Hi Martin. In case of ground textures you needn't take care of alpha channels. It's empty anyway. Simply use convimx to convert them to 24bit. Then I'd use Irfanview for batch resizing/resharpening. Last step use convimx to convert them back to extended bitmap. Dxt1 will do (with alpha and mips, cos FS likes it like this)
Andreas
I'll second that. Just downloaded one of the POSKY planes for reference ( I fly helos and piston props most of the time, so I didn't have one yet).
Part of the lights are hard coded, and the ones that are not use the stock fx_2.bmp I mentioned above. Not much that can go wrong inside FS...
Regards,
Andreas
Hi all!
I'm new here and just stumbled in while browsing the forum.
AFAIK some lights on the airplane are controlled by the fx_2.bmp, located in \Effects\texture.
It might have been replaced by some add-on too.
Regards,
Andreas