

znatusch
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Congrats on the release. Just a couple of things: 1. Autopilot NAV mode arms but doesn't capture the FMS path, even when the UNS-1 HSI VHF/FSM toggle switch (for either pilot, copilot, or both) is set to FMS (although captures ILS perfectly in VHF mode); 2. Lateral deviation as shown by either HSI or ARC mode is opposite to the actual as shown in MAP mode.
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Out of The Ashes: The New Black Phoenix Phenom 100E GTN-750 Mod
znatusch replied to Novej757's topic in Phenom 100 FSX | P3D
No worries, thanks for taking the time to respond. -
Out of The Ashes: The New Black Phoenix Phenom 100E GTN-750 Mod
znatusch replied to Novej757's topic in Phenom 100 FSX | P3D
Hi Jevon Hope your studies are going well (or have gone well!). Managed to finally find the time to try the Black Phoenix. Pretty sweet. Well done 🙂 Just a couple of things that I wonder if you or anyone else reading this could assist with. 1. The font size in the PFD - characters appear slightly too large (noticeably, NAV and COM frequencies, and HDG and CRS), so either overlap or are truncated by other elements. 2. FLC mode seems a bit aggressive (immediately pulls up several degrees), and never settles on the speed commended but rather 20-30 knots short. E.g. If I select a climb speed of say 200KIAS, and transition to this from a VS mode of 2000FPM, when selecting FLC the aircraft will pitch up, hitting 4000FPS maybe, slow to somewhere under 160, pitch down to try and meet the 200KIAS target, but never reaches it and settles somewhere between 170-180KIAS. Cheers. -
Another workaround might be to use Ctrl-K (default P3D hardware diconnect key map), use the functions keys to ensure throttles are at zero, and click the red paddles into cutoff. Once engines started, unlock the controls with Ctrl-K.
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Hmm... when it's prevalent, though, it can be very noticeable, and sweeps through both low and high frequencies....Rather nauseating. Feels like someone's rotating my brain within my skull. I'd be a little surprised if someone with, say, the ability to hear a conversation at normal levels couldn't hear the phasing swooshing sounds. Oh well, its an ongoing mystery to solve. Maybe hardware related too. If anyone else has this issue I'm happy to share my sound modifications. I'd say it's reduced the intensity of the phase swoosh by 60-70%.
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Thanks for posting this up - I feel that performance tables and thrust charts should have been included in the manual, but hooray for helpful community members. I adjusted the scalar, and got around to my first flight in Falcon this evening. Felt like a T-38. Post-flight I checked the scalar. I set it to 1.5, instead of 1.05. Beautiful plane.
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Yes, it was ver 2.0b actually. Did a bit more experimenting with Audacity - adding noise, remixing to mono etc. Still have harmonic interference or 'phasing' phenomena but possibly somewhat improved. More testing to do. Thanks.
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Very cool. An extra 250-300nm of range will be handy. I'll have to try this!
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Hi, Downloaded the the F50 v1.9H last night. Lovely aircraft. Noticed however a phenomenon with engines on, also noticed previously in the FSW Learjet, which I also own though don't have currently installed. Note that this effect is present when view is in the VC - and appears to be reliably triggered by a taxi turn, although will also occur less frequently when static. It is present with only 2 or more engines running (i.e. not present with only one engine running). I would describe it as acoustic beating with a slow period (about 30 seconds), and annoying to the point where I won't use the aircraft until I can fix it. The sound is of course best communicated with a recording - which I'll try to do when I have time later this week - or else find a video online made by someone else in which you can hear this. My impression is that this is the same phenomenon as encountered here (although, again, these are verbal descriptions, so doesn't ensure that people are talking about the same thing). If it is the same thing, then some people call it 'phasing' - including some developers (e.g. "sounds optimised to eliminate phasing" as advertised on their sites). I have tried applying the "invert" transformation on all 2xxxx engine sound files, and "reverse" on all 3xxx engine sound files (via Audacity), but the problem remains. First time I've encountered this in P3Dv4.5. Previously, with FSX-SE I had several addon aircraft which exhibited this, and generally was solved by purchasing add-on sound packs specific to those aircraft or engines.
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Great, thanks, I thought might be so. The FSW manual has a part that describes how the fuel system operates in the real aircraft and the sim, but doesn't offer a prescription for use. Thanks for the AOM procedure.
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Hi, What's the recommended fuel management technique on the MU-2? I'm tempted to follow the practice common on airliners to burn from the center tank first to reduce wing loading, but not sure if that is advisable on this aircraft. Thanks.
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Mapping for MU-2 Go Around button
znatusch replied to znatusch's topic in Flysimware Turboprop Aircraft
Much appreciated. Should have mentioned that before I wrote the question I tried ctl-shft-g as that's a default TOGA mapping but doesn't work for the MU-2. Made a macro so I can toggle L:GOAROUND_Node from a joystick button. Works perfectly. Just flew into ORBX's ENHF (Hammerfest, northern Norway). Short sloping runway at a cliff edge, no GS just LOC, snow and a low ceiling. -
Hi, Just wondering if anyone has a mapping for the go-around button on the MU-2. Manual doesn't mention any. Would be handy to map to my hardware. Hunting head down in the VC in IFR at minimums trying to click on the side of the throttle is a recipe for disaster in this high-performance ship. Cheers Zenji
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Same here. Worked this morning for a few minutes then stopped. Won't start as it normally does when starting p3Dv4, nor will it run (apart from a splash screen that appears for a minute) from the desktop shortcut.
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The Carendao PC12 is not comparable with a product from a quality marque. Many aspects are not simulated. However, I have it and like it. I also like the plane in real life. I would not use it, however, if it wasn't for community mods that improve realism and flight dynamics (see the Carenado forum on Avsim - look for the PC12). Arezone also have a soundset which I find is a slight improvement over the original sounds.