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Showing results for tags 'fps limitation'.
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So discard my rig and my settings. If I select VSYNC ON and limit the frames to 60, the sim holds up pretty good to that value giving me a "green" FPS counter in DEV mode. My video card works hard but it manages it. I can look around the cockpit and everything is mostly butter smooth. Selecting a lower FPS limit e.g. 30, the sim is clearly not smooth and the FPS counter is mostly red / yellow showing values of 24-28 seldom jumping to 30. My video card relaxes drinking coffee with this setting. I had expected that if my rig is able to hold 60FPS, it would hold 30 without sweating.
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Hi Guys, I'm a bit disappointed because I though I had a solution to my frame per second limitation with max graphical details. Actually I run an i7 3770K overclocked at 4.4GHz on a Win7 64b. The X-plane I run is a 10.20rc2 version. Actually my central CPU was running under 50% of load and around 2GB of central RAM among the 8 installed. I had a GF 560GTX TI graphical card that seemed to be a bottleneck with its 1GB of DDR3 VRAM because when running GPU-Z the GPU load wasn't at the maximum but the memory was saturated -> low fps on big sceneries. I also run latest NVidia driver 314.07. So I installed instead a GF 660GTX TI with 3GB of VRAM and I can't really see the difference :( GPU-Z confirms that I'm on PCI-e 3.0 x16. Now, with all this stuff nothing seem to be saturated (neither the CPU with its memory nor the GPU with its VRAM) and, even that, I have low fps like on this screenshot at Orly with win7 gadgets showing the figures :( I have these low fps when I aim on the direction of Paris with its high number of buildings. when I aim to the runway the number increases to 50/60 fps. What do you think I have missed to make both memories and CPU/GPU resources used as it should and then increase my fps in general ? Thanks for any feedback :lol: