October 12, 200223 yr I'm well aware of the technical differences of these two products, but how do they compare as far as image quality in 2D and 3D? Thanks,Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 12, 200223 yr Not sure about the 2D/3D perspective of the Radeon 9700, but I know that my GF4 Ti4600 works great. I've heard about quite a few performance issues with the Radeon 9700, so I wouldn't recommend that you get it, at least until ATI cleans it up. For now, I'd recommend the GeForce 4 Ti4600.Ryan-Flightpro08 :-cool VATSIM Pilot/ControllerZLA ARTCC Controller 1 (C-1)SAN TRACON Lead [link:www.taxiwaysigns.com]Taxiwaysigns.com Scenery Designerhttp://members.cox.net/santracon/images/san_logo.jpg-----------------------------My "Home Made" System Specs:Intel Pentium 4 2.2GHz ProcessorTurbo Gamer ATX Mid-Tower with 420W Power SupplyEPoX 4G4A Motherboard with Intel 845G ChipsetVisiontek XTASY GeForce4 128MB Ti4600 (Det 30.30 Drivers)512MB PC2100 DDR RAM40GB Matrox 7200RPM Hard DriveWindows XP Home Edition SP1*No CPU or GPU Overclocking*3dMark2001SE Score: 11298
October 12, 200223 yr Radeon 9700 has superior Anisotropic Filtering quality, and slightly better FSAA quality. On top of that, it's also twice as fast as the Geforce4 :)ATI has been known for great 2D quality, while Nvidia hs been known for not-so-great 2D quality, but Nvidia has improved a lot with the Geforce3-Ti series and Geforce4. -
October 12, 200223 yr http://www.fsgateway.com/topic.asp?TOPIC_I...le=Screen+Shots http://www.simhq.com/simhq3/sims/boards/bb...TML/001421.html http://www.simhq.com/simhq3/sims/boards/bb...TML/001433.html
October 13, 200223 yr I know this question might be a little dumb but what does Anisotropic Filtering do ?SteveCYYZ
October 13, 200223 yr It's a technique used when sampling texture pixels for rendering to the display. It's expensive computationally, but it prevents distortion, moire patterns, and other artifacts from appearing. The effects are most noticeable when viewing a texture at an oblique angle to the surface.In layman's terms...it sharpens the texture clarity where ordinarily, significant detail might otherwise be lost or compromised creating unpleasant visual artifacts.My understanding is that ATI has nVidia beat hands down in this arena.
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