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Matteoveneziani

Commercial Member
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Everything posted by Matteoveneziani

  1. I think a mess is too much. Which is your TLOD setting? Set to minimum 150. Make sure to do not have any other katl enabled. Based on my test + for many other people are perfectly usable. Yes there are some minor bumps but nothing nearly to be defined as a " mess ". The unique critical point is near the intersection for Delta TOC zone. Best regards, Matteo
  2. Hello, make sure to do not have other katl enabled or have all the world update, updated. If you are experiencing big terrain ondulation or bump is not normal is more probably a wrong installation o setting. Make sure to have TLOD at minimum 150 for best result. Best regards, Matteo Veneziani
  3. Hello i am on it to resolve drawcalls issue. I will release official statement about this as issue will be resolved. Menwhile a vram update+some more fixes has been released. Should help a lot. Btw: airport is full of LOD has required to work in msfs2024. Best regards, Matteo
  4. Yes this update also add the possibility to remove ground moving vehicles.
  5. Hello, at katl all objects have LOD. The way how msfs is designed do not allow to have models without LOD. If there were no lod the model would not been displayed. A lot of buildings at KATL comes with 5 or more lod. Btw i releasing an performance update where i have reduced the vram use. Now the size of the scenery go from 10gb to about 7gb. Plus i have added some more fix. Best regards, Matteo
  6. I have reduced the file for a lot of textures without compromise the visual in this performance update that is coming very soon. For sure will help. Regards, Matteo
  7. Hello, i am the developer of Orbx-Katl, because i have heard some of you are experiencing some VRAM issue, i am working over an update specifically made to address this issue. The update should be ready very soon. Best regards, Matteo Veneziani
  8. Hello, i am matteo veneziani the dev of orbx-katl. I am here because i am reading some of you are experiencing some performance issue meanwhile is smooth for other. I am here just to help and to find a solution that may solve your issue. If you are experiencing stutters, first of all i can say that is not normal. It might be to a incorrect/ too high setting of the simulator. I strongly suggest to try with this setting. GOOD PC -Anti-aliasing: i use NVIDIA DLSS Super Resolution ( not sure if is the same for all this option ) -NVIDIA DLSS super resolution: set to " performance " -TLOD: 250 -OLD: 150 -Texture Resolution: Ultra -Anisotropic Filtering: 16x -Shadows maps: 1024 -Terrain shadows: 512 -Contact shadows: Ultra LOW PC -Anti-aliasing: i use NVIDIA DLSS Super Resolution ( not sure if is the same for all this option ) -NVIDIA DLSS super resolution: set to " performance " -TLOD: 150 -OLD: 100 -Texture Resolution: High -Anisotropic Filtering: 2x -Shadows maps: 768 -Terrain shadows: off/128 -Contact shadows: low Based on my test and over dozen of tester looks like what impact the performance much more is antialiasing setting, TLOD and shadows maps/terrain shadows. Katl should run good. I hope i have helped you to enjoy this scenery has it should! Best regards, Matteo

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