October 16, 200619 yr Hi,i just started to create a little mission about a sightseeing flight in a friends old Cessna that starts comfortly but slowly turns into a nightmare.Maybe someone can help me out with some basic questions:How can I define the duration of a dialog message to stay on screen?For my beta testers ;-) the text disappears to quickly...Can I trigger an action when the engine was started? I could not find any condition for that.How can I adjust aircraft properties? E.g. I want to set fuel to 20% right after take-off, but not as an Failure Action (that happens later ;-) Is this only possible via simconnect?Regrads,Heiko
October 17, 200619 yr The dialog text stays on as long as the audio is present. If there is no audio, it only stays on screen for 3 seconds. In the future we may change this to be a time you can set, but for now it's 3.You can set a property trigger that can fire an action (or actions) based on engine combustion. We did that in a couple of the tutorial missions where we skipped sections of the tutorial if the user already had the engine started. You can also use it to fire actions when the engine quits which we also used several times.You can set fuel in the flight file or you can create a fuel leak and then heal the fuel leak, but we don't have an action to set the fuel quantity. That could be done using a custom action and SimConnect, but I'm not an expert on how to do that.
October 17, 200619 yr If you don't want to record voices... you could always use a cheap program and record dead air... create a 10 second or 15 second file and then it will keep the message on screen longer.
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