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Guest cwright

CFS 3 - a lot blurry textures inside ?

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If you take a look at the newest CF3 screenshot at the offiial page you see a lot blurry textures all over the place :( especially at the far distance and left of the planehttp://www.microsoft.com/games/combatfs3/i...creens/ss10.jpgAs i thought this will be a step forward for an upcoming FS 2004 (?) i have to say this is very disappointing.Now i know these are some preview shots but why should MS show some bad screenshots to the public ?

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"Now i know these are some preview shots but why should MS show some bad screenshots to the public ?"It is a fact thats the engine still comparable to cfs2,fs2k2, There is no hype at least, and this have nothing to do with beta stage, it is simply how the engine is created, 2 month left for working on this.How about the clouds Fs98 pixels cube "volumetric" thechnique, you will see this on all clouds, when you are near them.I hope I am wronghttp://www.microsoft.com/games/combatfs3/img/screens/ss6.jpgThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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By the way, anybody knows how to definitively get rid of the blurry textures in FS2002?I

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I noticed the pixels in the clouds too as well as the aircraft detail and textures are miles off from IL2.It is still some way before release so maybe we will see improvements.When the previous CFS was in the making everyone said the same, that it was a window into FS2002 which ended up not being the case especially as far as flight models which were a big letdown.A combat flight sim has to be "very" framerate friendly which isnt quite as important in a GA sim so it could be that they are trading off with CFS3 ??Peter

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Nothing is final so let's not make any assumptions.[TABLE BORDER=0][tr][td]

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[link:timsfsstudio.home.attbi.com]Click here to visit Tim's FS Studio!] Updated June 29th!

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Concur. Let's not forget about the compression used in the images shall we?

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>Concur. >>Let's not forget about the compression used in the images >shall we? >>>And lets also not forget that these are decent clouds and a step up to reproducing the sky....As said sometime to go until releasePeter

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Hi Peter, The sky color is more impressive than clouds it self, the sky color just contrast the clouds better this is the reason why the cluods appears like thats( impossible in fs2k2), still the clouds can be ALOT better than those, they have improved some bugs from previous msfs on each clouds "rendering" one by one and the lightening engine t&l on clouds day, night, dusk, now you can saw those clouds at night like the real life, in fs2k2 at dusk they are almost appears like black clouds.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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In fairness to the thread's author, the blurriness in the shots doesn't correspond to artifacts caused by compression. Compression artifacts manifest themselves more as banding, or small "splotches" of color. I believe that the pictures may be very typical of the final product (the core of which must be certainly written by now and unavailable for major changes), but I also believe that the same tweaks we use to improve FS2002's scenery will apply to CFS3. Check out my shots in the screenshots forum of the Cardinal RG which I posted on the 14th. If CFS3 were no better, I'd still be happy. As someone else noted, Combat sims rely on smooth and fluid framerates. Trying to display crystal clear textures to the horizon is a fairly good way of killing fluidity. MS must feel confident enough that the users of CFS3 care more about that, otherwise I don't think we's see such shots. I can't imagine a sim more fluid than either 2k2 or CFS2, and I imagine CFS3 will maintain that, perhaps at the expense of a few blurred pixels. For people into the genre, I don't think they'll mind that sacrifice.-John

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Chris HiYes the sky colour is good shame we cant import it into FS2002 ;-)I agree the clouds are far better but could be better! I am wondering whether they are trading off the cloud quality for frame rates as happened in FS2002Peter

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>As i thought this will be a step forward for an upcoming FS >2004 (?) i have to say this is very disappointing. >>Now i know these are some preview shots but why should MS >show some bad screenshots to the public ? I agree. Notwithstanding sage input along the lines of "It's not final," and "We have to wait...," the screenshots released the other day are very disappointing.

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"I am wondering whether they are trading off the cloud quality for frame rates as happened in FS2002"It could be or they simply can't do it right. I can do extreme high resolution clouds for fs2k2 but the you have a 7 fps hit :-erks , always some trade off.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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>As i thought this will be a step forward for an upcoming FS >2004 (?) i have to say this is very disappointing. If Microsoft follows the pattern they've set, FS2004 will be based on an all new engine.FS98 - improved engineFS2000 - new engineFS2002 - improved engineFS2004 - new engine (?)Unfortunatly, it seems with every new engine, it has some bugs and usually a performance issue like the FS2000 bad FPS.[TABLE BORDER=0][tr][td]

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[link:timsfsstudio.home.attbi.com]Click here to visit Tim's FS Studio!] Updated June 29th!

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Normally they use Cfs engine to Msfs, cfs2 engine is fs2002 engine second generation. cfs3 engine should be fs2004 engine second generation.I Agree with JohnCi "very typical of the final product" This is how the Ms engine render the texture, alpha or late beta, this will be the same thing (it was the same with fs2k2, the terrain engine was never changed from the alpha, it was simply cfs2 engine it self.If just they can do it like Lomac or IL-2 ***********LOMA*************The water is pretty Nice!Official web site is here:http://www.lo-mac.com/screenshots.phpAnother Web Sitehttp://ham.dogfighter.com/flanker/index.htm http://www.lo-mac.com/ss/f16_dusk.jpgThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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Did anyone watch the promo video? I wonder how far away we are from graphics like THAT? :-eekPaul

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HelloNo way all a rendered video. I am wondering whats is the reason to buy Cfs3 since Fs Aircraft and Scenery will not work in cfs3, and Il 2 is much better already. Why they can't do the clouds and high level blending like Chris Willis.Paul

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I was also disappointed by these shots. If these had come out a few months ago I wouldn't be particularly worried - but it's now mid-July and release should be only three months away. It should be close to completion by now and nearly ready to start beta testing. This shot shows the classic dynamic blurred textures problem (you can see the boundaries between different mip map squares where the resolution is too low). However, this isn't a particularly bad example. I see much worse in FS2002. But some of the other shots are worse, particularly the shot of the German bomber seen from above. The mip map squares are very obvious. And in one shot all the terrain is *totally* blurred. Irrespective of whether these are early shots or not, I can't understand how they could release shots that are so bad. In comparison, the IL-2 shots being released this time last year were far, far superior. Hopefully when they finally get the new terrain engine working we will see a huge improvement - but it does seem to be rather late in the game! Best regards, Chris Wright

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>By the way, anybody knows how to definitively get rid of the >blurry textures in FS2002? >>I

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>When the previous CFS was in the making everyone said the >same, that it was a window into FS2002 which ended up not >being the case especially as far as flight models which were >a big letdown. Peter, actually, I think it was a good window into FS2002, both in positive and negative ways: Positive: amazing improvement in smoothness and frame rates introduced real beaches and coastlines (got rid of the ugly polygons) introduced non-polygon roads etc introduced advanced particle effects system introduced the current generic textures system Negative:introduced the dynamic blurred textures problem, caused by slow update speed introduced very slow update of terrain This is why I hope that the new CFS3 terrain engine will banish the blurred textures problem - but the signs are not very encouraging. Best regards, Chris Wright

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...there is always one in the crowd. The friggin' game hasnt even been released and someone is complain all ready about blurry textures!GIVE ME BREAK. What you are looking at is a development release of the game. Blurry textures at long distances, DUH! Take a flight in a small aircraft and look at the horizon, its going to be somewhat blurry!Get over it.

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Microsoft may need to purchase some of the volumetric clouds basecodes from Terminal reality(FlyII). Their volumetric clouds programmer still not capable to produce the smooth clouds transitionwhen airplane go thru the clouds! This is the FACT of microsoft game developer!B/Regards..Alex Ooi

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"Microsoft may need to purchase some of the volumetric clouds basecodes from Terminal reality(FlyII)."It's alsmost the same code for every "volumetric" effect, this coding exist from pretty much time now, they just don't know how to do it right, we will wait to see in action in cfs3. ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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What does this prove? Either the seeing conditions were *very* unusual or - more likely - the camera was out of focus! Best regards, Chris

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>...there is always one in the crowd. The friggin' game hasnt >even been released and someone is complain all ready about >blurry textures! >>GIVE ME BREAK. What you are looking at is a development >release of the game. Blurry textures at long distances, DUH! > Take a flight in a small aircraft and look at the horizon, >its going to be somewhat blurry! >>Get over it. If Microsoft release screenshots then people will comment on them - that's why you wouldn't expect them to release shots that are so bad. And it's not particularly early - release is possibly only three months away. Several shots clearly show incorrect mip map resolution - in terrain that is very close. It's nothing to do with distant terrain on the horizon. In one shot the terrain is *totally* blurred. To suggest that that is like real life is absurd. The screenshots are blurred - because the flight simulator is generating blurred scenery, a problem well known in FS2002. I certainly hope these obvious defects are fixed before CFS3 is released. Best regards, Chris Wright

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