Jump to content


  • Content Count

  • Donations

  • Joined

  • Last visited

Community Reputation

28 Neutral

1 Follower

About Ither

  • Birthday 11/29/1981

Profile Information

  • Gender
  • Location
    Neptune Beach, FL

Flight Sim Profile

  • Commercial Member
  • Online Flight Organization Membership
  • Virtual Airlines

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 1.4.3 - SU8 I am getting intense right turn on idle power/taxi without any pedal input (no other plane does this.) On take off roll I have to give full left rudder to stay centered.
  2. I really wish they'd stop doing whatever it is they do -- the latest update (1.6.3) bricked my 3D integration of the 750 again. I'm finding the waypoints are not populating sim/cockpit2/radios/indicators/gps_nav_id (even with the option update simulator GPS waypoints.) Bugs me out as this plane is very nice with the 750. PS. I didn't post on the XA forum because they are not receptive to a 750 (because they all use Mac's.)
  3. I fear that would be too complex for lot -- as I had to modify clickspots in AC3D. However, I think there is a private message feature. 😉😉 I think there is a private message feature. 😉😉
  4. Sad this will never see the community. However, with some elbow grease and a little patience you too can make this. 😉
  5. Anyone know what this is about? Anything we need to do? Came up on RNAV approach but it grabbed and flew fine.
  6. No problem! I added more to it -- Avitab and Garmin G5 by AFM.
  7. It's in there -- I added it to Seaplane last night and uploaded.
  8. If you're wanting to use @Bourrinopathe original mod with the newer Laminar Cessna 172, you can find it here: https://forums.x-plane.org/index.php?/files/file/65361-laminar-cessna-172-gtn-750650/ All I did was take his original work and apply it to the newer model. You should not have any issues with it -- I did test it with REP and cannot find any problems. All click points/etc remain and work. This is my contribution to Burrino being so kind to let me use his 3D models in my integrations and giving me the inspiration to do these when I tested his first rendition. 🙂
  9. Yep! I just deleted my INI file and let it start fresh -- no issues with airbrake. I am completely baffled at what it could have been -- I don't use FSUIPC to much extent but just assigning some default buttons to my gear so that I can use profiles (like I do in X-Plane.) I don't know if you are one I was talking to in the ticket but if so, you can close it. 🙂 Thank you for awesome plane!!
  10. Update -- discovered that FSUIPC6 is causing my problems. I did a complete reinstall of P3D V5 and Falcon 50 -- then added my plugins and that's when I noticed it stopped working. I removed FSUIPC6 and everything went to normal.
  11. Hi, Just picked up the plane and found this forum (did sent email to FSW support.) I'm having issue with the air brake -- I can't seem to get it to function properly. At moment I'm using the mouse in the VC to interact with the air brake. - Tick handle to position 1 -- center brake panels raise up - Tick handle to position 0 -- center brake panels stay up (should lower) - Tick handle to position 2 -- center panel is still up; outer and inner do not raise - Tick handle to position 0 -- center panel is still up; should retract down I've reinstalled p3d v5 content. I've reinstalled the plane. I've tried default plane. I cannot figure out why this isn't working. I even tried mapping the G1000 buttons in the manual to two switches on my throttle and got the same result.
  12. Hi there! I think some of you (maybe) know me from all the Reality XP GTN integrations I've done for the community. I appreciate your support and I wanted to share some exciting news! After some grueling time coding I have officially opened my own Virtual Airline that is based off my childhood dream of operating a transportation company named 'Walker Air Transport'. It's been quite the journey and at least over the past year I've had so many messages and asks around social media about how to get my liveries or be part of the brand. It was refreshing and exciting to see others excited in my brand -- just so you know the avatar/logo of my virtual airline is actually me. I work in IT and I traveled a lot (until recently as my role shifted) so my logo became me in the airport, with a backpack, and a ball cap which is how I always travel (comfort!). Fast forward to now--after several months of coding and help from some very close friends I have finally finished and opened it to the public. Here are the simple straight-forward details. I recommend you go visit the website, read it, and maybe join us. Once you get in there you'll see how great (we think) it is. We have 17 hubs stationed in the U.S., UK, and Europe. We have 64 different aircraft types and over 120 liveries available -- they are all designed in-house with high level of quality control (I'm an OCD perfectionist.) We have planes from the C172 all the way to the A321. You can see a full listing of our fleet on the site. We have schedules developed in the US and Europe that are based on the following real-world airlines; Delta Airlines, Southwest Airlines, DHL, Fedex, UPS, EasyJet, Flybe, Ryanair, Air Malta. 53,642 schedules to be exact. We have 3 individual flight operations that act as airlines; Cargo, Charter, and Scheduled. Each one of these has its own fleet to fly and routes (except Charter, that is completely up to you to decide where you wish to fly from and to--there are 44k airports available.) Every flight allows you to pick what you want to fly: yes, our schedules are open. You will get a pop up window that says "Pick your airframe." How often do you see that? We use the SmartCARS application to track flights. We are completely automated -- that means no hub managers, no waiting for a PIREP to be approved. We have a rank and points system that you are awarded for things such as: taking at least 20 minutes to do preflight, using takeoff and landing flaps, maintaining speed under 10k feet, how hard or soft you land. We use a depart last arrival system; if you fly a scheduled or cargo flight you will need to depart from the last location. If you find yourself in a dead-end, let us know and we can fix that. However, we do offer jump seat services if you wish to just move somewhere else. We have Simbrief integration with an output that gives you the details you need very quickly; we also allow our pilots to chose their format and weight type (KGS or LBS.) Our platform uses Leaflet maps. Our booking system is map based (get a look at where you can fly to from your current location and click the pin.) The base of my platform is phpVMS but it is supercharged beyond anything you've seen--it's all done in house by me. We're constantly adding on to it: in the works now is an event center and award center. I think that's enough... you should come see us. You can visit us on the web at https://walkerair.us PS: I'm willing to answer questions but please don't post things that are available on the website if you were to go look. Thanks!
  13. I can't seem to get this to work. I ran it on 1 tile; got bunch of autogen files in textures; load it up in P3D V4 and nothing -- all I get is the ortho tile and zero autogen buildings/trees/roads. Any thoughts? I've posted over on ScenProc forum and Arno says my log is fine. UPDATE AH. I figured it out -- it's OSM. I started looking at OSM files that were downloaded for Scenproc and one of them (area where I am at) has literally nothing; no houses, trees, buildings, roads, etc. I then opened another OSM (it downloaded 4 of them) and it had everything; OSM looked normal. I loaded P3D to that airport in area and there were buildings. I'm seeing notice on OSM Java app that they are overloaded--wondering if that's why my OSM data is messed up. UPDATE #2 So. Just 1 tile -- had 4 OSM files downloaded in scenproc_osm_data; 2 of the 4 have zilch -- no houses, buildings, trees while the other 2 do. Any thoughts? Tile I'm doing is +30-082 -- this is Jacksonville, FL which is insanely populated. UPDATE #3 Tried another tile and exactly same issue -- 1 scenproc OSM has nothing in it; 2nd has everything, 3rd nothing, 4th everything. Not really sure what to do at this point. UPDATE #4 It turns out that the issue is folder--at some point it only downloaded 4 OSM files for scenproc; until I deleted folder the Ortho4XP run would just proceed after seeing there are files (instead of realizing there wasn't enough of them.) I deleted folder; re-ran and now I'm up to about 11 OSM files (still downloading sections.) All is well; just need to find better autogen script for Scenproc.
  14. I'll keep this updated as I regularly work my way through planes I own. These are full integrations with working knobs and buttons inside the 3D model. Airfoillabs King Air 350 GTN 750 https://forums.x-plane.org/index.php?/files/file/51824-airfoillabs-king-air-350-rxp-gtn-750-hd/ Airfoillabs King Air 35 GTN 750 Dual https://forums.x-plane.org/index.php?/files/file/51982-airfoillabs-king-air-350-rxp-gtn-750-dual-hd/ Carenado Beechcraft 1900D GTN 750 https://forums.x-plane.org/index.php?/files/file/55163-carenado-beechcraft-1900d-rxp-gtn-750/ Carenado Cessna 208 Caravan GTN 750 https://forums.x-plane.org/index.php?/files/file/55164-carenado-cessna-208-caravan-rxp-gtn-750/ Carenado Cessna 208 Caravan GTN 750 & 650 https://forums.x-plane.org/index.php?/files/file/55165-carenado-cessna-208-caravan-rxp-gtn-750-650/ I hope you all enjoy these!
  • Create New...