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NotASenator

FSX SDK Service Pack 1

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I have no clue when this went up, but I just noticed a minute ago that the first update to the FSX SDK went up on the FSInsider site.The link is:http://www.fsinsider.com/Community/Developers-CornerFrom the page:"This update to the Software Development Kit (SDK) for Flight Simulator X includes improvements to almost all aspects of the SDK shipped in the Deluxe version: * Tools and scripts for gmax modeling * Updates to the tools and scripts for 3ds Max modeling * A new sample 3ds Max aircraft source file (DC-3) and documentation on how to create aircraft models for FSX * New documentation on how to texture aircraft using the new technologies in FSX * A new VB.NET SimConnect sample * Updates to the BGLComp and BGLScan tools for creating scenery models * Updates to the terrain tools for exporting new terrain imagery * Updates to the autogen library object list and annotator tool * Updated header file for creating code gauges * A new gauge sample showing how to link an XML gauge with the C++ gauge callback mechanism (Cabin_Comfort) * Various other documentation updates to correct errors and/or add additional information for more clarityPlease note that this update requires the installation of the original SDK from the Deluxe version of FSX. Please check here for future updates to assist in you in building add-ons for Flight Simulator X!"

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I am quite the prognosticator. I was working on my latest tutorial and decided to take a look to see if there was some additional info I could link from there.Drop me an email sometime (brian.gefrich at gmail.com), I'm going to be down in Fredericksburg shortly.

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Oh sorry.. your post was about the original SDK patch? My link above is about the SP1A SDK patch. Great stuff

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whats with the SDK SP2I run FSX SP2 with SDK SP1a I have simconnect running toward a notebook that runs ASXDo I need to install SDK SP2??ASX works fineBut I still have rare CTD's in long flightthxmt

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