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Andistio

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Posts posted by Andistio


  1. The add-on is still not useable for me. I was waiting for an FDE update but the plane is very “jerky” on the vertical axis. In level flight you can see those jerky moves up and down, almost as if the planes freezes for a moment and then resumes at a different angle. It’s been like this since release and the developer acknowledged the issue and pretty much said that’s what it is for now. 
     

    it’s a great add-on, especially with the TDS GTNXi integration but in terms of flying not so much 

    • Like 1
    • Upvote 2

  2. People were asking for more tests of updates before release and Asobo gives the opportunity to do that. In-house tests would be preferred instead of using customers as testers but it's voluntary and the pool and amount of data flowing back is probably more insightful and shortens the test phase as well. Just want to say thank you to those participating and trying to help improve the platform. 

    • Like 6

  3. I agree, the puddles stood out. Hopefully it's more dynamic or subtle and not just

    rain=puddles everywhere

    Looking at minute 21:25 and later towards the landing it can be seen that the rain texture covers taxiways, aprons and the runway and it sticks out. To be fair it also is representing the alpha stage I have to say and so much can and I'm sure will change. Still excited and looking forward to the release. My initial thought is that the footage looks closer to XP11 than I thought. 

    • Upvote 1

  4. 4 hours ago, Chapstick said:

    Is my reading comprehension terrible or did they not give an ETA for VNAV? Not complaining, I'm just curious as I haven't felt like using the FBW yet because I have FSL but VNAV might make me want to try it at least. 

    I really enjoy using the FBW, and I used the FSLabs in Prepar3D and loved the aircraft but moved on from that platform, and I'm looking forward to the Fenix rendition of the A320. FBW provides a handy EFB with tools to calculate and assist with the descent and if executed right, the process is seamles. I commend the team for putting the focus on the FMGS and VNAV. The following is an interesting video by 320 Sim Pilot, a real A320 pilot.

    TCAS! Vital System Explained

    What I find interesting is how FBW implemented the simulation and 320 Sim Pilot explains and demostrates very well on how important it is to disengage the flight director, and how the autothrust system is implemente with the different laws. It just shows me that there's true "simulation" being added and developed. And it is all freeware and done with a very profesional tone and manner. 

    • Like 4

  5. I find myself using far fewer payware add-ons (except for airplanes) than in P3D. Default scenery is actually very good, especially at high altitudes, free orthoimagery is available as well. There are many freeware airports of high quality available, MisterX is one that comes to mind first and his payware counterpart SFD.

    Default airports are more than sufficient for me personally but can be improved even further with MisterX's freeware add-on Airport Environment HD.


  6. 9 hours ago, fogboundturtle said:

    I am trying out the non persistent mode.  How do I fuel ? There is no option for me and I can't use the xplane menu to fuel or the number just goes randomly crazy. 

    There are 2 topics on that in the X-Pilot forum. Hope that helps.

    https://forums.x-pilot.com/forums/topic/22344-aux-tank-heavy-ive-refuelled-incorrectly-usually/

    https://forums.x-pilot.com/forums/topic/22549-fly-without-fbo/


  7. 8 hours ago, BobFS88 said:

    Also I want to add to Bjoern post:

    I posted to GCBraum about nvidia settings for X Plane. Some new users to X Plane will sometimes get away with their graphic settings being optimizes for DirectX and run X plane but are unaware that are not optimizes for Opengl/Vulkan and know the difference.

    Here is a link to that post where I gave some recommended settings and configuration the new users to X Plane should be aware of. If you have done this already than great!

     

    Thank you so much for the link. I will give those settings a try. I only have the Power Management set to Maximum Performance right now.

    • Like 1

  8. I wish I was able to troubleshoot the problem, that would involve hours and hours of testing and experimenting, removing plug-ins, testing, adding them back in, uninstalling and reinstalling drivers. I'm using the most current NVIDIA Studio drivers on a 2080Ti. I'm running the sim in OpenGL at 40-60 frames, that works for me. The sim is functioning fine in OpenGL, just not in Vulkan. Other games that use Vulkan like RDR2 are running without any problems. 

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