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tafische

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Everything posted by tafische

  1. I forgot I had made this quick and dirty graphic a while ago. Some gates have changed slightly and major changes are ongoing. Hanger 7/8 are in rubble right now, the courtyard is not being used, Graceland and North ramp have quite a few gates closed and drive lane detours. KMEM FedEx Layout
  2. The largest gates at Memphis are called "Type C". At a minimum they are 272.5 ft x 241 ft. There are 11 gates designed for the B777: 459-462 - must enter/exit via TW V west of TW S, TW S south of TW V and TW B south of TW V. (No clearance east of TW B on TW V) 380-383 391, 393, 335 Note: 463 is not a 777 gate. H005 (in front of Hanger 12) can also be used for contingency parking with the following restrictions: Aircraft must be towed from the east with at least 2 wing walkers, No on-load, off-load operations. 390 is the plane wash
  3. So is there any way pull an offset value for a valve in transit? For instance 0x645C - FUEL_CrossFeedSw only returns a 0 or a 1. In reality when you move the valve, you notice the "Valve Open" indicator is bright and then normal when the valve movement is complete. I cant seem to find any values related to this to pull externally.
  4. I guess I was expecting a more dramatic difference between the runway texture and the ground/grass textures. I do have the A/C taxi lights on in those shots. Here is an example of another FSX user I saw -- which is more what I am trying to get to --
  5. You are right on the runway...typo. Anyway - I have set REX for ground textures updating the concrete, grass, and asphalt but I really don't get much improvement no matter which profile I pick.
  6. I am moving over from Xplane to FSX and trying to get it setup correctly. My biggest problem right now is that I am having difficulty with runways, taxiways and ramps not looking good at night. It is very difficult to tell the difference between the ground and taxiways/ramps as you can see by the images below. I am running FSX SE with REX4 on a very high end hardware set to pretty extreme on almost everything.. The images below are from SFO 28R. Any suggestions on what I can do to improve the night time views?
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