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  1. Hey guys so you have HTR working accurately in P3Dv4? I was trying it the other night with the ND MD500 and with no wind HTR had me crabbing wildly
  2. OzWookiee

    Ortho4XP for FSX/P3D

    Yea that's OK I'm using this separate from my XP as an experiment. Pretty easy to support mesh as it gets downloaded pretty sure you can just hand it off to resample also (from memory) Can I also recommend that you look at possibly multi-processing the images as a single tile @ ZL16 on a i7 8700K (it was almost idling too at only 15% CPU usage) took: That's BONKERS! The same tile only takes 20 minutes to do for XP.
  3. OzWookiee

    Ortho4XP for FSX/P3D

    OK So generating a NEW tile we have some progress: Resample Info File: 'D:\Flight Sim Sutff\Ortho4XP_FSX_P3D-master\Orthophotos\+50+000\+51+000\BI_16\21632_32768_BI16.inf' [Source] Type = 'BMP' [Source] Type = 'BMP' [Source] SourceDir = 'D:\Flight Sim Sutff\Ortho4XP_FSX_P3D-master\Orthophotos\+50+000\+51+000\BI_16' [Source] SourceFile = '21632_32768_BI16.bmp' [Source] Layer = 'Imagery' [Source] SamplingMethod = 'Point' [Source] Lon = 0.000000 [Source] Lat = 52.052490 [Source] NumOfCellsPerLine = 4096 [Source] NumOfLines = 4096 [Source] CellXdimensionDeg = 0.000021 [Source] CellYdimensionDeg = 0.000013 [Source] PixelIsPoint = 0 [Source] Variation = 'January,February,March,April,May,June,July,August,September,October,November,December' [Destination] DestDir = 'D:\Flight Sim Sutff\Ortho4XP_FSX_P3D-master\Orthophotos\+50+000\+51+000\BI_16\ADDON_SCENERY\scenery' [Destination] DestBaseFileName = '21632_32768_BI16' [Destination] UseSourceDimensions = 1 [Destination] CompressionQuality = 100 Cell 595 of 654 (90.98%); 0:00:26 elapsed, 0:00:03 remaining... However, you'll need to take into account that if I have already downloaded a tile and I maybe want to try a new Mesh source for example I may not need to download any new images.
  4. OzWookiee

    Ortho4XP for FSX/P3D

    The file downloading code is not running as I have already downloaded that tile.
  5. OzWookiee

    Ortho4XP for FSX/P3D

    OK Just ran it and got this: -> Encoding of the DSF file Final nbr of nodes: 990655 DSF file encoded, total size is : 22277950 bytes (21.2M) *Activating DSF file. ESP_build_dir is None inside of resample... something went wrong, so can't run resample Completed in 32.85sec. _________________________________________________________________________________________________ Batch process completed in 32.87sec There are no files being created in "Ortho4XP_FSX_P3D-master\Orthophotos\+50-010\+51-001\BI_16" # TODO: these globals are hackish. try to not use globals build_for_ESP = False do_build_masks = False ESP_build_dir = None ^^^ is the current state of O4_Globals.py so I'm assuming that ESP_build_dir is not being set since there error mentions "None"
  6. OzWookiee

    Ortho4XP for FSX/P3D

    Thanks, I'll try that. I am running the EXE as the python version does not want to work (I've already got the normal Ortho4XP 1.30 running in a different directory by the python file so not sure what's wrong there)
  7. OzWookiee

    Ortho4XP for FSX/P3D

    Downloaded fresh tonight. Edited the .cfg file and I get this error: -> Encoding of the DSF file Final nbr of nodes: 990655 DSF file encoded, total size is : 22277950 bytes (21.2M) *Activating DSF file. Exception in thread Thread-2: Traceback (most recent call last): File "threading.py", line 916, in _bootstrap_inner File "threading.py", line 864, in run File "src\O4_Tile_Utils.py", line 173, in build_tile_list File "src\O4_Tile_Utils.py", line 127, in build_tile AttributeError: module 'O4_ESP_Globals' has no attribute 'ESP_build_dir' This is the extract from my Ortho4XP.cfg use_decal_on_terrain=False ESP_resample_loc=C:\\Program Files\\Lockheed Martin\\Prepar3D v4 SDK\\World\\Terrain\\resample.exe create_ESP_night=False create_ESP_summer=True create_ESP_spring=False create_ESP_fall=False create_ESP_winter=False create_ESP_hard_winter=False
  8. OzWookiee

    Ortho4XP for FSX/P3D

    Outstanding! Haven't tried ScenProc before. Is it difficult?
  9. OzWookiee

    Terra Emergence Project for FSX/P3D

    Confirmed. Works a treat.
  10. OzWookiee

    Success - Photoreal scenery

    Yup make sure you copy make the overlay and copy the yOverlay (or something like that) into your scenery folder. Also check out XOrganiser, great scenery and plugin organiser =)
  11. OzWookiee

    Best photo scenery options for P3D

    Yea certainly a LOT more work than Ortho4XP... We've been spoiled =(
  12. OzWookiee

    Success - Photoreal scenery

    Yea that's been my experience with FSET. Great tool but Ortho4XP is definitely faster. One thing to check, did you set it to create seasonal textures as well? That certainly adds a lot of overhead to the process, and so I don't bother with the seasonal textures.
  13. OzWookiee

    Best photo scenery options for P3D

    Check out FreeMeshX it's a high quality freeware mesh replacement for FSX/P3D similar to ALPilotX HDMesh for X-Plane. I've been getting my own DEM files and compiling my own mesh for the areas I'm flying in. A lot of work but I enjoy the results. If you don't have the time or inclination then get FreeMeshX instead =) I fly in XP and P3D and am slowly learning the differences with the scenery files and how to best make my own photo scenery. FSEarthTiles is working well so far but as you say we're really missing the autogen and water masks that Ortho4XP does so well. If you're flying in the US I've found a great little product for adding autogen for the state: nuvecta Landscapes. Around about US$6 per state and it looks good so far. Only for the US at the moment though. Trying to find a good way to get the water vector data from OSM and convert that to masks for my photoscenery.
  14. OzWookiee

    Delete Aircraft Variants

    Welcome to the world of X-Plane =) like any flightsim it has its own ways of doing things. If a plane shows if with a grey silhouette and question mark that means X-Plane couldnt find the icon for the plane (and selected livery). XP11 has a different icon for its lanes than xp10 so if you install any planes not made specifically for XP11 then you will come across this issue. As mentioned above, to solve this issue you can load the plane into a scenario then using the Developer > Regenerate Icons menu. This will load each livery for the current aircraft and XP will create an icon for it in its current state. So if the lights are on before choosing this option, the lights will be on in the icons created. If you switch to an outside view (shift-8) you can see XP load the different liveries.
  15. I don't recall X-Plane asking for a user name and password for registration. It only asks for your licence key IIRC. It might help if you post a screenshot so we can see exactly what you mean. You mentioned that you were trying username and password for X-Aviation who is a vendor for 3rd party add-ons. Hence my suggestion to remove that add-on first, try a default plane and see if you experience the same issue. If not you have your answer. I understand you're frustrated so I recommend going for a walk or something before coming back to tackle this again (works for me, or I go play with my dog) and post a screenshot of the issue so we can be 100% certain of exactly what you're having an issue with.