• Content Count

  • Joined

  • Last visited

Community Reputation

181 Excellent

About greggerm

  • Rank
    Member - 2,000+

Contact Methods

  • Website URL
  • ICQ

Profile Information

  • Gender

Flight Sim Profile

  • Commercial Member
  • Online Flight Organization Membership
  • Virtual Airlines

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. greggerm

    Speeding sim rate up/down

    Indeed... just press R (once), then use the +/- keys to adjust the rate. When you mouseclick or keyboard select a different function, the +/- keys will revert either to their default actions, or the actions of what you selected. Personally, I've mapped two buttons on my yoke to be sim rate +/- buttons. Makes for more convenient changes to the rate.
  2. greggerm

    Start me up....

    On the right margin of the photo, the winglet of the SAS plane in question made me wonder what sort of Photoshop trickery was involved in this... at first glance, it looks quite a bit like the tail of a plane floating in air!
  3. greggerm

    Which is better? V4 or V3

    Assuming one has the capable hardware... v4 will have the better visuals - Lockheed improved the atmosphere and ambience of the sim in v4 with their lighting and volumetric fog improvements. There's also the 64-bit nature of v4 which helps anyone with memory pressures and the willingness to (re-)invest in 64-bit addons. v3 has a much higher degree of addon compatibility. Being the last 32-bit version, it will still run a good chunk of addons which theoretically are FSX-only, plus others that are P3D ready but haven't yet been bumped up to v4. If you're going into Prepar3D with the hopes of using as much of your existing FSX library as possible, v3 may be your best bet. If you're OK with losing some of your library but gaining a nice visual bump, v4 is your answer. Good luck!
  4. greggerm

    Farewell FSW

    That's the part that I don't like in all this. The devs were given a roadmap to follow for the technology, but the behind-the-scenes business decisions that ultimately made FlightSimWorld a non-viable product is not their fault. Its too bad Dovetail never did release the SDK. If they had, at least their programming legacy could have had some shot at carrying on.
  5. Well, from the article, "Frisk also noted that Microsoft has already issued a fix for this bug earlier this month, after he alerted the company about it." That is one significant "oops", but if you're current with your updates this "Total Meltdown" issue should be resolved.
  6. greggerm

    Unable to start QW757-3

    This may be a silly question, but what version of Prepar3D are you running? I could be wrong, but I don't believe that QualityWings has released a 64-bit version that would work with P3Dv4, so you'll want to be sure that you're not trying to wedge the aircraft onto a platform that it's not capable of running on yet. My apologies if you knew that already, but I couldn't tell which version of P3D you were on by the screenshot. Good luck! -Greg
  7. greggerm

    The rise and fall of 64bit? My experience.

    Allow me to return just a paragraph or two above the statement I quoted here... With the italics added by me, therein lies your answer. The 64-bit experience allows for more memory-hungry features to be included, but as you aptly observed in the 32-bit era, one still cannot push it too far! Flight simulation has always been primarily CPU-dependent. With the memory ceiling effectively lifted, we have the ability to fit so many more things in the environment, but we haven't changed the CPU to support all those new things. In the past, I used the analogy of trying to fill a 4-gallon bucket with 5 gallons of water to describe why we needed to limit what we add to a 32-bit simulation. Today, we have a 32-gallon bucket to take all the water we want, but do you have the strength to lift it? All that said, I run a very similar rig to you, Rich, and I'm quite pleased with my performance and experience. Dare I say it's the best simming I've ever had! Beauty will always be in the eye of the beholder, but I've found a great balance for me. I'm maxed on some features and backed off on others. I don't know if categorizing this as the "fall" of 64-bit is entirely fair. Is it a downfall? Perhaps. By managing our expectations and seeing the good that comes from such a change in the short- and long-term, I think I'd want to change your subject line to simply say "The rise of 64-bit"! -Greg
  8. greggerm

    Fly or Customise?

    For the first week or so after a fresh install, it’s option 2. After that, it’s option 1. I guess that means both!
  9. greggerm

    Prepar3D v4.2 has been released

    That's what SimConnect is for, and many 3rd party devs use it to do just that. I think you'll find that addons still using FSUIPC as an interface conduit to v4 are generally legacy, or ports of legacy products which continue to skate by but for the grace of Dowson. :) Soon enough, Pete will officially retire... It would be wise for 3rd party developers to keep that in mind when crafting their wares. FSUIPC does a lot more than just provide an interface to the sim though - I know many folks use it to customize controls and buttons, and layer in some additional customizations. If and when Pete does decide to hang 'em up, the loss of that functionality will be felt throughout the community... nevermind the legacy interfacing it provides. -Greg
  10. greggerm

    Outdated version of P3D v3??

    Kyle and friends would know best, but is there some sort of requirement that he be on v3.4 rather than v3.3? Perhaps a midstream update to the 777 made having the latest version in the v3 a necessity?
  11. greggerm

    Congratulations SpaceX !!

    Here's an amateur feed of the booster landings from a little ways away. Gives you a better sense of the speed of those things on their approach...
  12. Hah - Did my eyes deceive me, or did I catch a "Reticulating Splines" loading progress message flashing quickly during the loading of the PMDG Ops Center? Well done! Always love seeing that pop up in unexpected places. -Greg
  13. greggerm

    ORBX. A short day in Alaska

    Woah. Well done. VERY well done.
  14. Ryan... this might shed some light on your current situation... The Geforce GTX 970's have a "unique" memory and processing architecture which when pressured to 3.5GB+ of VRAM usage, start to exhibit, umm, issues. Given X-Plane might be attempting to leverage as much VRAM as possible, you might be headbutting right into this problem. Good luck, -Greg
  15. Open up the FlightAware website, pick an airport that is interesting to you, and check for inbound or outbound filghts. Simulate one of them. Open up the ADS-B Exchange website, look for aircraft flying over your head right now (*or over an area you're interested in flying through), and set up a flight based on that. Or, if I'm truly bored, I just don't fly. Pick up another game and mess around with that for a while. -Greg