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Odd mismatch on road textures

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I am a beta tester on Vancouver plus (Jon Patch and Holger Sandmann)I have spotted a small misalignment issue of the HiFi sim X-Graphics road textures - it appears alternate road tiles are slightly mismatched. Here. let me post a couple of photobucket links (we have been released from screenshots NDA) It is clearly the X-Graphics road texture and not the Vancouver roads. At least one other fellow beta tester has seen the same situation and also has X-GraphicsAny ideas how we may solve this please? It is independant of time of day or season. It appears to be affecting only the 'traffic populated' roadshighways2.jpgchilliwack_maxed.jpgchilliwack_4.jpgchilliwack_1.jpgThere are more happy snappies, but same-o same-o.BTW - a couple are on 7 cm resolution, 'chilliwack maxed' is All Sliders Right...

Chris Brisland - the repainter known as EagleSkinner is back from the dead. Perhaps. Or maybe not.

System: Intel I9 32 GB RAM, nVidia RTX 3090 graphics 24 GB VRAM, three 32" Samsung monitors, Logitech yoke, pedals, switch panel, multi panel

 

  • Author

Good point. However, at dusk, the FStextures overlay day textures with a certain transparency (variable) Only "chilliwack 4" above is full night image, the others are day/dusk.I have done a repair. This is a very clean install of FSX in a very clean install of Vista (new and XP was wiped) It is also strange that alternate tiles move left and right. It is still noticeable at 1 metre resolution although 7 cm is impressive. The only addins are HiFi Active sky and Graphics X, the new Vancouver Beta, FSX to SP1 (including photoreal fix, SDK and so on.It's no big thing - there aren't many "Eaglskinners" around who do their flying at or below treetop level. At flight speed you still get texture blurries. Is anyone surprised? but 150 knots at zero, you expect blurred vision. These "bugs" appear when you pause and let FSX catch up with the display. I don't know why I should complain - after all, I fly FSX fully maxed at 10 FPS smoothly enough to enjoy. But at a more sensible setup giving 25 -30 FPS, the tile-stagger is still there and noticeable.

Chris Brisland - the repainter known as EagleSkinner is back from the dead. Perhaps. Or maybe not.

System: Intel I9 32 GB RAM, nVidia RTX 3090 graphics 24 GB VRAM, three 32" Samsung monitors, Logitech yoke, pedals, switch panel, multi panel

 

  • Author

bump - no news?

Chris Brisland - the repainter known as EagleSkinner is back from the dead. Perhaps. Or maybe not.

System: Intel I9 32 GB RAM, nVidia RTX 3090 graphics 24 GB VRAM, three 32" Samsung monitors, Logitech yoke, pedals, switch panel, multi panel

 

  • Author

A Re-install seems to have helped. Of Vancouver, that is...Thanks.Strange conflict to get though. Must have something to do with installation sequence?

Chris Brisland - the repainter known as EagleSkinner is back from the dead. Perhaps. Or maybe not.

System: Intel I9 32 GB RAM, nVidia RTX 3090 graphics 24 GB VRAM, three 32" Samsung monitors, Logitech yoke, pedals, switch panel, multi panel

 

  • Commercial Member

Hi, "Strange conflict to get though. Must have something to do with installation sequence?"I don't think so, know, I remember I think I have see this effect tiles and after fixed when increasing ground resolution, not sure.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg

Kind Regards
Chris Willis

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