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FrettFS

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  1. Your problem is most likely related to not properly following the engine start procedure. Make sure you use the fuel pump (in High mode) up until the fuel flow peaks (around 18 gph). Then turn off the fuel pump, advance throttle to ~15% and you should see a successful start. In very harsh (cold) conditions, some extra fuel pumping and throttle may be required. Don't overdo it because you may flood the engine, which is also a potential cause of an engine that won't start. Note the 'Flooded engine' checklist is only to be used when you suspect the engine is flooded due to throttle/fuel pump overuse. Otherwise skip it. Also see the Frequently Asked Questions...
  2. A hotfix is now live that fixes some autopilot offsets that you may have encountered during ILS approaches and use of VS mode: Also the Turbo-Patch was taken down due to the disagreement and miscommunication between me and Robert that unfortunately went public in this thread. We are working on another solution. It is in a separate thread, because I could not edit my first post... Did I miss something?
  3. This is the improvement project for the MSFS default G36. It all started as a simple edit of some configuration files but it has since grown into a fully-fledged modification that improves all aspects of the default G36 and introduces new features. This was made possible with the help of the community consisting of both enthusiasts and G36 pilots (for a list of contributors, see the end of this post). ---- Current version: 0.61 HOTFIX 0.61 fixes autopilot offsets in some situations such as ILS approaches and V/S climbs The 0.6 update adds an all-new engine start simulation to the G36, a working electric fuel pump, more activated and functional switches, updated flight dynamics, system improvements and better lighting effects. The patch for Robert Young's turbo-normalized version is temporarily unavailable until we find a solution that does not use any of the turbo-mod's files. Possibly in the form of written instructions. ---- Features: Flight dynamics/performance Adjusted climb and cruise performance to match the Bonanza G36 POH charts. Adjusted flap and gear drag Slightly reduced pitch effect due to elevator deflection + propwash Slightly increased nosewheel steering angle Added drag due to cowl flaps. This causes a 3-4 kts cruise speed loss. Decreased yaw sensitivity by lowering deflection rate as a function of speed Increased overall stability: less 'twitchy' feeling Engine & Fuel system Completely overhauled engine parameters: realistic fuel flow, mixture-EGT interaction, engine performance at all pressure altitudes. Simulation of the electric fuel pump More advanced simulation of engine startup: Cold starts: correct use of the fuel pump, throttle and mixture required depending on engine and ambient temperature Under some conditions, idling the engine too soon after start may cause it to quit. Flooded engine: pumping too much fuel to the engine may cause it to ignite slower or not at all. Flooded engine start procedure (mixture low/cut, throttle halfway) may resolve this. A hot engine running idle with little airflow may quit because the fuel evaporates. (Hotstarts WIP) Systems Added new working systems and switches: Airco (has a negative effect on engine performance, you will see a few kts lower cruise speed) Airco and ventilator switches are functioning and part of the electrical system Annunciator test Electrical system overhaul: Completely revised electrical buses: all individual systems hooked up to the correct bus Bus tie logic added Correct voltage indications of BUS2 due to reverse current blocking diodes Correct alternator loads Made all indications smooth, rather than instant jumps to a new value Autopilot tweaks Fixed holding the wrong altitude at non-standard atmospheric pressures Max pitch and bank angles adjusted for smoother AP behaviour (Note in latest game update 1.10.7.0 this is broken for vs mode) Added maximum and minimum IAS_ref speeds for FLC mode Adjusted autopilot PIDs Integration with the Working Title G1000 mod, with customized ENGINE, LEAN and SYSTEM pages. Completely redone G1000 annunciators: all annunciators of the real G36 were implemented (except for door open warnings) Corrected fuel gauge scale Textures & effects Including the latest version of [Uwajimaya's lighting mod](https://uwajimaya.github.io/FS2020/) Corrected decals (e.g. shoulder hardness -> harness) Checklists Interactive checklists for every stage of your flight that follow the POH ---- Installation: 1: Download and install the latest version of the Working Title G1000 mod 2: Download and unzip the folder 'z-bonanza-g36-improvement-project' in your MSFS Community folder Important note: make sure that the mod is loaded AFTER the G1000 mod. Mods are loaded in alphabetical order. The release versions therefore have 'z-' at the beginning of the folder name to automatically ensure a correct loading order. For contributors: if you have installed the mod from your fork or local clone you have to manually ensure the loading order is correct. This is what it should look like: Download links: Working Title Releases G36 Improvement Project 0.61 Are you using or do you want to use Robert Young's turbo-normalized mod? Use the below patch, which only adds the system enhancements of the improvement project to the turbo mod. It should ne loaded after Robert's mod, which should happen by default if you haven't changed any folder names. NOTE: do not use in conjunction with the 'full' version of the mod! Either have the turbo-normalized version or the naturally aspirated G36 installed! You may want to try this solution to have them both, but this is at your own risk. [ Release currently unavailable due to disagreement and miscommunication with original mod author ] ---- FAQ's: Q: I am not seeing the engine pages in the G1000? A: Make sure to download the Working Title G1000 mod (download link on main page in the description). Also ensure a good load order as explained under installation instructions Q: The manifold pressure shows 'NaN'? A: Make sure to download the Working Title G1000 mod (download link on main page in the description). Also ensure a good load order as explained under installation instructions Q: The mod isn't working? A: First make sure the load order is correct as per installation instructions. If the problem persists, it is usually due to a conflict with another mod in the community folder. The best thing is to remove all other mods and slowly add them to see what causes the conflict. Aircraft, gauge and lighting mods are the prime suspects. Q: The engine won't start? A: Since v0.6, the engine start is modelled. Fuel must be pumped to the engines, cold engines need to warm up and overuse of the fuel pump and throttle prior to engine start may cause it to flood. If you correctly follow the start procedures, the engine should almost always start on the first try, unless under extreme conditions. If your engine is flooded, setting the mixture low (~20%) and the throttle about halfway to clear the excess amount of fuel efficiently. Note in reality the mixture is cut for this procedure, but the sim is hardcoded not to start with the mixture at 0% Q: My engine quits after landing? A: Fuel may evaporate in a hot engine at low speeds and idle throttle. This could occur on a very hot day when coming to a stop after landing. Use of the cowl flaps on approach and landing is advised under these conditions. Q: My engine quits right away when starting on the runway? A: This mod is designed for cold and dark starts. The sim initializes the CHT as equal to the ambient temperature. Furthermore, the amount of fuel pumped to the engine initializes as 0. Hence, the engine start/run conditions are not met and the engine will shut down. Follow the start-up procedure to restart the engine. Q: The annunciator test button is stuck? A: This happens when you left click outside the clickbox and then hover your mouse over the button and release. Do the same thing to resolve the problem. Q: The AC Blower switch doesn't work? A: Unfortunately there is something wrong with the animation. We have to wait for Asobo to fix this, but since this button was (inop.) by default don't hold your breath. If you click it, it does actually work. You can see it increases the electrical BUS1 load slightly. ---- Our contributors (by their MSFS Forum name) FrettFS, CaptMatto, Coppersens, Uwajimaya, dciskey, Matchrocket, JuiceBox7535, jonasbeaver, Exp232, nickc95, GuiFarias31 and MrTommymxr (please contact me if you are not in this list while you should be!) Special thanks to kaosfere4829 from the Working Title team for the cooperation on integrating the G1000 mod! ---- There is a development build that includes the latest changes that we push to the git repository. Note that this build may have issues. If you want to join in on testing or development, please conduct your tests/make pull requests using this version. G36 Improvement Project experimental branch
  4. I asked for your reply in private. Now I can add 'very pushy' to the list... That is of course very subjective and I don't think many will agree when they read our private conversations. But again, no one is interested, so that will remain hypothetical. Please stop posting in my thread and PM me if there is any more you'd like to discuss. Please?
  5. And also this we discussed privately. There was a clear miscommunication on the development of a patch version. I was planning to turn the alteration of the few lines that we added into written instructions instead of included files, because you are right in that I use two of your files to make the minor changes in (again, to lines you haven't changed). I thought that was ok (due to said miscommunication) and you didn't. But I'm not in such a hurry to do that now that you are hijacking the thread in an effort to discredit me (regardless of your intention, that is how it comes across). Can we please remove all our off-topic posts here and discuss anything related to this privately as we did before? Should I start adding quotes from our private conversation? Probably not right? Can't imagine anyone is interested, yet you bring me into a position where I have to defend myself. Your reply to this, if you have one, please in private.
  6. The mod in this thread is for the naturally aspirated G36. Your installation in the community folder should look like this: For Robert's Turbo-normalized mod, you should go to this thread and follow his installation instructions. There is a patch that brings the system improvement of the mod I posted to the turbo-normalized mod. It adds features like the engine start model, electrical overhaul, extra working buttons and interactive checklists.
  7. We had a strong disagreement on working together on the G36. I was looking to join our forces and you were clearly not at all interested in doing so. We disagreed, period. I don't want to bring the argument here to the public forum as we already had an extensive one privately. You are a well-respected member of this community and I am just another new guy around here. In this position it is easy for you to discredit me and I feel that is exactly what you are doing now. It is in no ones interest to air our dirty laundry here in this thread. I explained in private, but now in public as I feel the need to defend myself at this point, that this [see quoted text] is not the case and may be due to your interpretation of an old commit message on GitHub (because yes, at one point I merged your changes but that has never seen the light of day). For 0.6, we offer a patch version which only add this projects enhancements. Yes it uses two of your files because a few lines (that you did not alter from their default values) need some change to be compatible with the system improvements. Could you please edit or remove your post, then I can do the same to mine. No need for drama that no one is interested in.
  8. The levers are already functioning. Unfortunately not yet compatible with your central heating system / airconditioning at home. We'll keep that in mind for a future version 😜
  9. I programmed it using XML modelbehaviors so it is not nearly as advanced as A2A/Simcoders. But the basics are there and it gives the desired effect without being very complicated under the hood! Also, some tweaking may be required, so we're open for suggestions and feedback!
  10. I haven't used the MSFS Addons Linker yet, so I am unable to answer that question. In case it uses another system to determine load order, make sure that the mod is loaded after the G1000 and/or The Turbo-normalized mod if you are using the patch version!
  11. G1000 was updated to 0.3.2, which is the compatibility update for v1.10.7 I tested the turbo mod with this patch. It should be working unless I missed something!
  12. This is the improvement project for the MSFS default G36. It all started as a simple edit of some configuration files but it has since grown into a fully-fledged modification that improves all aspects of the default G36 and introduces new features. This was made possible with the help of the community consisting of both enthusiasts and G36 pilots (for a list of contributors, see the end of this post). ---- Current version: 0.6 This update adds an all-new engine start simulation to the G36, a working electric fuel pump, more activated and functional switches, updated flight dynamics, system improvements and better lighting effects. If you are using Robert Young's turbo-normalized version, see below in this post for a patch that adds this mod's system improvements to the turbo-normalized G36. ---- Features: Flight dynamics/performance Adjusted climb and cruise performance to match the Bonanza G36 POH charts. Adjusted flap and gear drag Slightly reduced pitch effect due to elevator deflection + propwash Slightly increased nosewheel steering angle Added drag due to cowl flaps. This causes a 3-4 kts cruise speed loss. Decreased yaw sensitivity by lowering deflection rate as a function of speed Increased overall stability: less 'twitchy' feeling Engine & Fuel system Completely overhauled engine parameters: realistic fuel flow, mixture-EGT interaction, engine performance at all pressure altitudes. Simulation of the electric fuel pump More advanced simulation of engine startup: Cold starts: correct use of the fuel pump, throttle and mixture required depending on engine and ambient temperature Under some conditions, idling the engine too soon after start may cause it to quit. Flooded engine: pumping too much fuel to the engine may cause it to ignite slower or not at all. Flooded engine start procedure (mixture low/cut, throttle halfway) may resolve this. A hot engine running idle with little airflow may quit because the fuel evaporates. (Hotstarts WIP) Systems Added new working systems and switches: Airco (has a negative effect on engine performance, you will see a few kts lower cruise speed) Airco and ventilator switches are functioning and part of the electrical system Annunciator test Electrical system overhaul: Completely revised electrical buses: all individual systems hooked up to the correct bus Bus tie logic added Correct voltage indications of BUS2 due to reverse current blocking diodes Correct alternator loads Made all indications smooth, rather than instant jumps to a new value Autopilot tweaks Fixed holding the wrong altitude at non-standard atmospheric pressures Max pitch and bank angles adjusted for smoother AP behaviour (Note in latest game update 1.10.7.0 this is broken for vs mode) Added maximum and minimum IAS_ref speeds for FLC mode Adjusted autopilot PIDs Integration with the Working Title G1000 mod, with customized ENGINE, LEAN and SYSTEM pages. Completely redone G1000 annunciators: all annunciators of the real G36 were implemented (except for door open warnings) Corrected fuel gauge scale Textures & effects Including the latest version of [Uwajimaya's lighting mod](https://uwajimaya.github.io/FS2020/) Corrected decals (e.g. shoulder hardness -> harness) Checklists Interactive checklists for every stage of your flight that follow the POH ---- Installation: 1: Download and install the latest version of the Working Title G1000 mod 2: Download and unzip the folder 'z-bonanza-g36-improvement-project' in your MSFS Community folder Important note: make sure that the mod is loaded AFTER the G1000 mod. Mods are loaded in alphabetical order. The release versions therefore have 'z-' at the beginning of the folder name to automatically ensure a correct loading order. For contributors: if you have installed the mod from your fork or local clone you have to manually ensure the loading order is correct. This is what it should look like: Download links: Working Title Releases G36 Improvement Project 0.6 Are you using or do you want to use Robert Young's turbo-normalized mod? Use the below patch, which only adds the system enhancements of the improvement project to the turbo mod. It should ne loaded after Robert's mod, which should happen by default if you haven't changed any folder names. NOTE: do not use in conjunction with the 'full' version of the mod! Either have the turbo-normalized version or the naturally aspirated G36 installed! You may want to try this solution to have them both, but this is at your own risk. G36 Improvement Project 0.6 TURBO PATCH ---- FAQ's: Q: I am not seeing the engine pages in the G1000? A: Make sure to download the Working Title G1000 mod (download link on main page in the description). Also ensure a good load order as explained under installation instructions Q: The manifold pressure shows 'NaN'? A: Make sure to download the Working Title G1000 mod (download link on main page in the description). Also ensure a good load order as explained under installation instructions Q: The mod isn't working? A: First make sure the load order is correct as per installation instructions. If the problem persists, it is usually due to a conflict with another mod in the community folder. The best thing is to remove all other mods and slowly add them to see what causes the conflict. Aircraft, gauge and lighting mods are the prime suspects. Q: The engine won't start? A: Since v0.6, the engine start is modelled. Fuel must be pumped to the engines, cold engines need to warm up and overuse of the fuel pump and throttle prior to engine start may cause it to flood. If you correctly follow the start procedures, the engine should almost always start on the first try, unless under extreme conditions. If your engine is flooded, setting the mixture low (~20%) and the throttle about halfway to clear the excess amount of fuel efficiently. Note in reality the mixture is cut for this procedure, but the sim is hardcoded not to start with the mixture at 0% Q: My engine quits after landing? A: Fuel may evaporate in a hot engine at low speeds and idle throttle. This could occur on a very hot day when coming to a stop after landing. Use of the cowl flaps on approach and landing is advised under these conditions. Q: My engine quits right away when starting on the runway? A: This mod is designed for cold and dark starts. The sim initializes the CHT as equal to the ambient temperature. Furthermore, the amount of fuel pumped to the engine initializes as 0. Hence, the engine start/run conditions are not met and the engine will shut down. Follow the start-up procedure to restart the engine. Q: The annunciator test button is stuck? A: This happens when you left click outside the clickbox and then hover your mouse over the button and release. Do the same thing to resolve the problem. Q: The AC Blower switch doesn't work? A: Unfortunately there is something wrong with the animation. We have to wait for Asobo to fix this, but since this button was (inop.) by default don't hold your breath. If you click it, it does actually work. You can see it increases the electrical BUS1 load slightly. ---- Our contributors (by their MSFS Forum name) FrettFS, CaptMatto, Coppersens, Uwajimaya, dciskey, Matchrocket, JuiceBox7535, jonasbeaver, Exp232, nickc95, GuiFarias31 and MrTommymxr (please contact me if you are not in this list while you should be!) Special thanks to kaosfere4829 from the Working Title team for the cooperation on integrating the G1000 mod! ---- There is a development build that includes the latest changes that we push to the git repository. Note that this build may have issues. If you want to join in on testing or development, please conduct your tests/make pull requests using this version. G36 Improvement Project experimental branch
  13. Are you seeing correct voltage and load indications? I suppose not? The WTEngineDisplay.xml from the G36 Improvement project is customized: I used local simvars for voltage and load indications to simulate the load distribution when the buses are tied and associated voltage leak due to the reverse current blocking diodes. You should use the default WTEngineDisplay.xml from the WT G1000 mod instead! I have an internal test version with our system modifications and the excellent turbo mod. Some patience please while we figure out how to present our mods with the best of both 🙂.
  14. First post here (on Avsim): I'm discussing with Robert how we can potentially work together / combine our mods. We are taking this slow for various reasons, so please be patient. The goal (at least for me) would be to serve the community with two excellent and compatible G36 mods. The feel and flight dynamics of Roberts mod are superior to our G36 improvement project in my opinion (although I'm curious to hear what the two commercial G36 pilots who are involved in the project have to say about this). We have a focus on realistic systems, think about the electrical system's bus tie and its influence on voltage / load distribution and indications, with more (inop) systems and switches to be added. And obviously our mod is for the non-turbo G36. In that respect our mods mostly compliment each other with minimal overlap. Regards, Frett / Erik (initiator or the G36 Improvement Project)
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