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sharky44

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  1. Thank you for your help the Flaps_Incr and Flaps_Decr worked great, just exactly what I needed. I was obviously over thinking it but I am determined to learn how to use your program to try create a custom setup on my system. Thanks again for walking me through it.
  2. Thanks for the info, still a bit confused with the numbers on SDK events side of things but I`ll try out the ROTOR_BRAKE method first. Can I just clarify some things with you . The example you gave for flapsup/flapsdown 50707 (>K:ROTOR_BRAKE) and 50708 (>K:ROTOR_BRAKE) Will move the flaps to full down or full up? Or do they increment/decrement them? Could I for example, for flaps 0 and flaps 1 use 507103 (>K:ROTOR_BRAKE) and 507204 (>K:ROTOR_BRAKE) I ask as those numbers were what appeared when I used watch simulator events.Also you mention AAO lists , which lists were you referring to? . I do apologise if I`m coming across as dim lol. I do appreciate your help.
  3. Hi folks, very new to all this scripting stuff, so used to downloading the scripts created by smarter guys than me (much appreciated by the way) but I have been unable to find anything to control the flaps on the PMDG 777 with my stream deck. I know I can map the flaps to my joystick and I have but I have problems with my hands and find it difficult to hit the buttons to lower and raise the flaps, thus the need for a button or buttons on my stream deck to use the flaps. I have already downloaded the fantastic profile and scrips by Guenseli from Flightsim.to (once again many thanks). However it does not contain a way to control the flaps, therefore I have decided to try create some extra buttons on my stream deck using AAO scripts but for the life of me I cant work out how to go about it , I have used AAO watch simulator events and got the info from there eg for flaps 1 position it came back 507204(>K:ROTOR BRAKE) and obviously increasing or decreasing ID numbers depending on flap position. So I tried to create a script using this information however no luck so far. I then looked in the PMDG SDK and found this. #define EVT_CONTROL_STAND_FLAPS_LEVER (THIRD_PARTY_EVENT_ID_MIN + 507) #define EVT_CONTROL_STAND_FLAPS_LEVER_0 (THIRD_PARTY_EVENT_ID_MIN + 5071) #define EVT_CONTROL_STAND_FLAPS_LEVER_1 (THIRD_PARTY_EVENT_ID_MIN + 5072) #define EVT_CONTROL_STAND_FLAPS_LEVER_5 (THIRD_PARTY_EVENT_ID_MIN + 5073) #define EVT_CONTROL_STAND_FLAPS_LEVER_15 (THIRD_PARTY_EVENT_ID_MIN + 5074) #define EVT_CONTROL_STAND_FLAPS_LEVER_20 (THIRD_PARTY_EVENT_ID_MIN + 5075) #define EVT_CONTROL_STAND_FLAPS_LEVER_25 (THIRD_PARTY_EVENT_ID_MIN + 5076) #define EVT_CONTROL_STAND_FLAPS_LEVER_30 (THIRD_PARTY_EVENT_ID_MIN + 5077) Now I`m totally confused which method should i be using ROTOR BRAKE or is it an EVENT? and why are the numbers different to those returned when using watch simulator events previously, I`m assuming it has something to do with the ID_MIN part and some calculation is being done to differentiate the different flap positions. I would really appreciate any help that you can give to solve my problem. Help with the syntax of a script to do this would be a god send lol. TIA Dale
  4. I`m having a problem using the seated passenger update on certain liveries downloaded from the Fenix Livery manager, If I use British Airways G-EUUW by Atarium and enable update in GSX config this happens when I load the aircraft in the sim. However if I use Eurowings 9H-EUR, also by Atarium, the passenger update works fine. Both liveries work fine when GSX seated passengers is unchecked in config menu. I have noticed there is a difference in the livery folders between both liveries in that the Eurowings has an Exterior textures.xml in the model folder where the British Airways one dosn`t , it seems to have a different way of doing it. Any ideas how to solve this as its stopping me use certain liveries with the passenger update. TIA
  5. Hi Roland , just a quick update, works fine after inputting Hoppie code in fenix configuration. Thanks again for the help.
  6. That will be the problem then, will try it out later, thanks for help
  7. Hi Roland, what I meant is Im sure Im doing something wrong not the software lol, I have just had a thought, when the Fenix loads up there is an entry for a Hoppie code to be entered, do I have to put my Hoppie Logon password in there?
  8. Thanks Roland, I’ll double check all of your suggestions, I thought I’d done all them but it’s most likely my end
  9. Hi Roland, I’m using the FenixA320 .After I send NOTIFY ,I get a message saying 0140 NOTIFYING , then nothing, no logon request receipt, I check the connection status and it just has ———— as Active ATC, where exactly is the P2Acars console, are you referring to the window that opens when you start P2Acars, if so all that is there is my call sign and hoppie logon information then a message press enter to exit .
  10. Hi Roland, firstly thanks for your hard work on this project. Now I’m having problems getting logged on, everything seems to work up to hitting NOTIFY* . I get a message saying something like NEXT MSG ATC 2980 then nothing else after that no LOGON ACCEPTED message, no matter how long I wait. I checked the conversation text file coming from P2ATC and that seems to have the correct text in it. Is there something obvious that I’m missing? Thanks in advance Dale
  11. As far as I understand it, as the Captain, after the FO indicates oil pressure, you have to then switch the Fuel cut off switch for whatever engine you are trying to start to enable fuel flow, the engine should then spool up.
  12. GAJ52 thanks for the help, I'll do that.
  13. GAJ52, thats exactly what I was thinking but this does not explain why it works fine from the GND panel(button) every time or why in voice it works after a second request, unless some required switch/logic is being set during the first attempt,FYI, you can connect the GPU from the FO FMC with only battery connected even without FS2crew running, I tried it whilst trying to work this out. I would be interested to see if anyone else has this problem if they try connect ground services from cold & dark with only the battery on, . Any FS2Crew officials have any ideas why this is happening, I`m curious now more than anything.
  14. Not that kind of GPU I'm afraid, probably should have made that clear in title lol, yes I'm starting with PMDG cold and dark panel state, as mentioned before I even tried reinstalling FS2Crew and SP1c so I'm assuming the panel state isn't corrupt.
  15. Ok after some more playing Im further along, now I can connect all ground equipment using voice, however in order for it to work I have to repeat each request twice, on the first request it says it has done it but hasn't on the second request it does it, you can see the ground services being connected on the FMC but not on the first request, as I initially reported the FMC goes blank rather than showing ground connections, think I'll just have to live with that but would be nice to know why it's occurring, hopefully this problem will not affect anything else in the program.

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