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DeepestRed

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  1. The thing I keep coming back to is the people upset because "How DARE they work on a new sim when there are still things wrong with the current one?!" There has never, in the history of flight simulation, ever, ever been a sim that was 100% feature complete and bug-free before the next iteration came out. Never. I'd go so far as to say it's likely that never in the history of software has the developer of a complex application obtained 100% bug-free feature completion before working on a new version. It's just not practical. Or even possible. And, as some of the folks posting development history here have already shown, 2020 to 2024, for the history of the flight sim franchise, will actually be a longer than usual iteration, in the grand scheme of things. To see people stomping their little feeties about that here is choice, it makes them look pretty irrational and foolish. Angry children throwing their toys out of the pram, to borrow a phrase from our British friends. ... so more of the usual for a good chunk of "serious" simmers, basically. 😆
  2. Yes, it's well known that line training captains put a lot of emphasis on full motion simulators' ability to properly capture the subtleties of operating the cabin doors.
  3. Sky Dolly also lets you export your recorded flights in a number of different formats. One of them is KML, which means you can view your entire flight history in Google Earth.
  4. It does, but there are very few reasons a user would need to mess with it -- the game mostly manages itself based on the load order rules for the VFS. One notable exception is Navigraph, which needs to disable the stock navdata to avoid duplicate entries, so it modifies content.xml in the installer. (This is why if you just remove the Navigraph package from your community folder without using the installer you get no navdata).
  5. https://bitwarden.com/ I don't actually know most of my passwords. They're 20-character line noise, unique to every website, which would be almost impenetrable to modern cracking tools, and I let my password manager handle them for me. These days it's something everyone should do, IMO.
  6. Indeed, but I think the basic point is that the way it's over-used in flight sim marketing reduces it to an absurd, meaningless term that's more useful for elitist gate keeping ("I only bother with STUDY LEVEL planes!") than actually describing capabilities. If you can log actual training time with it, it's study level. If you can't it's not, and calling it such is silly.
  7. The PMDG 737 doesn't even have an operable lavatory. LITERALLY unflyable! /s
  8. For anyone who manages a lot of applications, the enhancements to window snapping, and snap groups in particular, are worth the upgrade to Win 11 all on their own. I've been running it for months, even on the beta ring, without trouble.
  9. Fantastic! I somehow missed this up until now and it looks very much like my kind of thing. Looking forward to flying these routes, and to the new stuff. Thank you!
  10. There's an existing thread on the first page that may have more info for you:
  11. Happy to help! In case it helps in the future, I couldn't figure out where it was at first, either. I ended up firing up procmon, one of my favorite Windows utilities for things like this, attaching it to the NeoFly process, and configuring it to display the process's file system activity. Then I just looked for the files it read from when starting up and exiting and it was pretty easy to pin down. procmon can be a little bit awkward to use but is really powerful once you get the hang of it for all sorts of "just what is this program doing?!" questions.
  12. The "hangar" table ties them together via "hangar.liveryId" and "hangar.ownerId".
  13. That's for NF3. For NF4, unless it's changed in the latest update which I haven't installed yet, it's now "std.bin", and (at least on my system) it's in %LOCALAPPDATA%/Programs/NeoFly. v4 adds a "liveries" table which identifies every livery installed for a given plane, and all marketplace and hangar information is now keyed by livery ID. So you need to add the aircraft to the aircrafts table, then add liveries to the liveries table with the aircraft ID. You do need to match both the aircraft name and the livery name, IIRC. If I have some time later today I can try to put together an example for you if you get stuck.
  14. There is. I just posted this in another thread about NeoFly, but it's still an SQLite database, it's just been renamed to "std.bin". Seems like he might be trying to obfuscate that for some reason. I've opened it in DB Browser and added my own starting planes in this version with no problem just as in the last one. Frankly, this is an aspect of the game that I like, and I hope Neolord doesn't move away from it. I've not been on their discord recently, but if what's being said here is correct and he's telling folks the DB can't be edited -- rather than, perhaps, it shouldn't be edited, which could be fair -- it seems a bit disingenuous. I haven't been party to those discussions though, so I gotta withhold judgement there.
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