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AviatorMoser

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  1. mike stryczek started following AviatorMoser
  2. AviatorMoser changed their profile photo
  3. Aren't the new 1060s as fast the as the GTX 980s? Should be more than enough to handle this engine, I would think.
  4. It just reads your scenery library so that GSX is aware of any scenery changes.
  5. I think they were never loaded into memory unless they were in rendering range.
  6. Wow Jane. That is a good story. Glad to hear you were a part of it.
  7. It's the Steam default key for screenshots. You have go into Steam program itself and change the settings for the screenshot hotkey.
  8. It's no slouch on the systems modeling. The level of complexity is definitely more advanced than let's say the Aerosoft Airbus collection, with the depth approaching that of the PMDG model, albeit without that PMDG level of polish. It's pretty solid IMO.
  9. Thanks Simon, I tried your tip, and it has helped me some. It seems FSUIPC4 is messing with my brakes, so I won't use it at all with these brakes axes.
  10. Has anyone figured out the whole brake sensitivity thing? I've tried normal mapping of my brake pedals, and I've tried mapping them via FSUIPC4 and setting a huge curve. But no matter what, the smallest tap of the breaks produces a good 5-8 knot decrease in my taxi speed. It's such an odd thing and breaks the otherwise great immersion.
  11. I'll need to take a look, but if it's an airport plateau then that usually indicates the airports elevation needs to be updated to match the mesh.
  12. Hey thanks! That's good to hear. Did you grab the updates too (1.05, 1.06, and 1.07)? I just want to make sure you get all the fixes and upgrades. As for donations, I do accept PayPal donations to my account at paypal.me/aviatormoser . I'll certainly appreciate it, but don't feel compelled!
  13. I use a quite an old version of SweetFX and it's churning away fine.
  14. Hi Jive, In FS2004, the meshes are divided into separate folders as you said for different "Level of Detail" or in short "LOD". This is no longer needed in FSX where you can compile all the different types of LODs into one .BGL. So this new terrain system will probably not work in FS9. Okay, I understand what you mean by Central America. That is a project I am working on, but since the USA is already LOD10, then you will still have a consistent LOD for the vast majority of the planet. As for the patches, you just need 1.05, 1.06 and 1.07. Each is in their own pinned topic here in our support forum. But like I said, I have a feeling FS9 won't be compatible with FreeMeshX.
  15. I've never tested them for FS9, and since it was compiled by the FSX compilers, I'm not so sure if they are compatible. I think FS2004 mesh files can only be single LOD and FreeMeshX is multiLOD. I'm not sure what you mean by missing Central American files? All of the FreeMeshX files are available. Also, patches 1.01-1.04 are obsolete. Only 1.05-1.07 are needed.

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