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gregory.goodwin1

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  1. Brad, thanks for your efforts. The images look fantastic. I very much want community members to take what I have released and make it better. I'll do what I can on my end to make improvements and fix problems. You can release your work separately, but I'm also happy to roll it into the next drop of scenery to simplify installation. Greg
  2. Hey Bob, Glad to hear you are enjoying the scenery. I'm a central Florida dweller and I always enjoy escaping to those beautiful islands that lie just East of here in P3D. The default scenery that is generated procedurally from vector, land class, and polygons has held up pretty well over the years and creates a pretty immersive experience in my opinion (though I can't wait to see what MSFS20 does with that area). Re the disappearing/reappearing runways/taxiways/aprons, that is something that happens with smaller airports in some locations. I suspect is has to do with the way the curved earth is rendered and the Sim can't decide if the airport is above or below ground. Fortunately there are a couple of ways to fix it. Some people have luck by increasing the altitude of the airport just a bit using an airport editor like ADE. My preferred way is to place a small apron polygon about 3k - 6k meters away from the main airport. MYER is one of Art's airports that I have not yet edited. I decided to release all of his airports with this scenery, not just the ones I have edited, thinking that they would work fine with the default scenery. Art made these for FSX but they appear to have some issues in P3D. In my rush to release this pack, I didn't do my due diligence and check them all out. Canuck21a is helping me to find and fix them. I am hoping to release an update that addresses these issues in the next couple of weeks as I have time. Best Greg .
  3. Jose, Sorry I missed your email. I just sent you a response. Bottom line, there should be no conflicts. Greg
  4. Thanks, this is very helpful information. The airports that you are having trouble with are Art's airports that I did not modify since they were on islands that I had not yet updated. I will confess I didn't take the time I should have to double check all of them to make sure they were working. I have someone else who is doing some testing for me who also noticed some issues with those airports, so I will see what I can do to correct the problems. I'll try to release an update in the next week or so. If you notice any other issues, please don't hesitate to let me know! Best, Greg
  5. Excellent question - Long story short, just ignore the second paragraph. I didn't mean to paste it. I should have taken more time to proofread before posting. - I'll make sure to edit that post. The longer answer is that the kb_static_aircraft_FSX scenery folder is now automatically added to your scenery when you install the Emerald Scenery Design libraries described in the readme doc. Emerald Scenery Design has updated the static aircraft models originally created by Kevin Burns for FSX, for P3D. Let me know if the fix above works for UTX. I don't have that UTX product and I would like to know how compatible it is with the Bahamas region scenery I am releasing. Greg
  6. I couldn't agree more about Art's airports. They are fantastic!
  7. I have placed exclude rectangles around all the airports in the "CVX" files. This should take care of blocking the ORBX airport updates in FTX vector. I know that it works for MYNN (Nassau Intl). I would suggest activating my scenery and then checking to see if there are any issues with ORBX airport updates (e.g., extra buildings or airport objects appearing) before trying to rename them. Best Greg
  8. I must apologize. I left out one of Art's instructions about his airports and UTX Tropical America/Caribbean scenery: If you are using UTX-TAC, you must open the UTX-TAC setup program and disable airport changes for MYBG, MYBS, MYCA, MYCI, MYEF, MYEH, MYEM, MYIG, MYLS, MYMM and MYSM (Terrain menu>Modify Status of Repositioned Airports). Alternatively, you can use Windows Explorer to change the .BGL to .XXX following those filenames in the FSX Scenery\World\Scenery folder (Windows Explorer needs to be set to display filename extensions) When FSX is started after copying files as stated above, select Settings>Scenery Library and add both the Bahamas and kb_static_aircraft_FSX scenery folders to the scenery list, which need to be listed above UTX_TAC folders. For many scenery objects to display, the Scenery Complexity slider in Scenery settings must be set to "Very Dense". If you have Jim Dhaenens' lightobj.bgl installed (fsx_lts.zip), apron lighting will be included under "Extremely Dense" scenery complexity.
  9. This should work fine with Aerosoft Nassau X. The readme file provides for instructions on what to do for Nassau X.
  10. That is correct. This contains all prior releases. The readme file explains how to do the install. I strongly recommend deleting any prior versions before installing these files.
  11. All, The latest Bahamas scenery pack is now available for download at the AVSIM library. It includes all of the northern Bahamas (Grand Bahama, Abaco, Berry Islands, and Bimini), Western Bahamas (New Providence, Andros Island, adn NEW - Exumas, and Ragged Islands), and the Turks and Caicos. W Bahamas will be next. I'm very excited to announce that Art Poole has allowed me to incorporate his fantastic set of 24 Bahamas Airports into this scenery. See Screenshots below: Download Here from the AVSIM library: https://library.avsim.net/download.php?DLID=212570 Here are some views of Art Poole's fantastic rendition of Nassau International (MYNN) in this scenery pack. And here are some views of Art's Grand Bahama Intl. Finally, a couple more examples of Art's work on Andros Island. Here is MYAF - Andros Town (Fresh Creek): And MYAN - San Andros Airport For more screenshots go to: For Screenshots go to: https://drive.google.com/open?id=1KP7Fz0W1GhKLBi-VWXRM_2AMy1314XPH Please Enjoy!
  12. Just a couple of additional points on my earlier post for clarification. I am talking about creating airports with Airport Design Editor. There are two types of polygons that you can create in ADE, a tarmac polygon and a ground polygon. This fix requires the tarmac polygon to be used. Tarmac polygons have a list of textures that can be applied and it doesn't matter which texture you use. As a general rule of thumb I put the polygon about 4 runway lengths away but I haven't experimented much to see how far it really has to be to work. You should be able to modify 3rd party airports with this issue if you crack open the correct .bgl file with ADE and then make the modification above.
  13. I have had the same problem and just figured out a solution. The problem seems to be very location specific. I notice it more often when the default airport I am replacing is mislocated. When I try to put it where it is supposed to be, I often have the problem as seen in the video above. When I move the airport to a nearby location (usually about 10K to 20K feet away, the problem does not occur. It seems to be more prevalent with smaller airports, at least for me. In my case, objects don't disappear, only runway and tarmac surfaces disappear and only when viewed from a certain direction at certain locations. Anyway, the fix I have found is to draw a small tarmac surface about 20k feet away from the airport. It doesn't have to be very big so you won't really notice it otherwise. That worked well for me.
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