gregory.goodwin1

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  1. gregory.goodwin1

    Bahamas Scenery Pack 2-1 Beta: New Providence (Nassau)

    Jim, Glad you are enjoying it. I understand what you mean about the installation being a bit tedious - something I am working on improving.
  2. gregory.goodwin1

    Bahamas Scenery Pack 2-1 Beta: New Providence (Nassau)

    Agree. The ORBX FTX global vector scenery seems to have tweaked MYNN which bleeds through. The fix is described by ChrisDa above. I have added an exclusion rectangle to the airport and Canuck21a is testing it for me to see if it more effectively blocks ORBX scenery. In retrospect, I should just add exclusion rectangles to all airports to prevent potential bleedthrough. I'll release the fixes with the final scenery pack. Thanks for the info about Castaway Cay. I was aware of the new ICAO code, but as I thought it was a closed airport (seeing the X's on the runways and noting Disney seemed to have repurposed it for Trams and as a pedestrian walkway) I didn't bother with any modifications. I will have to incorporate those changes. Best, Greg
  3. gregory.goodwin1

    Bahamas Scenery Pack 2-1 Beta: New Providence (Nassau)

    The instructions in the readme files explain exactly how to do the installation. I place these folders in an "Addon Scenery" folder in the main Prepar3Dvx folder. But, you can place them anywhere as long as you add the location in the scenery library. If you are downloading the Bahamas Scenery Pack 1: Northern Bahamas, you only need to download the latest version which is 1-3. You are seeing a message about overwriting files, because each version has many of the same files. As explained in the readme files, you need to remove prior versions before installing the latest version as not all of the older files will get overwritten with the newer version and this may cause some conflicts. Best, Greg
  4. gregory.goodwin1

    Bahamas Scenery Pack 2-1 Beta: New Providence (Nassau)

    Excellent question! You are probably asking because commercial scenery products can be hundreds of MBs. These commercial products are large because they typically include high resolution satellite imagery as well as lots of custom objects which also have associated image files. While satellite imagery provides high levels of realism, it is not practical for covering large areas of the globe (for several reasons). Because of this, P3D, like FSX before it, takes a procedural approach to generating global scenery. Basically, what this means is that the scenery files I am creating are instructions for P3D to generate scenery using the scenery building blocks that are built into the simulator. The default instructions (e.g., coastline and road maps, land class maps and water class maps) that come with P3D lack much detail for many parts of the world - including the Bahamas. What I am trying to do is to replace their rather crude maps with much more detailed (and accurate) maps. This is what is often referred to as "vector" scenery. If you are interested, there are commercial products that you can purchase from ORBX (Global Scenery products) or Scenery Solutions (Ultimate Terrain (UTX) products) to upgrade the global vector scenery in P3D. If you are familiar with ORBX, they also have even more detailed regional scenery that incorporates satellite imagery for more realism. While both of these companies provide commercial vector scenery that covers the Bahamas (and much more), their products are generated from digital map databases. And they use that approach because that is the only practical way to do it when covering the globe. Believe me, I know! Just creating the Bahamas scenery will take me hundreds of hours. But, it is my opinion that creating this vector scenery by hand produces better results. That is especially true for smaller islands where existing digital maps don't provide the detail necessary for a realistic representation. Best, Greg
  5. gregory.goodwin1

    Bahamas Scenery Pack 2-1 Beta: New Providence (Nassau)

    Chris, Glad you were able to get rid of the two towers (hopefully one didn't have the fiery eye of Sauron above it! ;-). Best, Greg
  6. gregory.goodwin1

    Bahamas Scenery Pack 2-1 Beta: New Providence (Nassau)

    Chris, Glad to hear that the Nassau X works. I'd love to see some screenshots. Re the two towers... The scenery pack I made only has only one tower, you should not see two. Since you are seeing two, that suggests to me that P3D is loading two overlapping scenery files. The key is to figure out which files. The culprits could be 1) my new MYNN (Nassau Intl), 2) the default MYNN, or 3) the Nassau X MYNN, or 4) any additional MYNN addons you may have installed. When P3D has multiple scenery files for the same airport, it loads them in the order they appear in the scenery library list such that whatever is higher on the list is loaded above the others (e.g., 2 is loaded above 14). Normally, the airport scenery that is highest on the list will suppress all the versions below it. So, if Nassau X is moved to the top of the list (use the up and down arrows in the scenery library window), it should suppress all other versions of MYNN from displaying. If that fails (e.g., you are still seeing objects like the extra tower show up in the Nassau X scenery) you can also tell P3D not to load other versions of the MYNN scenery. To do that, just uncheck the box next to "New Providence Apts" scenery folder in the scenery library list. (note This will stop both Oakes Field and Nassau Intl files from loading). Repeat this for any other MYNN airport scenery you want to turn off. If after doing this you still see an extra tower, the only remaining culprit would be the default MYNN airport. To keep the default MYNN scenery from loading, you have to search for MYNN files in the Scenery/World folder and either add an extension like ".hide" to them or move them to a backup folder. Hope this helps. Greg
  7. gregory.goodwin1

    Bahamas Scenery Pack 2-1 Beta: New Providence (Nassau)

    You are very welcome.
  8. All, I have posted scenery for New Providence Island (Nassau) for download. This is the first part of Bahamas Scenery Pack 2: Western Bahamas. I decided to release it as a beta release so that you enjoy this area now, instead of having to wait for the whole W Bahamas pack to be complete. This pack includes new vector, land class, water class, and static object scenery for New Providence/Nassau and a replacement for the default Lynden Pindling International Airport. All static objects are taken from the default object libraries in P3D. This is a beta release so please let me know how it works. I would be especially curious for feedback on how Aerosoft's Nassau X International airport, meshes with this scenery for anyone with that product. Also, grab Bahamas Scenery Pack 1-3: Northern Bahamas + Turks and Caicos if you don't already have it. Should be available at this link soon (uploaded last night): https://library.avsim.net/search.php?SearchTerm=bahamas&CatID=p3dscen&Go=Search Screenshots: https://drive.google.com/open?id=1GrnMmRLgwCJX-N7SVGyr0R_cZM8HDtHs https://drive.google.com/open?id=1EhznGhJNfT4ytGkwTWXus-Zs-E3A2655 https://drive.google.com/open?id=1TiUq6ji5mUGJ1coPtfxk9mOasP0ddloS https://drive.google.com/open?id=1n_5w0aj8TjCn-L6_H9-R_A0LYWLctC_N https://drive.google.com/open?id=1a5OkxiQifJzeH2p3xTmewKDIlSfnf4GG https://drive.google.com/open?id=1rDklRS8Cxy0zN0vy2kkSlflcMuYL-PAu https://drive.google.com/open?id=1bSVECgOIpKSG7hPO_jDe8xUtqAr3Rb_1 https://drive.google.com/open?id=1njmb3jdza8qM5u9yP_VUNwiEzQeXfE5q https://drive.google.com/open?id=15m229P3XqhzK8popH1MvYDvOO5u8jEpR https://drive.google.com/open?id=17CaOPSTKJFLbfOPJWU7iUICLmEXXYA8- https://drive.google.com/open?id=1kyUwomqYIGOr6-gCr14A4zWx--EjWiAg Enjoy! Greg
  9. gregory.goodwin1

    Bahamas Scenery Pack 1 available for download

    One more (and hopefully the final) update to the Northern Bahamas Scenery Pack is now available in the AVSIM Library (Bahamas_scenery_pack_1-3.zip). This update includes 1) All airports have been improved and a variety of errors have been fixed (see details in readme). Special thanks to Canuck21a for helping me to find and correct these issues. 2) Fixes, and minor improvements to all scenery areas. As before, this is a complete scenery pack, no need to install earlier ones. If you have them installed, just delete them and replace with this one. The link below will take you there https://library.avsim.net/search.php?SearchTerm=bahamas&CatID=p3dscen&Go=Search Best, Greg
  10. gregory.goodwin1

    Bahamas Scenery Pack 1 available for download

    I just posted an update: Bahamas Scenery Pack 1-2. (link above will take you there) This pack updates some airports in NB Scenery Pack 1-1 and also provides a P3Dv3 compatible set of scenery files. This is a complete scenery pack. You do not need to install NBSP 1-1. If you are running P3DV3 and found that some airports would cause a CDT (e.g., Marsh Harbour or Grand Turk), the P3DV3 set of scenery files should address that problem. The issue resulted from my use of the V4 SDK to compile some of the airports. Please let me know if you have any problems with the scenery and I will do my best to address them. Greg
  11. gregory.goodwin1

    Bahamas Scenery Pack 1 available for download

    Just uploaded a .zip with correct instructions in the readme file. Note: if you previously added the .hide extension to CVX2824.BGL, CVX2924.BGL, CVX2722.BGL, AND/OR CVX2622.BGL, I would recommend removing the .hide extension from those files. The CVX files contain lines and polys for the default scenery. Hiding them may affect the display of some default scenery. Corrected instructions are below: Optional Steps 1. Remove Extraneous default Objects Default objects and extrusion bridges are not suppressed by these scenery files. Default objects are scattered objects that generally aren't a problem however there are a few antennas that will appear in the water around Bimini and Grand Turk island (they were on land with the default scenery). The one area that you will want to clear of default objects is around Freeport Harbor on Grand Bahama. To do this, you can simply add a ".hide" extension to specific object and bridge .bgl files in the scenery folder Turks and Caicos A. navigate to Prepar3Dvx\scenery\0303\scenery folder B. add the ".hide" extension to BRX28240.bgl making it BRX28240.bgl.hide, repeat this for BRX29240.bgl making it BRX29240.bgl.hide (hides bridges) C. add the ".hide" extension to OBX28240.bgl making it OBX28240.bgl.hide, repeat this for OBX29240.bgl making it OBX29240.bgl.hide (hides objects) Grand Bahama A. navigate to Prepar3Dvx\scenery\0302\scenery folder B. add the ".hide" extension to BRX27220.bgl making it BRX27220.bgl.hide C. repeat this for OBX27220.bgl making it OBX27220.bgl.hide note: BRX26220.bgl and OBX26220.bgl in this same folder cover Bimini and most of South Florida so hiding them will suppress objects and bridges across S FL too. You can decide whether you want to hide these two files as well.
  12. gregory.goodwin1

    Bahamas Scenery Pack 1 available for download

    You are quite right. they should be the OBX files e.g., OBX27220! The OBX files are the object files which include default ships, buildings, and other objects. The cvx files are for the default lines an polygons which are automatically suppressed by the new terrain cvx files. No need to also hide them in the base scenery. Thanks for spotting this, I will update the instructions. Greg
  13. gregory.goodwin1

    Bahamas Scenery Pack 1 available for download

    You all are most welcome. Any constructive feedback is welcome. If you have any problems or notice anything that isn't accurate, let me know. Reference pics or other materials will help. Enjoy escaping to the Bahamas!
  14. I am in the process of updating the Bahamas scenery. I just posted a scenery pack: bahamas_scenery_pack_1.zip for download. https://library.avsim.net/search.php?SearchTerm=bahamas&CatID=p3dscen&Go=Search This is replacement scenery is for northern Bahamas: Grand Bahama, Abaco, Bimini, and the Berry Islands, plus the Turks and Caicos. This pack includes updated vector, land class, water class, static objects, and all airports for these region. All airports are now accurately located and updated. This is a huge improvement over the default scenery. I plan to release three more scenery packs that will cover all of the Bahamas as time allows. Enjoy! Also any talented airport/scenery developers interested in helping out in this project, feel free to contact me - gregory.goodwin1@gmail.com Links to screenshots below: Abaco: Abaco Island: https://drive.google.com/open?id=1lxjsQwWc7FGqiUepl71wWJVka-m6haYV Marsh Harbour airport: https://drive.google.com/open?id=1SWj2L8VZk0PbZ8hGEiQxvz3UncrHEid2 Spanish Cay airport: https://drive.google.com/open?id=1EH8A4MBa8RyldMT4-pS4ddKXZ7Fy84dS Walker's Cay: https://drive.google.com/open?id=1hsxlXmqY7JQVtd1kOwqdAG3vZzpONznz Grand Bahama Freeport harbor: https://drive.google.com/open?id=1zWER78HO38y_BjUHxofuwC7cJ09DBh1x grand bahama: https://drive.google.com/open?id=1jkmStNBHh2BqiyUCNOF-A5lk5TfSj8Yc West End airport: https://drive.google.com/open?id=1ogEUzOMJSZZz5zyLMzv8CmQ3DzokegQw Bimini: N and S Bimini islands: https://drive.google.com/open?id=14hMz097Bs92KfHyAZ_BkMNF50rhi5K8k Cat Cay: https://drive.google.com/open?id=11S6aJ65p9e0vR8tKlGPCbdanYztCothe Berry Islands: Great Harbour Approach: https://drive.google.com/open?id=1WoHzsMk-OXiEcWbrweOnv5I_5NkU5LiB Great harbour Cay: https://drive.google.com/open?id=1mOxbwZMmxo36gmC-4LS-ID2gGlBWnE7- S Berry Islands: https://drive.google.com/open?id=1ZkAOPjrOn6xAjDe7ga1N5cmf0ryrf5Es Turks and Caicos Grand Turk: https://drive.google.com/open?id=1hj6qQrctCjoch7q8Th4t043FapfAp1tk Ambergris Cay: https://drive.google.com/open?id=1hZnqF3UWwQEEcWEjqnWVZGbwR9rnVpBd Close up MBAC: https://drive.google.com/open?id=1Tf7gnclC2llTNAXoFCdPU8bdmeTqnxLg South Caicos: https://drive.google.com/open?id=1v7NmkIEV1bhXRygjmnk56Vdt2r-Y5Hck N and Mid Caicos: https://drive.google.com/open?id=1JkTeHxAMlrjP3V4gUiqH02Yr_9Rd-zo_
  15. gregory.goodwin1

    Scenery disappearing under certain angles P3Dv3.2

    Just a couple of additional points on my earlier post for clarification. I am talking about creating airports with Airport Design Editor. There are two types of polygons that you can create in ADE, a tarmac polygon and a ground polygon. This fix requires the tarmac polygon to be used. Tarmac polygons have a list of textures that can be applied and it doesn't matter which texture you use. As a general rule of thumb I put the polygon about 4 runway lengths away but I haven't experimented much to see how far it really has to be to work. You should be able to modify 3rd party airports with this issue if you crack open the correct .bgl file with ADE and then make the modification above.