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Fog in FSX, is there a way to make it look different?

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Hi Jim and everyone over at HiFi,I am seriously enjoying your product, thanks very much for your effort. It it such a huge differerance even from ASV6.5I am wondering if anything can be done with regards to the fog in that it seems to ripple when it comes into contact with the terrain in mountainous areas. I find that the fog is rather thin looking, being from the Pacific Northwest I am used to a thicker soupy kind of fog. I don't know what the answer is, I like fog but it looks too thin and if you were to reduce the dewpoint setting then the fog is no longer at a certain altitude but it becomes a layer of haze at a higher altitude. Is there some way to play around with the settings? I have attached a picture for you to see:Fog.jpgThanks very much,


\Robert Hamlisch/

 

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>HI,> Try to select different cirrus overcast, there is some>that's are lighters density.>>>Thanks>Chris Willis>http://www.hifisim.comThanks Chris and Jim, Chris sleep's some gets tonight! :-lol


\Robert Hamlisch/

 

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Hi Max,Try cirrus overcast 4 or 5, and for those using WX influenced and want always these cirrus overcast 4 or 5 to appears in FSX, you must edit the wx influenced in XG, and set all value to 0 for cirrus overcast x default graphics, cirrus overcast 1,cirrus overcast 2,cirrus overcast 3,cirrus overcast 6 and keep cirrus overcast 4 or 5 as they are.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg


Kind Regards
Chris Willis

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Hi Chris,Thanks, I will see if that makes a difference.


\Robert Hamlisch/

 

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The worst thing about this fog layer is when it jumps between different altitudes in a split second.I am using the cirrus overcast 4 and that certainly makes it less noticable, but still the constant changing of altitude annoys me. Perhaps you could have an option to have the fog only show up at a fixed altitude, so that it never moves. And preferably at h

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