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  1. Also having this issue - sometimes it's OK but other times, it completely crashes
  2. Yeah that's what I normally do - thanks. Thanks for looking into it though, just adding to the awesome features of P2ATC.
  3. Hi Dave, Is there anyway that P2ATC could implement an option to delay take off for spacing with AI? Currently, take off clearance is given with the wake turbulence warning as soon as the AI is off the runway. Would this be possible? John
  4. Hi, Having an issue where the ARTCC centres are all showing No cltr. ARTCC Problem Does anyone have a working bvcf.bgl.xml file I can use to reimport? I don't think there is any other work around atm. Thanks
  5. Hi Dave, Is there any way that if 'VRB' or '000/X' is in the Metar, P2ATC can refer to past direction of winds to decide the active runway? For example: WMKK 050330Z VRB07KT 9999 FEW017CB 32/25 Q1014 NOSIG is the current METAR but winds were previously 110/5 meaning that 14L/C/R were the active runways. P2Atc now recommends 32L/C/R be used as I guess it defaults to '000' winds. If the winds then change back once approach has been given, the wrong runway is selected which when flying with AI, makes interesting situations. Thanks
  6. Hey Dave, Was just wondering, would it be possible to implement immediate take off clearance if P2ATC can see AI on long final or within a certain distance of the runway? Another would be a hold for takeoff in the previous AI has just departed. P2ATC is now reading AIG traffic again which is great Thanks
  7. I have P3D and in the first instance of showing ground and airborne traffic it works. If I turn it off and turn it back on, it no longer works.
  8. Interesting. Had to fresh reinstall windows and added some of the microsoft voice's before P2ATC. When I installed P2ATC, all the voices came up automatically so maybe there is a way to do it
  9. Hi, Just downloaded lots of the microsoft SAPI voices and was wondering if there was a way to add them all en mass, rather than one by one. Tried the Reload Voices but it doesn't seem to do as above. Thanks
  10. Hi everyone, I have a lot of external scenery and was finding with P3D 5.1 and 5.2, it was taking a long time to get to the loading screen with all of my additional addon.xml files - even when they were disabled. So I moved all of my scenery to the scenery.cfg file and moved things folders like 'Effects' to the core directory which seemed to work fine. Loading times were massively sped up so kept the structure I read a post on LM website that they were looking at speeding this process and was wondering if anyone had noticed loading times increased in 5.3 HF 1? I don't want to move everything back to the addon method if its gunna be a 10 minute load each time vs 30 second load time. Any help would be appreciated. I guess I could use Lorby's Addon organiser to move things back and forwards as I still have the addon.xml files in each scenery but didnt want to mess up a good thing I have at the moment! Thanks!
  11. Yes, I just saw from my log file that Advanced Animations was switched off and wondered if there was a setting in P3Dv5 to turn on.
  12. Hi Bryan, Do you know where this option is in P3Dv5? Thanks
  13. I too had this problem. Either I was garbled, or the controller tells me that "This is tower, please repeat your request'
  14. Thanks Dave. Had a look at the 'Say it' section but it wasn't in the list/
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