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classicjetsims

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  1. I just posted the update. Sorry for the delay, some unexpected bugs, unexpected travel, and unexpected work! https://forums.x-plane.org/index.php?/forums/topic/186788-wt-320b4-test-version-for-windows/ Yea, ground routes... it's hard to know what to do exactly. I'm working on a web site that at least links to all of them in one place. The problem is many are for custom scenery packages and others just for default scenery so I'm not sure how I could create a zip file with them all without messing up peoples scenery. Maybe a file that just has files for default scenery? There is an offline ground route generator. I'll ask if he can add an option to bulk generate ground routes. There will be some ATC updates before the official 3.2 release like the follow me truck and then in 3.3 some major updates so I'll be able to start interfacing to 3rd party ATC products. It also requires use of the new menu system. Unfortunately this is a huge amount of work. I thought it would be a simple port but the new XP window system does not support any of the default window widgets so the whole thing has to be re-written from scratch. Fortunately there are some developers sharing code samples but I haven't worked with GUI code too much so it's kind of all new to me.
  2. Yes, I have GA traffic. I'll be expanding the functionality too shortly adding in touch-and-gos in WT 3.0.1. I'll be improving the traffic pattern logic too for small airports. It's ok now, but the planes don't follow normal patterns too well. You can define your own approaches though but I want to make it more automatic. Any other requests?
  3. Not sure where you heard sounds, but I use the X-Plane sounds for the various aircraft types. In fact I think my sounds sound better than what you get with X-Plane. I provide 3D sounds which X-Plane doesn't even support. By that I mean, if the plane is approaching from the right, the sound level out of the right speaker will be higher. Also sounds are different in regards to volume and type if you're viewing the plane from behind or ahead of it as I've augmented the sounds with extra ones of my own. I wish I could load more variety of sounds but the OpenAL interface only lets me load a fixed number before it won't load anything... still not sure why that is... need to investigate that more.
  4. Sorry about the audio in that video... I'll have to redo it. There's a link to a better feature list here on the WT3 page: http://www.classicjetsims.com/WorldTraffic/ I'm planning on releasing it on the 21st of Sept. 2017. Fortunately I had some spare time between contract work to get this done. It's been a long time in the making but there's about another 2000 hours of work on it and the lines of code has doubled since WT2 so it's a pretty huge update as far as updates go. It's so easy to use now with auto-generated flights and taxi routes. If the taxi network doesn't exist for an airport, not much I can do but they're pretty easy to create using the WED tool that comes with X-Plane. I've created taxi networks for some smaller airports in less than an hour. When I first created WT, it was mostly so I could create flights at a military base for one of my clients. There was no such thing as taxi networks back then so I had no way of auto-generating ground routes so I'm glad that I finally got that in. I have lots of stuff to add in still for WT3.1, mostly stuff that I find fun like more support for military aircraft and routes and fighters that will intercept you if you go near restricted airspace or if you deviate from your flight plan. They won't shoot you down though but they could. I already have a combat interface for my CF-104 so you'll actually be able to shoot down AI planes if you want to create military missions with hordes of Russian Bear aircraft approaching your coast for example. WT also supports land and sea traffic from its early days so more targets there. I don't think anyone has made use of that functionality but it's there. For 3.1 I'll also add a user interface for the Airport Operations file. The features list describes what that can do. I also want to finish adding in support for creating flights for different eras. I have very few aircraft models for older planes but the aircraft definition files have fields for years of operation so it wouldn't be hard to generate flights for the year 1967 for example. Maybe that's not something that's too useful as there aren't a lot of vintage airports but it's not hard to implement.
  5. You should read my post again... autogen traffic and ground routes with the push of a button.
  6. Currently in WT2, you have to select what gate you're using through the ATC interface. When you do that it knows not to spawn a plane there. The problem is that in X-Plane, the user's aircraft position is referenced to the aircraft c of g which is close to the main wheels so it's not often close to the gate position, at least for large aircraft. I guess I'll have to add in some fancy logic to calculate the aircraft's approximate nosewheel position and see if it's within a few meters of the gate position.
  7. I wrote World Traffic so a few comments: Aircraft with unique liveries only spawn a single copy. There is a identifier in the aircraft definition field that says if the livery is unique or not and if so an unique aircraft only gets spawned once in the X-Plane world. The OpenFlight database used to autogen flights in WT3 does not contain schedule information so I randomly pick times and weight them to normal flight hours to generate plausible traffic flows. Number of flights per day at an airport is estimated based on the number of routes in the database put can also be specified directly in the Airport Operations file which gets a user interface finally. That UI also lets you specify which runways are operational depending on time of day and wind conditions, which runways can be used for takeoff and landing and which runways are available for certain aircraft types. The database contains no info on general aviation traffic so that is added in separately. For other airports with no OpenFlight data, the old Airport Definition files can be used to specify traffic. This works good for military airfields where you can set percentage of fighter aircraft, transports, trainers, etc. This data is also used during autogen. When World Traffic was first created, there was no taxiway data available in the X-Plane databases. I had hoped users would have generated more ground routes but that didn't really happen. Anyway X-Plane 11 has more detailed taxiway info now and info on gates that lets you pick operators and aircraft types. World Traffic 3 uses this data and the taxi network to generate ground routes. There is a Parking Def API that also lets you define the push-back path if you don't like the default and it also lets you pick a specific aircraft for a gate if you want. You can modify the types and operators from this interface as well and test the ground route. World Traffic 3 lets you use a mix of auto-generated flights and user-defined flights in the case where the user has created really specific flights that they want to use so it mixes the two depending on what data is available. For the average user, it's much easier to use. They go to a Flight Planning window, set their aircraft info, departure/arrival airports and click a generate button. Flight plans are then loaded or generated if need be. Missing ground routes are generated if they don't already exist and your're good to go. This should be enough for the average user. Lots of tuning can be done then with Airport Operations, Airport Definitions for military or small airfields, or modifying the parking defs but that's all optional. WT3 has been a huge development along with re-done aircraft to fix animations and performance so I think users of it are going to be much happier. I wish I could work on it full time as it's much more fun work than my real job but it's in test so thanks for your patience.
  8. I'm the author of World Traffic and WT 2.0 is hardly a pipe dream. It's in beta testing for the PC at the moment and there have been several updates in recent months. E-mail me if you are interested in trying it. SID/STARs are working very well. You can get my e-mail address from my web site ... www.classicjetsims.com This Radar Contact app sounds quite interesting. I'll follow this thread for the latest news and please contact me if you think World Traffic and it can work together as it sounds like a great product.
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