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DadJokeCinema

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  1. ZLA Steve started following DadJokeCinema
  2. DadJokeCinema changed their profile photo
  3. That seems like a pretty crappy thing to post about someone who is reportedly recovering from a heart attack.
  4. For when Tom gets in here, I just wanted to point out that it only took two posts from me before someone accused me of having a hidden agenda. :( I'll make it easy, my agenda is crystal clear. I don't care what you say about any products, as long as it's civil and doesn't suggest that piracy is acceptable or "clever". Take a look at the thread again. Nobody has said anything about your comments about the product other than me suggesting that you might need more data to support your hypothesis. I don't even know anything about the add-on you're talking about.That line I quoted above is the only thing David or I are commenting on, and it's not the sort of thing you get to say if you want to post here, because it is read as an explicit promotion of piracy.EDIT: By the way, my name is Brian. It used to be in my sig, I'll put it back in there.
  5. 1. This is not America. This is an international forum of flight sim enthusiasts and we have rules for conducting yourself in the community. One of those rules is not to promote the act of piracy. It is up to the administrators and moderators to determine what that means.2. Bashing anyone based on nationality is absolutely uncalled for and should not be tolerated in any civilized community.3. Political statements are off topic and should be confined to the proper forum.I'd hope that David is willing to just consider a warning here, because the Terms of Service is very clear about the one strike rule.
  6. Then I'll second it.Don't promote piracy. It's a slippery slope that's best to stay away from. Those are just the rules.
  7. While you are viewing the FSUIPC log and not seeing activity, it might be that the PMDG bird is sending more of it's stuff direct through SimConnect and not through FSUIPC.I'm not up to date on FSUIPC's integration with SimConnect, especially with regard to logging, but this might be an issue of apples to oranges.
  8. I might have to work more on my little project.
  9. Tell this too the guys in the Train Sim hobby who were still trying to get more life out of a ten year old product.
  10. Don't be ridiculous. You are the exception to the rule.
  11. I've been trying to contact people but this is just awful.They've basically ripped the heart out of ACES.
  12. To clarify this point from the best of my understanding, FSX uses a software technique for terrain triangulation. At some point, the engine has to take the flat land, made up of a big mesh, and use the terrain data push that mesh into the shape of the terrain. Most games today use vertex shaders on the 3D card to do this. It's referred to sometimes as "hardware transform and lighting". But to maintain the highest level of compatibility, this is done on the CPU with software algorithms. The concept that is being discussed in this thread is that they might take a lot of these algorithms and move them to the GPU where they can be done faster with shaders.
  13. Giraffe Simulator would be fun.
  14. I'm glad you feel like this is some place you can come and just vent and wish ill-will on others just because without adding anything constructive to the forum.
  15. Steve Heijster from ACES is a fantastic guy to play Guitar Hero II with.
  16. I'm relatively sure that SimConnect doesn't have access to those performance metrics.In fact, on a quick glance I'm not sure that there's any tools that show the graphics information in Direct X unless you have access to the internal debugging tools they used to make it.
  17. It's late and I haven't thought this through much, but there is this:AI WAYPOINT LIST List of waypoints that an AI controlled object should follow.When you create an AI plane and give it places to go, FS flies the aircraft, so if you pull the LLA values from the GPS tracking and create a waypoint structure:struct SIMCONNECT_DATA_WAYPOINT{ double Latitude; double Longitude; double Altitude; unsigned long Flags; double ktsSpeed; double percentThrottle;};Then the AI plane will fly there. Obviously you'd have to write something to figure out speed, either via actual tracking or by taking the distance between waypoints and the time it took to travel between them.If you put that info in correctly, I think you'll find that the AI plane flies a reasonable approximation of the path.

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