sound packages and are busy with their Spintires game. Darn. On another note, the directional gyro drifts over time despite it being a slaved unit (and the DI control doesn't appear to do much). Changing the direction_indicator to "4,0" (4 = electric slaved DI, 0 = the indicator to which it is slaved, i.e. mag compass), seems to work but I haven't observed it extensively yet.
  21. Both were available on simMarket until, at the latest, last year sometime, but I see that they are not listed now. I just sent a message to Oovee and waiting for their response.
  22. Hi Les, I'm using FSX-SE, so can't say whether either the Oovee soundset or the cockpitsounds_v2 would be relatively easy to add to the Carenado Baron in P3Dv4. Probably it can be done with the use of Doug's P3Dv4 gauge, but I don't have P3Dv4 so I can't try this. The Oovee soundset is payware and for engine and cockpit environment only, and does not have any switch sounds. Cockpitsounds_v2 is freeware, and uses the Doug Dawson sound gauge for FSX. Bill mentions a few posts up that he was looking into the DD sound gauge for P3Dv4. The Oovee soundset does respond to changes in MP and RPM in a fairly plausible way - provided the engines are operated close to real-life settings. It's not perfect and not comparable to the fidelity A2A achieves (for example) with their complex aircraft, but for me still increases the immersion level with this aircraft.
  23. Hi, Got the mods working with the original interior .mdl. The 3D radio knobs can be 'disappeared' via the animation control window. Really enjoy the new flight dynamics, getting the stall horn to chirp just before t/d. On the 325 horse model, the MP gauges were both pointing to the starboard engine (i.e. number 2). I corrected this by editing ManifoldTC40_1.xml. Am using the Oovee soundset and cockpitsounds_v2 (as the original never seemed to have any switch sounds). Idly wondering now if I could jam the rolasn radar into the vc somewhere. btw, haven't flown the 310 HP Baron yet but looks like both MP gauges in that aircraft will point to number 1 engine. Cheers
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