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doesnt seem they have fixed the road terrain ! (pic)

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Yep.. Another brilliant observation made from an old screenshot of a product in development that is months away from release.

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Does that attitude come with the basic training of any fancy pants marine?Paul MeyerMorris C09

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Once again, someone quick to pass judgement based on observations of an Alpha version screenshot.I've said it before (with other sims) and I'll say it again - why not wait and see what the end result is folks??????????????Dave

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Where did this screen shot come from anyway? -- the only screenies I have seen at the insider website were all external shots. Other than that, the internal view looks REAL good to me!Barry

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Hi Barry,Look on the front page of AVSIM... There's a link to the preview they did that has that shot among others.Good luck,Elrond

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I'm not taking sides here but I figure it's much better to bring attention to issues that need to be fixed BEFORE a product is released, rather than waiting for the final product only to start all the whinning we are all used to AFTER the thing reaches the shelves. More so if those Microsoft dudes are keeping an eye on these forums from behind the curtains. I second that road terrain notice!Mauricio

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Once again, cooler head prevail. Dave, its ashame that some simmers just don't get it. Its ALPHA CODE! people.

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Thanks Norbert, I could have said it better if only my native language wasn't spanish and I wasn't living in a war ridden third country :-sword Hey Dave, other than their greek origins I really don't know what Alpha or Beta stand for. However I still think this has something to do with unfinished products that are being shown to the public precisely to get some feedback which will help improve the final version. As you can see, there is no real shame in that. I bet Microsoft's forum spies agree with me.

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Believe me, the MS team knows about roads. They discussed the decision to go with the road system they used at the conference at Reno. The technicalities escape me, but they readilly admit the end solution was a comprise that they themselves were not all that thrilled with, and it wouldn't surprise me if they did better this time out.

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Including some of the sentiments of the above comments...Is "Improved ground terrain and roads" listed as one of the key new features on the Microsoft] site? From the posts above, it seems the road/stream/ground subsystem would need a considerable rewrite for effective improvements. Although it can be inaccurate, this system is one that is performing very[/i well in FS2002. Considering that great strides are being made in the homebrewed scenery design world relating to these very items, I'm actually quite pleased they haven't touched it...Of course, I could be made to eat crow if they end up working on it between now and release. :)Until the summer,-Greg

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And let's not forget that Fly I and Fly II both shipped without roads, lakes, rivers etc...and the only way to get them in those sims were to generate your own scenery with Terrascene.

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The main post is fine, it was made with good intent, not the "fs2k2 patch" crap that has been posted by some that no doubt have done nothing to contibute to FS. >Including some of the sentiments of the above comments... >>Is "Improved ground terrain and roads" listed as one of the >key new features on the >Microsoft >site? >>As I understand it, the improvements in road and rivers are exactly what the sim needs -to more accurately fit the terrain, and since the terrain is bassed on accuracy then.... :)Hope thats the case.

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elcamino:How do you know they will fix it? These days those software developers always rush their products out to the stores before they're finished. (A few good examples are Simcity 4, The Sims Online, Strike Fighters Project1 and 007 Nightfire)Also by looking at the screenshots FS9 looks more like CFS3 than FS2002.

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yes thats right,if it has been stated in the preview or not - we must bring this to the attention of the M$ programmers while they still have some time up their sleeve.I mean the roads look atrocious as they are and i think they need a BIG improvement, it looks like a big black texture mark on a white piece of paper - it does stand out.

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And I'm sure everytime the developers see "M$", "Micro$oft", et al will make them more enthusiastic about fulfilling your desires.

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Well guys it wont change if you get them ######,the ms dev team are doing the best possble, and i dont think its really them but more the higher ups in the company, I know sometimes i have complained about the ms team sorry guys really :( but if your out there please do your best to make the road rivers and ground textures as best you can with the current code, If not then put some extra code to be able to tweak it,now as far as beta games and alpha i have tested many games mostly beta and maybe 2 alphas in most cases things change to final but sometimes not that much, Which is bad, but i hope in this case that the fs9's alpha changes alot, buy the time gold comes out. a big thanks to the ms dev team for fs9 thanks guys cant wait. :D

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I have no preconceptions as to whether it will get changed or not, but I really do hope they simply change what the roads look like.I have been very impressed with the overall accuracy (and content) of road placement. Usually, I can take out a VFR chart, see a road in it, and sure enough, there is a matching road in the simulator. This, I like.What I don't like, is that it looks like somebody took a Grey permanent marker and streaked it across the ground. :-)If the roads looked "realistic", I would be much less inclined to complain about them going up a mountain or into a lake every once in a while. :-)I sometimes prefer to simply fly at night, because the roads look better then. (Especially with the enhanced night textures that folks have provided.)

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I love the tone of these kinds of posts. "We must bring it to the attention of the developers"Doesnt seem they have fixed the road terrain!"Does it occur to anyone that the developer has already thought about this issue and that the road design is likely a conscious programming and design decision on the part of the developer, and not an oversight as is implied by these statements? Does it occur to anyone that software as complicated as FS sometimes requires compromises - which in the case of the roads in FS2002 we know to be true? Does it occur to anyone that the tone of these posts borders on arrogance, or are at the least somewhat dismissive of the skill and talent of the developers?It's OK to ask for things and make your wishes known, but is it too much to ask for a little civility and just a bit of understanding of how big a job it is to create a program like the FS series, that must cater to an audience that is wildley diverse in their interest, knowledge and skill at flying airplanes?For the record, I too would love to see roads that rendered as well as the ones Terrascene did for Fly II. However, I don't know what all is involved in doing this, other than it requires overlaying a graphical representation of data from the US road, railway and waterway databases over the base scenery textures. Obviously there are technical challenges - the Fly folks never included the feature.

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To me decent roads and more buildings (quantity, not technically correct quality) in downtown areas of cities, are the last two major improvements that are needed to complete the swing fully to what I would call a high level of graphics excellence in the product. (I'm conceding the weather, as fixed, by what I've seen.)I realize this will change again (big time!) as techical improvements in hardware evolve, but at some point I hope they close up the remaining "holes" as they relate to the technology of today.Bob (Lecanto, Fl)AMD, Athlon XP, 1800+MSI, K7T266 XP ProPC 2100 DDR, 1024 MBXP, Home Edition Elsa GLadiac 920, GF3/64Mb andPNY, Verto nVidia TNT 2-M64/32WD, 100 MB, 7200, Ultra 100Sound Blaster, Audigy MP3+CH Prod, VPP Yoke - Sound CardCH Prod, Pedals - Sound Card

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