On the original ShadersHLSL on Fsx it has 5 files. Common, Fixedfunction, General, Misc, PostProcess, And Terrain. On the Bojote's Shader 3.0 mod it has the same files with the same name. Now to manually install the Bojote,s am I supposed to delete the orginal ShaderHLSl files and replace them with the Bojote's Files. Please let me know if this is correct. If it is then a simple Yes will do. If not then please enlighten me on what I need to do. I tried to do the autoinstall but got a message about a script that was missing so it would not do it autoinstall.