I just found out about ortho4xp for P3D last night and made my first tile with no problems:) Awesome!
I'm an avid Xplane user and have tons of ortho for it. I have many tiles that are near perfect..
downloaded from previous 2 years. Seems like it is a lot harder to get cloudless and color matched
tiles now. I haven't used p3dv4 much lately because I like the ortho in XP.
I have figured out a way to convert X-plane ortho to P3d using this program. If there is a faster way,
please let me know. Here's the way I have done it.
The .dds files from xplane tile have to be converted to .bmp. Then they have to be placed where this program
expects the .bmp files to be so when you run this program it thinks they have already been downloaded. If you still
have the jpeg files from the creation of the xplane tile, I guess you convert those to .bmp files. I usually delete
them so I convert from the .dds files. Here are the steps using the BI tile +35-079 from xplane ortho as an example.
- Copy the texture folder inside of zOrtho4XP_+35-079 to Ortho4XP_FSX_P3D-master/Orthophotos/+30-080/+35-079
- Rename the texture folder to BI_18 (these are Bing level 18 downloaded files)
If you have say level 17 ARC files it would be ARC_17
_ *How to convert the files to .bmp using reduce_imagery.py from Oscar Pilote (Bing level 18 example)
* read this link https://forums.x-plane.org/index.php?/forums/topic/133473-reducing-level-18-file-size/
to understand reduce_imagery.py
* Must have python3 with pillow installed
* reduce_imagery.py from Oscar Pilote doesn't have to reduce... it can keep the level the same depending
on what you enter in the command line.
* MUST edit reduce_imagery.py ... change .jpg to .bmp It's the only .jpg in there. Save it. Good editor
for this is notepad++ (free)
(1) Copy edited reduce_imagery.py file to Ortho4XP_FSX_P3D-master/Orthophotos/+30-080/+35-079
(2) Copy .cmd.exe from windows/system32 folder and paste into Ortho4XP_FSX_P3D-master/Orthophotos/+30-080/+35-079
(3) Double click on cmd.exe and enter python reduce_imagery.py BI_18 18
and hit enter. It should start converting. If you had ARC level 17 and renamed your texture folder ARC_17, then you would have entered python reduce_imagery.py ARC_17 17
(4) After converting, delete all files in BI_18 except .bmp files
(5) Create tile using Ortho4XP_FSX_P3D and you should be golden:)
BTW at level 18, the ortho4xp tile for xplane is 27.9 gigs. In p3d the tile is 73.9 gigs.... over twice as big.
I've been flying over this tile and it looks great! Runs smoothly.... the biggest difference I can tell is that
in xplane, it renders out farther. In p3dv4 it is not clear until I get closer.... but still great!