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What's with scenery developers and these framerate prob

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Good point....

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Thanks Umberto for the explanation on the GMAX rendering system, I had an understanding of it, but you made it more detailed for me (and others hopefully). I design scenery, have a few in the library, I have tried GMAX several, several times, still don't have a grasp of it yet, but still trying. I always loved the posts by people that thrash the designs NOT made with GMAX, be it aircraft or scenery (try it first!!) I hava an athlon 1.4 with 1 gig of DDR and a G4 4600 and I have problems with some GMAX scenery still. Like he says, just because it is GMAX doesn't mean it is going to give you more FPS, it is more efficient, but with more polygons you are going to get about the same performance. With the rumors that FS2004 will not support BGLs and the flaming that non-GMAX designs get, I find little encouragement to design more. Regards, Michael

Best, Michael

KDFW

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