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MatthewLee

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About MatthewLee

  • Birthday 10/08/1980

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    Male
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    London, UK

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  1. Sadly not. The 'Live' suffix refers to adding in realistic scheduling impacts such as from weather delays, etc. It still utilises a static 'canned' flight schedule (when I last downloaded the beta it was the Summer '16 schedule).
  2. Try this: http://www.orbxsystems.com/forum/topic/79004-resolving-rapid-ground-texture-morphing/
  3. Without the alpha: With the alpha: Of course, this is only a problem if you install the lightsplash image into your main texture folder. Without it, you won't get this abberation, nut nor will you get the lighsplash from the take-off lights.
  4. Each individual model is available for download. AIG already assume you have the older models installed. You copy the model files to the relevant folder and lightmaps too. Some models need alphas imported. All of the info is on the website, but it is rather labour intensive. No installers, I'm afraid.
  5. Yes, a rather poor choice of words. They are converting the models individually for P3Dv4 use.
  6. Alpha India Group are undergoing a massive conversion program, and have already converted a large numbers of models. http://www.alpha-india.net/forums/index.php?board=220.0
  7. I probably should mention that I had ludicrously high settings, with AI on and Aerosoft Mega Airport Heathrow. I don't think FPS is particularly affected whether its England or LC EU, more I've noticed increased VAS (that screen is from FTX England). I think I have some optimising to do too so take my FPS of 10 with a pinch of salt. I had to do a bit of tinkering to get my sim running as I wanted it and I'm sure the OP can do that too. Yes, its something I've been meaning to try. The roads are eye candy in Vector, the water features are the real seller as they make a great difference to how the sim looks - but its does eat away at the VAS. I really need to try the Heathrow 27 approach with reduced settings and see what happens. My main point wasd to show the OP that ORBX scenery can really look amazing but it requires tweaking a few settings here and there and compromising a bit. I hope he can ge something from Orbx scenery so he doesn't feel he wasted his cash. Matt
  8. ORBX really does some fantastic stuff. The real problem is that both FSX and P3D are based on a very outdated software and therefore the scope for add-on developers is limited. That said, with ORBX you can really get fantastic results and I've put a few screens below. I have had my fair share of blurries and issues, but its all down to getting the right compromises for what you want your flight sim to do. I do hope you are able to get it working. Matt A fly-past of Vesuvius (lucky for those passengers seated on the right side of the plane!) Leaving the southern coast of the UK - it may not be precisely the right streetmap and building techniques but I'm flight simming not road map simming! Night flight over the mid-US! The Alps off to the left - I think we're off to Rome! The return flight. And this is one were my computer screams out in pain - 27R approach to London Heathrow - texture loading is usually okay bit autogen lags way behind and in the VC I'm lucky to make 10fps (its so hard to turn those settings down!) Computer specs: Intel core i7 5960X o/c'd to 4.4GHz (never lucky in the silicon lottery...) 3xnVidia Titan Blacks in SLI (give eBay a chance!) http://www.overclock.net/lists/display/view/id/6173465 Addons: ORBX: FTX Global BASE, VECTOR, OpenLC EU FSGlobal 2010 mesh Aerosoft Airbuses Majestic Q400
  9. Although I haven't been able to test the drivers in-flight yet, I have noticed that Windows 10 doesn't hang on booting with the yoke plugged in.
  10. I wonder if, with bathymetry enabled, they'd be able to dive!
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