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Haze....

Featured Replies

I expect this has already been discussed before, but I'm really getting frustrated by layers of haze in valleys which look like transparent lakes. Is there any way when using Activesky that I can either get rid of the effect or at least make it look realistic?

Hi,It's a situation in FS04 and it would be the same if using their weather. The FSW clouds blend in a little better with the terrain.http://fsw.simflight.com/ for the general web site. Please use the 32 bit set.Hope this helps,JimActiveSky Support

When flying off-line without real weather you can overcome this problem by setting a single visibilty layer of your choice with a minumum of 0 and a mximum of say 50000 feet. No more lakes and very realistic haze! Now within FSMeteo you seem to be able to do the same thing as I don't get this lake effect. Until I saw this post I was about to sign up for AS2004 but would think again if I were stuck with this visibility anomaly when using AS2004.Grateful for any clarification.Bruce

Bruce Bartlett

 

Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

Hi,Chris of FSW and many others will tell you that this is a problem with FS and FS default clouds. It is NOT a visibility anomaly when using AS2004.Hope this helps,JimActiveSky Support

  • Commercial Member

Hi,One way to eliminate this "effect" is to increase your minimum visibility using AS2004 options so that such ground fog is not drawn. Unfortunately the side effect is that you lose the possibility of seeing lower visibilities even if reported as such. You can also use FSW's clouds which help to prevent this hard edge between cloud and the mountains.By setting your visibility ceiling higher, lets say to 50K ft (as suggested), then the surface visibility would be forced all the way up to 50K. Would look quite strange when flying above foggy areas. IMC at all altitudes. Remember we do not have control of a single global wx area in FS any longer. Everything is station-based, and global-based smoothing does not work (including graduated visibility). Unfortunately there is no way to eliminate it entirely but I do recommend FSW's solution - many users have been very satisfied with it.-Damian

Damian Clark
HiFi  Simulation Technologies

I was wondering myself if there was a way to do away with this visibility "floor" that was introduced in FS2004.You say there is no way to implement graduated visibility, but I wonder if there isn't some way to fudge it. For example, let's say you get a report that there is a 5 mile visibility layer from ground level up to 5000 ft. As it is now, if your plane ascends above the 5000 ft. mark the visibility will instantly change from 5 miles to infinity. But perhaps there is a way to dynamically alter the visibility layer depending on the altitude of the aircraft?Say once the aircraft surpasses the 5000 ft. altitude mark, your program would reposition the visibility layer to a 5000 ft. base and a ceiling of 10000 ft. or whatever, and then set the visibility to 10 miles. I realize that this would then create a problem where if you look downward the ground would appear clear, so you could add an overcast stratus cloud layer at the 5000 ft. mark to indicate that below that point the visibility is bad.Anyway I don't claim to be a weather expert and don't really know the complications of implementing something like this, but I just thought I could throw out an idea. In any event I'm quite happy with the latest incarnation of AS, and am looking forward to whatever you implement in the future :).-Derek

  • Commercial Member

Hi Derek,Thanks for the suggestion! There are some inherent problems in doing this (we've tried) with station-based weather. We are currently working on some new ideas with cloud texture modifications, in hopes to remove the haze effect and replace it with our own.-Damian

Damian Clark
HiFi  Simulation Technologies

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