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roland_lfor

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  1. VFR Demo probably uses local voice model (the third option after basic and premium)
  2. Thanks for the update. I was wondering if I was subject to the placebo effect 😃
  3. FSR3 offers a very good compromise between DLSS and TAA, with good performance and much less blurry on glass display.
  4. Using Ordenator, the process is made in a single pass, and more important it computes mip-mapping, which is important as texture resize.
  5. I have an AMD GPU and Aerotune is reading always 0% as GPU load. Anyone else ?
  6. you can reinitialize the pilot view using for example the "B" button on a XBox controller (FS24). I don't have the exact function name in mind right now. EDIT: It's "Reset cockpit view"
  7. I'm not sure I understand your issue, but for sure the G2 needs it's external power supply to work. It can't be powered from an USB port. In my case the headset light comes up only once SteamVR is started with Oasis driver. Are you sure you followed the procedure to enable Oasis driver to your headset?
  8. According to Matthieu, my issue is unrelated to Oasis driver, but most likely to SteamVR.
  9. Mouse is definitely working with Oasis driver, as it was previously with WMR. I have however the following issue with MSFS2024: the in-game depth motion reprojection is not working anymore. I opened an issue in Matthieu's GitHub.
  10. New version 1.0.2 of Oasis driver now supports AMD GPUs! Thank you so much Matthieu 🙂
  11. ccjef started following roland_lfor
  12. I'm not in SU3 beta, but noticed that since official SU2. It seems to be unrelated to the scenery complexity in the visible field of view. Important fact I think, the overload that impact FPS is only on CPU side (very noticeable on my old i7-9700k). I fly VR and when the overload comes, it depends on which direction I look. I can go from 18 to 45 fps just turning my head from left to right, but on same visible ground complexity.

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