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TallTanBarbie

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About TallTanBarbie

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    Tall Tan Barbie

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  1. I bought this, it's nice, very detailed, but where are the animals? I've flown up and down the delta along the river from northwest to southeast and I haven't seen any birds or animals.
  2. Here's a test video. It might be a crosswind/turbulence gain too high problem. This is in the Carenado Piper Seneca V over Molokai, HI. The wind force is higher than what it should be to be realistic. Anybody who has flown a light aircraft over a big parking lot in the summer around a shopping mall knows how bumpy a flight can be or under cumulus clouds but it's not enough to flip the aircraft almost upside down or shake it like a dog with a rabbit. https://mega.nz/file/Ndx2WRSA#YBd2AZiQyF3mXUFlrl2tA2NFYl1u_gQ3dPLC3RCHakc
  3. I'm having serious problems trying to get X-Plane to work properly. Imagine flying any aircraft in straight and level flight and having the nose constantly bob up and down and sway from side to side like a heavy weight on springs and you've got the picture. This motion is impossible to damp out by with trim. I'm also getting a phantom constant roll input at times for no apparent reason that requires opposite aileron to keep the aircraft level. Sometimes, this shows up on the turn-and-bank indicator as a sideways push even if the airplane is parked engines off and not moving. Asymmetric thrust on a twin engine airplane helps to, but I shouldn't have to do that just to fly normally. It's not engine torque, p-factor, adverse yaw, or any of that. I'm a real life pilot and I know what those effects are. This is different. It doesn't matter if the engines are on or not and it happens in a glide power off. I've changed yokes ,tried many different aircraft models, checked all the control mappings, tried changing input curves and control sensitivity, etc. Nothing works. So, unless there's an invisible barn door sticking out of the airplane causing it to fly wrong, I don't know what's going on. Any help would be greatly appreciated as I'm at my wits end. I'm using X11.52 from Steam with XEnviro., Honeycomb Alpha Yoke, and Saitek Cessna rudder pedals and trim wheel with multiple throttles and radio panels.
  4. Thanks. I'm an Aerosoft customer but I ordered it last weekend from Newegg.
  5. It feels way more than five lbs. It's really stiff. As you know, it varies with airspeed. Without feedback, you aren't going to be able to pull the yoke back and have it slide back due to the weight of the elevators, have mushy controls at low airspeed, or feel the ailerons twist it in the wind. I learned how to fly in a 150 and 172 many moons ago and I've flown several different types of GA aircraft. Controls this stiff in pitch is are not usable. I should not have to pull it hard with both hands just to pull the yoke all the way back.
  6. True. As you know, it varies with airspeed. Without feedback, you aren't going to be able to pull the yoke back and have it slide back due to the weight of the elevators, have mushy controls at low airspeed, or feel the ailerons twist it in the wind. I learned how to fly in a 150 and 172 many moons ago and I've flown several different types of GA aircraft. Controls this stiff in pitch is are not usable. I should not have to pull it hard with both hands just to pull the yoke all the way back.
  7. One of the bad things about our modern global economy is that you can't try things out prior to ordering from them. Back in the old old days, Sears had catalog stores so you could actually see and touch some of the things they sold in their catalogs. Bit difficult to do that nowadays. The Alpha yoke is well made but not well thought out — and it was supposedly designed by people who claim to be pilots. The roll response is excellent, but the yoke is basically unmovable in pitch. The. pitch axis resistance is too strong for the yoke to be usable. At least mine didn't have the dead zone problem that's mentioned in the reviews. I wish they had mentioned the pitch axis resistance was too heavy though. I've heard about WW2 era aircraft like the B-24 Liberator and the PBY Catalina that had heavy controls that required a lot of physical effort to fly them, but I've never flown or heard of any general aviation aircraft that had that much resistance in straight and level flight. I have to use both hands to pull on it in and I just wind up using the trim wheel. Not fun at all. I've had several Saitek Cessna yokes over the years and they have all had the bad offset roll signal problem, but at least they had realistic control axis resistance. I guess the only thing that I can do now is rebuild one of them but I'm stuck with the Alpha Yoke for now
  8. Hi Alex. I think I fixed it. I reused my old (very simple with two port entries) simconnect file that I used with FSX/P3D instead of the complicated one that FS2020 came with (or something else installed). That seems to have fixed it 🙂 [2021-02-14 14:27:05] Little Navconnect [2021-02-14 14:27:05] Version 2.6.7 (revision 2edc5b0). [2021-02-14 14:27:05] Data Version 10. Reply Version 5. [2021-02-14 14:27:05] Connecting to FSX or Prepar3D using SimConnect. [2021-02-14 14:27:05] Starting server. This can take some time ... [2021-02-14 14:27:05] Server is listening on hostname DAEDALUS.hsd1.tx.comcast.net (IP address 10.0.0.###) port 51968. [2021-02-14 14:27:05] Server running. [2021-02-14 14:27:05] Not connected to the simulator. Waiting ... [2021-02-14 14:27:06] Connected to simulator.
  9. I'm trying to get the Steam version of FS2020 set up and working on a machine that has also has FSX:SE, P3Dv4, P3Dv5.1, and X-Plane 11.50r1 installed. I can't get it to work. I don't know if I have a simconnect version issue or if I have to modify the FS2020 version of the simconnect.xml file. What version of simconnect does FS2020 use? How can I check? I'm thinking it might be a version issue because I can't get Rex Weather Force 2020, FSWidgets, etc to connect either. I was able to get SpadNext to work by using the same ip address and port entry that P3D uses in the simconnect.xml for that and copying it into the .xml file for FS2020.- [2021-02-13 19:34:45] Version 2.6.7 (revision 2edc5b0). [2021-02-13 19:34:45] Data Version 10. Reply Version 5. [2021-02-13 19:34:45] Connecting to FSX or Prepar3D using SimConnect. [2021-02-13 19:34:45] Starting server. This can take some time ... [2021-02-13 19:34:45] Server is listening on hostnames DAEDALUS.###.###.###, DAEDALUS.mshome.net (IP addresses 10.0.0.###, ###.###.###.###) port 51968. [2021-02-13 19:34:45] Server running. [2021-02-13 19:34:45] Server running. [2021-02-13 19:34:45] Not connected to the simulator. Waiting ...
  10. I'm using P3Dv5.1 and have WideViewAspect enabled. X-Plane has a direct FOV angle setting but I can't find anything like that in the P3D config file. I just use the sim to display the outside world if I'm not using VR and have a separate instrument panel display, so I want the FOV on the view plane window (i.e. the computer display) to correspond with the distance from my head to the screen.
  11. Is there an actual FOV angle specification? I can't find one. Is the zoom quantity just a linear magnification factor or is it the tangent of the half angle between the edges of the viewing window plane and the distance from the view window to the viewpoint? i.e. if the distance from your head to the centre of the screen is the same as the distance from the screen centre to the left or right edge of the viewing window, then the field of view would be Ω/2 = 45°, Ω = 2 x 45° = 90°, tan(Ω/2) = 0.7071.
  12. Hi...I thought as much. I would like to have a close to crossing the Uncanny Valley photorealistic view *and* a controllable aircraft. Even though I have a high end GPU (NVidia 1090 Ultra), frame rates with high resolution and high resolution clouds are only in the 25 FPS range. For IFR it doesn't matter much, but I learned how to fly VFR first in real life so I kinda sorta like to have a realistic view. That's what makes flying fun. My old instructor said it was better than something else, but that's not for polite conversation 🙂
  13. Is it possible to run P3D on separate networked computers with the graphics divorced from the aircraft like professional military and commerical flight simulators? The demands of producing accurate flight dynamics and fast graphics would warrant it if it's doable.
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