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FlyingGoose

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Posts posted by FlyingGoose


  1. 6 hours ago, Adamski_NZ said:

    Because ... if Windows detects the hardware, then it will send the inputs to wherever/whater needs them. IMHO, the problem is with the "fancy" controller GUI that simply does not work.

    At various times, I've had an X52, X56, TCA plus carious rudder setups. X-Plane, DCS, Elite ... all have no problem whatsoever.

    Are you really comparing a joystick that is designed to be used in a game with a hardware controller that is designed to be used in professional software like video editors or DAWs?

    If yes, then I guess there’s nothing left to say. 


  2. 5800x3D is an amazing upgrade for the AM4 platform. Will only cost you $300 or so, and you can sell your 5950X for that much and get it practically "free".

    Or you could wait for the 7000-series X3D chip, but then you need a new motherboard and RAM on top of the CPU.. that price delta is a LOT more. 

    As ever, depends on your budget. I'm running a 5800x3D with a 3090Ti and it runs great at 4K ultra. I'll switch my platform late in 2023/early 2024 when price and availability has increased.

    • Like 1

  3. 2 hours ago, Adamski_NZ said:

    This is just *insane*. If *Microsoft* Windows can recognise a hardware device then a *Microsoft* sim should be able to see it. Pretty as the sim is, let's face it - the (Asobo) GUI is a total disaster.

    That doesn't make sense - Windows recognizes many thousands of hardware devices, but why would MSFS recognize (and map) every single hardware device that Windows does?

    There are many specialized hardware controllers - should MSFS natively recognize every MIDI controller in the world and allow you to map that into MSFS? MIDI controllers are just one example. How about this - https://www.blackmagicdesign.com/products/davinciresolve/techspecs/W-DRE-13

    Should that big wheel be mapped natively into MSFS? How would that work? 

    Or, what about this - https://www.blackmagicdesign.com/products/davinciresolve/techspecs/W-DRE-06

    Why would a flight sim recognize random specialized hardware controllers and map their inputs into the sim? There's specialized software like AxisAndOhs for that. 

     


  4. Yeah it doesn’t make sense for a company the size of Laminar to try and incorporate all these features that require payments (live traffic, streamed ortho, multiplayer etc) natively into the sim.
     

    It would simply cost too much - and if they tried to make some features “subscription only”, that would lead to a massive outcry. 
     

    Multiplayer is perhaps the exception here. It might be possible to add that in without a lot of investment (servers and hosting costs) but only Laminar knows for sure. It would definitely be cheaper than licensing live traffic or streaming satellite data. 
     

    The way it is now, it is possible to have live traffic (payware and freeware options exist) so those who want live traffic can get it. Similar with ortho - if you want it, you can make it happen. 
     

    At the end of the day, the reality is that the other sim is backed by a Trillion dollar company that also owns the second largest cloud service in the world along with a satellite mapping and ortho generating division. 
     

    Laminar cannot and should not compete on things like that. Rather, keep the focus on flight model and so forth and serve the target market.
     

    It’s nice to have a sim that is self contained (no online required) and cross platform. 
     

    Also, while some here don’t seem to be able to do it, it IS possible to run both sims on the same computer (not at the same time obviously!!). 

    • Upvote 3

  5. 2 hours ago, MattNischan said:

    And, nobody is stopping anyone from modding our new G3000. It isn't like the code is locked down or we're the only people on this earth that can mod charts into an avionics system.

    This is key - the fact that MSFS is letting other devs continue to modify first party features is really great. I wouldn't be surprised to see all these features added in by some other developer(s) within a few months (after AAU is live).

    • Upvote 1

  6. 3 minutes ago, asanosho said:

    Please read again what Matt told you:

    Importing a flight plan from the world map will be fixed in the next update.

    And yes, the ingame flight planner will work soon, so that solves your issue. 
     

    you can even use simbrief - just download the plan (using the SB downloader) and load it inside MSFS. 

    • Upvote 1

  7. 2 hours ago, Dillon said:

    Again, give us the option to have two versions of the Longitude in the sim until this is all sorted out.  Much like the 'Fly By' feature is only available in the 'Developer' settings until all issues are sorted out.  Do to the long range of the Longitude I'm not too excited about the prospect of not being able to to use the 'Fly to' feature.  Being a purist is great for short range birds like the VisionJet or HJet but not the Longitude.  I don't have the time to fly from Minnesota (snow) to St. Lucia (beaches) in real time.😶  

    This isn’t a technical issue, it’s a legal one. Technically it’s easy, legally is another matter entirely. Technical solutions (two versions) aren’t the answer. 
     

    let’s wait and see.

    • Upvote 1

  8. 2 minutes ago, OlliePen said:

    Could someone please answer my question?

    Does XP-12 not model weather effects such as rain, snow, fog, haze, air pollution, etc in views from outside the cockpit?

    Thanks in advance. 🙂

    It does. What you don’t get is the impact of the rain on the windscreen/ camera. So if you’re in chase camera mode, you’ll see your plane in front of you, you’ll see the rain falling down - but you won’t see the drops on the “screen” as if it was a real camera in the rain. 
     

    this is fine, but OP was asking because he flies a home cockpit, so he’s sitting inside a real cockpit, using one of the views that’s removes the HUD and everything else - and even though he has a real windscreen in front of him, the rain falls straight down and breaks immersion. 


  9. Yes performance went down through the beta-RC process. I can only assume that the dev teams ( Laminar and third parties) will optimize over the next few months. 
     

    right now, if you are certain that your settings are appropriate for your hardware, nothing much to do but wait. 
     

    I have a 5800x3D and a 3090Ti and performance is not great. It’s not the hardware. 

    • Like 1

  10. On 12/16/2022 at 6:13 PM, ashleyjames said:

    Initial download and subsequent updates will be done at another location so it's really just the day to day usage I was asking about.

    You'll be fine. The day to day download isn't that much. I just checked my settings, and I have used 2.12 GB of data in ~18 hours of flying this month. I don't use the Rolling Cache at all, but most of these flights were in the same general area (west coast USA) so it's possible that there may be some other type of cache.

    But in general, you aren't looking at downloading dozens of GBs of data every time you fly. 


  11. 3 hours ago, psolk said:

    Yes, but most people are not SO obsessed with being right that they sit there and argue a redacted statement within 2 minutes of it being posted with baseless ridiculous commentary post after post after post after post until the thread eventually gets locked....  And 3 pages later you are still going.  

    OF COURSE you have notifications turned on, you are a bit OTT with your need to be right in every conversation on this forum.  

    Yes, even the conversations about X-Plane are more authentic.  Of course they are... 

    You’re getting sucked in again 🙂


  12. 27 minutes ago, GoranM said:

    True.  However, that is where the numbers talk.  MSFS users outnumber X-Plane users by a fair margin.  So the buyers pride is more prevalent over there.  And it magnifies when they egg each other on.  

    It's safe to say the X-Plane users in avsim are sick and tired of being called cultists, trolls, fanb*ys, etc...Too many people, developers included, refuse to come here because of it.  I'm literally the last commercial developer who is even posting now, after taking a break since February.  There were many more.  Why would we want to keep coming here to subject ourselves to this, when there are other X-Plane forums where we feel more welcome.  

    What baffles me is, the MSFS users don't even realize that the more they come here to throw around insults, the less we want to even consider trying MSFS.  They're staining the franchise for the people in here, and personally, the more they do it, the less I want to even consider making add ons for it.  

    I’m not really interested in continuing this tired old debate. I hope you have a better experience and can find a forum that works for you. Good luck and have a great day. 

    • Like 1
    • Upvote 1

  13. 15 hours ago, GoranM said:

    You are a very rare individual in these forums.  It'd be nice if more people could take a leaf out of your book.  Unfortunately, there is something called "buyers pride".  And way too many people in the MSFS forums have it overflowing.

    Buyers pride is not restricted to any one forum/group. 

    • Upvote 1

  14. 18 hours ago, GoranM said:

    Part of me wants to ask why you, and many others from the other side of the fence, care so much about how we feel about X-Plane. We've seen the vitriol, from "looks pathetic",  to "Too many CTD's" to calling us a "cult".  The cult label is one I find particularly hypocritical, and quite funny, seeing as I came across a post in the MSFS forums from a prolific poster announcing his intentions in buying an MSFS polo shirt, and then posting a photo of himself wearing it, in all its hi res, cultist glory.

    Since this seems like a reasonable question, I'll answer.

    I don't care what you (or anyone else) feel(s) about Xplane. I like discussing simming in a pleasant and collegial manner with other like-minded people, that's all. If you love or hate <flight sim of choice>, that's really not that interesting; everyone has different tastes so why get bothered by this? Of course some people ONLY like XP, some only like MSFS/P3D/DCS.. but I'd bet that most people on this forum are here because we enjoy flight sim, and enjoy trying out and using all simulators. 

    There are a few people (I can think of maybe half-a-dozen people here on the XP forum, and similar numbers on the MSFS forum) that apparently DO care very deeply and are constantly trying to get the last word/prove everyone else wrong/whatever. I usually try not to engage because simming is a fun and pleasant activity for me, I'm not here to get into pointless debates. 

    I never said any of the things you're quoting, so I have no idea what you're talking about. The people that do say that are wrong and should be ignored. It doesn't matter which sim they use - anyone that talks like this is someone I avoid. 

    I use all sims and enjoy having a pleasant conversation with like-minded people. On this forum (MSFS or XP), the vast majority of people are just here to chat and have a nice time. The few that are vastly more deeply invested, good for them, but I find it's generally best to stay away from that level of passion. 

     

    • Like 1
    • Upvote 1

  15. I think you have already established your position on XP12, you feel it’s the best thing ever. That’s your opinion and if enough people share that opinion, it will be a mega success. 

    For less biased observers, things aren’t perhaps as rosy. But I have no interest in debating opinions ad infinitum, I end by saying I hope XP 12 is a big success, and that it brings in more regular players instead of just the die hard fans. 

    • Like 4
    • Upvote 1

  16. I mean, nothing stops Laminar from releasing this today, but it will be a disappointment for people coming from XP 11. Forget about people using P3Dv5 and MSFS today.

    30-40 fps may be usable for you, but I'm used to getting 55+ fps at 4K with Ultra settings in MSFS, P3D v5 is also very smooth, and even XP 11 was better (uninstalled that a while back so don't remember exactly - but it was better than XP12, even with orthos and 3rd party aircraft installed vs XP12 vanilla).

    30 FPS is flyable, sure, but it's not as nice. For the XP-only players like yourself, you have no choice but to take whatever FPS you get and it doesn't matter cause you would never switch anyway - but the majority of people aren't that strongly tied to a sim platform. 

    I have all three sims (and DCS, though I'm not very good at that yet), and I really want XP to be a strong option.. and I think it will be; but just like XP 11, it's going to take a bunch of point releases before that happens.

    I am aware of the opinions about the flight model and so forth, and I'm sure there are people that will pick XP over the competition based on the flight model alone,  but XP12 has to do more than appeal just to the hardcore pilot/quasi-pilot segment of the market. Sure, that segment may be a stable and lucrative market.. but then it becomes almost a B2B model, and you're not going to have loads of third party devs developing planes for XP. 

    If XP 12 nails the performance delta over the next six months (say), adds some new features (flight planner, better ATC, or something else that no other sim is doing or not doing well enough) then us civilian simmers will be in a much better position with two strong options (P3D is the big loser here). If not, then marketshare will dwindle.

    The bet Laminar made on porting to mobile doesn't seem to have paid off, so maybe they can focus those dev resources on making their desktop offering more compelling. 

    Let's see what happens. I'm rooting for XP for purely selfish reasons - I love simming and have many decades (hopefully!) ahead of me, so I WANT the market to thrive, with loads of third parties, lots of great new hardware, and so on.

    I don't want flight sim to be an expensive, esoteric, and niche hobby.

    • Like 4
    • Upvote 3

  17. 1 minute ago, blingthinger said:

    30-40 FPS in NYC, sliders full right except 2xAA, healthy dose of clouds, default 738. No FPS jitter.

    Perfectly usable: 6700xt + 12700k at 1080p.

    I'm sure they'll go final: 3rd party devs are most likely chomping at the the bit for holiday spenders.

    Yes, but ..  based on your comment history, you're not exactly the most objective when it comes to XP, are you?

    I'm sure you believe that XP 12 is perfectly perfect in every perfect way, but even YOUR numbers aren't great.  With 2x AA you're getting 40 FPS at best with the default low-fidelity plane. and this is at 1080p on a beefy machine - not even 1440p, forget 4k!

    I have a strong machine as well (5800X3D, 3090ti, 32GB RAM, NVME only), and XP 12 definitely needs work on the FPS/AA front. Maybe they'll fix it, get it up to XP 11 levels, but that's not happening in the next 10 days. 

    • Like 5

  18.  

    1 minute ago, Badl4ndz said:

    One needs a lot of patience with these sims. Hopefully we'll see consistent fluidity sometime later next year. I expect the FPS will always be lower than XP 11. And one by one, the serious bugs will no doubt get addressed. It still hasn't gone gold yet. Advancements are quite slow with XP. Vulkan & VR took over 12 months or more than initially announced in XP 11.

    Yeah, I agree. It's not quite there yet, but there's potential. Maybe 2-4 months from now it will be 99% done. 

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